More realistic Weapon Statistics - a call 'to arms'

I even registered to just point this out. Also, tubes are not transistors.

The reason the fallout universe has a connection to pre 50s electronics has to do with radiation. Our current tech with its pentiums and its athlons and all of the solid state electronics is rather fragile.

I'd say it is more robust than mechanics, but nowhere near as forgiving as vacuum tubes.

Why does FO have tubes you ask? Because radiation destroys electronics. EMP destroys electronics, at least to the point of being unusable. Now in this post-apocalyptic world, no one is going to man the wave solder machine, no pick and place machines are manufacturing their boards anymore, but with but a bit of metal, some glass, and a flame, you can create pretty much any electronic device you can think of.


Bottom line: Tubes survive radiation and are easy to homebrew, transistors do not survive and are extremely hard to homebrew.



BTW great mod. Take older weapons and stuff. Just make sure they are beat the hell up, considering they are nearly centuries old please.
 
Mikael Grizzly said:
chipk said:
The fallout world is 120 years old and they still use vacuum tube transistors :lol: . And the 10mm was invented in 1984. :P

You don't get the point, do you? Fallout's universe is an alternative, retrofuturistic future which evolved in A DIFFERENT WAY. Thus, real-life weapons have absolutely no business to be there.

Have you ever played Fallout 2 or Fallout Tactics? There are plenty of real world weapons in there. I think you're taking this way too seriously. It's just a game. People want real life weapons. If you don't... don't download the fucking mod! Better yet, make your own "retro-future" weapons mod.

Stop spamming this thread with negative comments. The creator of this thread is looking for positive feedback to make a realistic weapons mod. He's not interested in your bitch-session about your retro-alternative future lifestyle....

Back on track for this mod, which I 100% support....

For the Super Mutants... somebody mentioned how it's unrealistic for them to use Hunting Rifles and Assault Rifles. I remember from Fallout Tactics they used huge machine guns like the Browning M2, etc.

Other weapons I'd like to see:

- M82 Barrett sniper rifle
- M60 Machine Gun
- LAW Rocket (one shot, disposable)
- RPG-7
- Crossbows, Spears and Bows & Arrows

More "civilian" type firearms like different shotguns, revolvers, hunting rifles, etc...
 
syntroniks said:
BTW great mod. Take older weapons and stuff. Just make sure they are beat the hell up, considering they are nearly centuries old please.

Certainly! :D


Bows, Crossbows, are all weapons that have been overlooked in all fallout series. I was really hoping to see spears in Fallout 3.

I do have an RPG-7 and 40mm M79 i mind. but there's only so much I can do. Let me give you a rundown of what I have modeled

Pistols
-1911 (Complete and exported to OBJ for Nifskope)
-Browning HP (Model complete)
-Double Barreled Scrap pistol (Model complete)
-Napalm shot pistol ( WIP )
-A bunch of preliminary design laser pistols

Rifles
--Pipe Rifel (model complete)

MachineGuns
-Browning .30 (WIP)
-GOD ( WIP, A mutant weapon consisting of 4 browning .30s strapped together)

Here are some extra models I have. I had not planned on including
-Steyr Aug
-Glock
-FNC (model complete)

By the way, where's Dubby. Haven't heard from him in a while. Oh and thanks for info on the vacuum tubes


I almost forgot melee weapons.
-Katana
-Climbing pick
-Spear (easy enough to make)
 
Grave461 said:
Mikael Grizzly said:
chipk said:
The fallout world is 120 years old and they still use vacuum tube transistors :lol: . And the 10mm was invented in 1984. :P

You don't get the point, do you? Fallout's universe is an alternative, retrofuturistic future which evolved in A DIFFERENT WAY. Thus, real-life weapons have absolutely no business to be there.

Have you ever played Fallout 2 or Fallout Tactics? There are plenty of real world weapons in there. I think you're taking this way too seriously. It's just a game. People want real life weapons. If you don't... don't download the fucking mod! Better yet, make your own "retro-future" weapons mod.

Stop spamming this thread with negative comments. The creator of this thread is looking for positive feedback to make a realistic weapons mod. He's not interested in your bitch-session about your retro-alternative future lifestyle....

AGREE 100% someone needed to say this.
 
Ye. I am also on this bandwagon. You eat what you want and I'll eat what I want.

There would (realistically) be no one to manufacture anything high tech, except perhaps the BoS. High techs require stuff the FO3 world does not offer.

I'd love some laser weapons - I'm not against them.

Ideas? Different ammo types, but that will come later. I'd like a version of weapon repairing which effectively increases the utility of a weapon.

Think of adding some sort of chainsaw to a rifle, or something of that sort, eh?
 
gameplay - first
balance - second
realism - leave it to games like american army please
 
Erny said:
gameplay - first
balance - second
realism - leave it to games like american army please

While traditionally I would agree with you, I must disagree on the grounds that gameplay is firstly and foremost based on the "laws" in the imagined setting, and therefore limited likewise. I'm not interested in things like food/water/sleeping mods. What I am interested in - with regards to this thread - is improving the quality of the present arsenal in the game. Afterall, whether you choose to believe it or not, fact really *is* stranger than fiction. ;)
 
Grave461 said:
Have you ever played Fallout 2 or Fallout Tactics? There are plenty of real world weapons in there. I think you're taking this way too seriously. It's just a game. People want real life weapons. If you don't... don't download the fucking mod! Better yet, make your own "retro-future" weapons mod.

Fallout 2 and FOT have been recognized by everyone as extremely stupid and non-canon in that aspect.

Stop spamming this thread with negative comments. The creator of this thread is looking for positive feedback to make a realistic weapons mod. He's not interested in your bitch-session about your retro-alternative future lifestyle....

I am going to voice my opinion, because making Fo3 a Counter-Strike clone is not going to fix it.
 
Mikael Grizzly said:
I am going to voice my opinion, because making Fo3 a Counter-Strike clone is not going to fix it.

I guess even the casual lurker like myself is aware that you think very highly about this project. Why so much hate? Everyone heard you bitching about canon, you're entitled to your opinion but others (even lurkers like yours truly) are entitled to think differently.

Nobody is forcing you to play that mod or contribute to it in any way, feedback or otherwise, if you don't feel inclined to.

I think all this canon stuff is bullshit because I for one don't buy the different timeline explanation. Trying to explain away the retrofuturistic setting without sounding lame or using some farfetched arguments is nigh impossible. That being said, the next logical step is to state that Fallout 1 is not canon because it included the Desert Eagle...

Anyway, keep up the good work guys, Fallout 3 could certainly do with more variety in the weapon department.
 
Shantih said:
I guess even the casual lurker like myself is aware that you think very highly about this project. Why so much hate? Everyone heard you bitching about canon, you're entitled to your opinion but others (even lurkers like yours truly) are entitled to think differently.

I think highly of the idea to add more weapons and variety, but really, I hate turning Fo3 into another Counter-Strike. You want real-life guns? Go play the Call of Duty series or CS.

Fallout is an alternate reality, and really, the modders are talented and could do something more creative than just another M16 mod. Seriously.

For instance, implement the M1989 NATO Assault Rifle from Wasteland, which basically can be a modified M16, making use of what we know about weapons in the Fallout universe (wood still used for furniture on weapons, ruggedness and reliability) or the AK-97 Assault Rifle (<3 it), the MAC-17 or UZI Mk. 27 from Trans-Palestine.

Nobody is forcing you to play that mod or contribute to it in any way, feedback or otherwise, if you don't feel inclined to.

Apologism and fanboy praise have never done anything good. Hell, even triumphant military leaders of Rome always had a slave by their side who reminded them that they are only human.

I think all this canon stuff is bullshit because I for one don't buy the different timeline explanation. Trying to explain away the retrofuturistic setting without sounding lame or using some farfetched arguments is nigh impossible. That being said, the next logical step is to state that Fallout 1 is not canon because it included the Desert Eagle...

Oh for fuck's sake.

THE DEVELOPERS OF FALLOUT 1 HAVE STATED THAT FALLOUT IS IN A DIFFERENT TIMELINE THAN OUR WORLD.

It diverged in the 1950s. The Desert Eagle is one (1) instance, and even that is generic enough to warrant it's presence.

Anyway, keep up the good work guys, Fallout 3 could certainly do with more variety in the weapon department.

Especially non-Counter-Strike.
 
Mikael Grizzly said:
For instance, implement the M1989 NATO Assault Rifle from Wasteland, which basically can be a modified M16, making use of what we know about weapons in the Fallout universe (wood still used for furniture on weapons, ruggedness and reliability) or the AK-97 Assault Rifle (<3 it), the MAC-17 or UZI Mk. 27 from Trans-Palestine.

Can you provide reference pics etc?? NO!! which is the whole problem, its one thing to make something from a reference its another to make something from scratch and then not have people like you will whinge about it not fitting your view of what it should look like.

I'd suggest if you want them so bad provide pics or make them yourself either way stop whinging your not helping anyone.

Actually instead why don't you make a list of weapons you'd like made with desriptions etc.
 
Mikael Grizzly said:
Oh for fuck's sake.

THE DEVELOPERS OF FALLOUT 1 HAVE STATED THAT FALLOUT IS IN A DIFFERENT TIMELINE THAN OUR WORLD.

You're a real piece of work, gee, I love your language, you seem to like to write "fuck" a lot perhaps you're working under the misapprehension that it makes you look cool. Let's keep this civil, shall we?

Anyway, a mod is a mod, there are inconsistencies in the Fallout canon, so if you want to treat whatever the developers have written over the years as gospel it's fine by me but don't expect me to buy into it, I think I'll just keep my free will and open mindedness thank you very much. My advice to you is to found a new religion based on the Fallout Bible and Canon and I'm quite sure you'll get many followers.

By definition a mod is not official if you want to play the official game you don't mod it and if you want to make Fallout 3 into some kind of "official" sequel you're sheer out of luck pal unless you can enlist the help of the original developers who are among the chosen, the elite of mankind and have inside them the all knowing lore of the great Richard Grey himself may he rest in peace.

That being said I don't intend to hijack this thread, I just wanted to let you know guys that I dig what you've done so far.

Your affectionate lurker,
Shantih
 
Please stop arguing. If you have to continue it, do so over private messages. In regards to the original *purpose* of this mod, here are some recent concepts for makeshift weapons I've come up with:

(toaster thing) This one has no name, but I rather like the idea. It is a junk weapon, and requires the following components: 1x Toaster, 1x Sensor Module, 1x Camera, 2x (variable) Mines.

What it does: Scripted to behave like a directional mine. When triggered, it stuns the victim with a bright flash of light, then immediately shoots both mines (now armed) towards the target. The versatility is one can combine different types of mines.

(sling-bomb thing) Another junk item, also working with explosives. Requires the following: 6x Cherry Bombs, 2x Leather Straps, 1x Springs (would be added), 1x Clock Parts (would be added).

What it does: This thing would get thrown like a sling - except the sling is attached to the payload. This is a scripted effect, btw. Once thrown, there is a short delay as it travels, then it drops the grenade payload one at a time. The timers are rigged so they all explode at the same time.

(grenade sling) Similar to previous, but very simple and frankly- dunno why they don't already have it. 1x Leather Strap, 1x Scrap Metal, 1x Motorcycle Handbrake, 1x Tin Can.

What it does: Basically lets the player sling a grenade of their choosing much farther than just throwing it would yield. May also be the added benefit of being "silent", given the arcing of the grenade, and the extended range.

(molotov) Kind of a 'duh'. 1x Empty soda bottle, 1x Rag (would be added?), 15x Flame Fuel.

What it does: Lite it, throw it, watch people burn to death. Really simple. However I will rewrite how "being on fire" works. Instead of a basic magic effect, it would become a dynamic script effect - checking to see what the victim is made out of (robots? some dude in power armor? a mole rat??) and alter the damage and duration accordingly. In addition, since it would be scripted, it would also be able to weigh in the victim's mental state variables (AV codes) and if valid, set them to an automatic panic (for being ON FIRE).

I'd also like to enable the assembling of cherry bombs out of bullet shells that you strip apart to use the gunpowder inside. And of course a few other junk things to make up the rest of the item.
 
molotov is a good idea but flame fuel seems..a waste, why not something more common like petrol
 
I used the Desert Eagle through 80% of the original Fallouts. I switched to the Colt .45 in Fallout: tactics cause i'm a 1911 fan. I learned how to edit Fallout tactics and added my personal Springfield 1911 Operator and boy was that sweet. :D

I eventually built my ultimate scrap weapon. The microwave gun. Basically a microwave mounted on a rifle stock powered by microfusion cells. Graphics were done in photoshop.

Dubby: Do you think we should build some new scrap items to help us with expanding our scrap weapon horizons. Steel pipes, more appliances and springs would be a great addition. I was thinking of the ability to upgrade the 1911 later in-game by using a straight tin can, scrap metal and a spring to build a high capacity magazine. or using a steel pipe + scrap metal + medical brace + leather strap to build an extended barrel for the Chinese assault rifle to increase accuracy.
 
About the scrap items, i think it might be better if we just make use of the "scrap item" tools that are already around - but don't do anything. Wrench, Hammer, Pliars, etc. So you can just take apart various things and get useful junk parts out of them - and use -those- parts to repair weapons and gear.

It'd give more use to the repair skill (and the science skill, and in some cases the explosives skill), and I know I can do the scripting myself... though I wish I knew how to access the nice, pretty XML powered GUI instead of the dinky system boxes. :\
 
Best idea in this thread: molotov coctail, another sorely missed item from fallout 2.

dubby, looking forward to your implementation.

as for the rest: i dont get this. Must an ingame gun look *exactly* like a real life counterpart? I mean, you gotta love the AK-97. It's a generic assault rifle, doesnt look *exactly* like anything in real world, but it vaguely reminds of an assault rifle and therefore does it's job.

And anyways i think anyone who cares about realism should first take care of the "no critical miss" thing, before realistic textures.
In real life, the risk of shooting your leg because of lack of skill is way too important. Anyone who's ever shot with a gun will tell you this.

So any thoughts on how to get the critical misses back in the game?
 
Dubby, I make the magneto guns have the correct textures, but it seens to work only when the gun is on the ground. To make the correct texture in 1st person, i think there is need to add a group called txst, that i am working on.

I need to send you the corrected .nif files
 
Willybean said:
I would like a Black Ray gun, which is from Gamma World, much like a particle disruptor beam. It basically an awesome gun against living creatures, but would have low ammo and range for balance yet, be a pistol and rock big time to use, and be something you find in the Enclave research lab, so its rare find in the game, and low ammo count in the game as a whole. Basically one or two shots would kill anything.


Gamma World Rocks .......... that said Alien Blaster pretty much cleans up everything, but wears out way to fast
 
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