Morrowind thread!

This some troll shit? Or are you gonna elaborate? Also, how could you only spend three hours in a game and then decide it's crap? I'd recommend trying again with the MGSO 3.0 pack and the 12 questmods mentioned in that youtube mod showcase. It's really quite a wonderful experience.

why would i elaborate i didnt post to change your opinion idc if you like it i assume you live in a free country i just posted my opinion to make myself feel important :)

and 3 hours in as in how would i know i think the games shit if i never played it as in i played it for 3 hours and realized i wasn't having an enjoyable enough time to continue playing

and it might of been less then 3 hours its been like 10+ years since i played morrowind lol :)

and i very rarely spend more then a few hours on a game that i don't enjoy lol, lifes too short and i've never invested that much time into gaming as in if im not playing a pc game i usually got better shit to do as in if i play a pc game that i dont find enjoyable im not gonna put more then 3-5(max) hours of my life into it, forcing myself to play a game i dont enjoy hoping it gets better is kind of fucked in the head so i dont do it
 
I've never bothered that much with the whole Tamriel rebuilt thing. Is it any good? From what I gathered it's mainly just a lot of land, and not that much substance. Is this correct? It's too late to start now because some mods already have conflicting landmasses, but I'm just curious.

So far, you´re right, because it´s hopelessly incomplete

But the completed areas (so far only the Telvannis region) have plenty of quests, and good lore-adherence. It feels as if genuinely belonging to the real world of Morrowind. I´m very impressed with their effort.
 
Whole lotta textt
Yeah, I guess. I'm in love with this game ever since it was first released, so it's just hard to believe you were so bummed by the whole experience. But that's okay.

So far, you´re right, because it´s hopelessly incomplete

But the completed areas (so far only the Telvannis region) have plenty of quests, and good lore-adherence. It feels as if genuinely belonging to the real world of Morrowind. I´m very impressed with their effort.
Is it per chance possible to join house Dres in TR (is that even planned)? Also, is it all just minor fetch quests, or did they really put some effort in? Also, does Great House Telvanni have more quests and possibilities to offer in Telvannis? I mean, it's their homeland and all.

How many people are still working on it, anyway? I know there was a Tamriel Rebuilt effort for Oblivion, and I don't know about Skyrim, but it's been a long time since Morrowind was first released so I'm just wondering how many people still actually care enough to mod the game. I don't know if Nexusmods is anything to go by, but there's really quite few mods available for Morrowind compared to Oblivion and Skyrim and the Fallout series there.
 
Yeah, I guess. I'm in love with this game ever since it was first released, so it's just hard to believe you were so bummed by the whole experience. But that's okay.

why would it be hard to believe someone has different taste in games then you?


and where did i say i was bummed lol, i just didnt like the game n got bored fairly quickly

the only time i've ever been 'bummed' with a game was deus ex invisible war cos i actually thought that game was gonna be good, with morrowind i wasn't a fan of daggerfall either when i played it when i was young so i didn't expect to like it but tried anyways :)


aspies these days man...
 
Yeah, I guess. I'm in love with this game ever since it was first released, so it's just hard to believe you were so bummed by the whole experience. But that's okay.


Is it per chance possible to join house Dres in TR (is that even planned)? Also, is it all just minor fetch quests, or did they really put some effort in? Also, does Great House Telvanni have more quests and possibilities to offer in Telvannis? I mean, it's their homeland and all.

How many people are still working on it, anyway? I know there was a Tamriel Rebuilt effort for Oblivion, and I don't know about Skyrim, but it's been a long time since Morrowind was first released so I'm just wondering how many people still actually care enough to mod the game. I don't know if Nexusmods is anything to go by, but there's really quite few mods available for Morrowind compared to Oblivion and Skyrim and the Fallout series there.

The quests are quite varied, some are short fetches, others are longer quest-lines, so, again I´m impressed with their effort. Like with any super-major mod, the team wanes and waxes in size and efficiency, and they are also quite secretive about progress, but I do really have faith in them (except that it´s taking forever to finish)
 
I thought Morrowind was an extremely poorly designed, boring and generic game. dungeoncrawling and fetch quests, great design .
 
I thought Morrowind was an extremely poorly designed, boring and generic game. dungeoncrawling and fetch quests, great design .

Could have been better. The writing was excellent and the lore unique. When you say generic I have to crack up laughing. By generic you mean...
 
case in point morrowind was designed for future fallout 3 fans such as yourself in mind.

it takes a certain type of person to enjoy such mindless drivel..

Wow, you really are new here? I'm an ardent fan of Fallout 1 and 2, hate Fallout 3 and 4 and finds New Vegas brilliant. Go home and circle jerk. Make the Bethesda fans laugh, as they find the real NMA jerkwad. Prove their crude view of us right.
 
Why would I care what anyone thinks on the internet? I only speak in truths and I consider Bethesda fans along with COD game among others to be the lowest common denominator in our society.

Dude, what on earth are you talking about!?
 
How games get dumbed down for "less smart people", morrowind(among others that year) was the beginning of that.

Play daggerfall and notice the difference.

I know that, but you're not only preaching to the choir, you're assaulting it. Calm down a bit. There's a lot worse in the world than people who enjoy stupid games, such as starvation, human trafficking, terminal illnesses.

In my opinion Morrowind was a game faced with the need to compromise. Daggerfall used procedural generation, while Morrowind included a fixed and detailed world.
The decision to leave trivial items like forks and napkins collectable, meant even more work - design napkins, design forks, design sporks. I don't think the aim was to "dumb down" quite yet. The way I see it, this begun in earnest with Oblivion, which pretty much tried to surf on the popularity of the Lord of the Rings movies, and it was lazy and dumb, and tried to rely on fads (famous voice actors, for example)

From there on, it seriously went down hill.
 
Why would I care what anyone thinks on the internet? I only speak in truths and I consider Bethesda fans along with COD game among others to be the lowest common denominator in our society.

Edgy.

Why would anyone care what you think, then? And if you seriously think those are the worst of our society, I suggest you read a newspaper instead of gaming forum posts every now and then.

As for Morrowind, I think zegh nailed it - Morrowind was restriced by technology more than anything, while still trying to remain a true sandbox in a huge detailed world. The fact that it was rather succesful even on console led to attempts at broadening the audience, in turn streamlining and dumbing down future games.
 
The team also changed. They certainly must have lost their good artists before starting work on oblivion.
 
Far be it from me to actually dislike Morrowind, but the game does have its fair share of flaws. The level-scaled opponents and loot, the highly linear quests, the economy, the completely broken stealth, the sluggish movement speed...

Come to think of it, the only thing that really sets it apart from its successors is the wildly superior writing and world design.
 
I recently started playing with Morroblivion, I followed the STEP Oblivion install guide then just tacked on Morroblivion and a few of its mods, it isn't too bad at all - most of the quest lines are converted. Something different anyway.
 
Well... about Morrowind being restricted by technology... yeah that's bullshit. Play Gothic 1 and see what I mean.
On my to do list. Has been since it was released but never got around to it.

Far be it from me to actually dislike Morrowind, but the game does have its fair share of flaws. The level-scaled opponents and loot, the highly linear quests, the economy, the completely broken stealth, the sluggish movement speed...

Come to think of it, the only thing that really sets it apart from its successors is the wildly superior writing and world design.
Morrowind is quite hard for new characters. It isn't as level-scaled as Oblivion. There's lots of places my level 18 character still can't go. Also, loot isn't as levelled. There's some levelled lists of course, but there is a whole lot of fixed loot and baddies to be found.

Also, I don't play this game without the patch project which fixes a whole lot of things, including stealth (I'm playing some sort of mage-thief-assassin, so stealth is pretty important for me). I have to agree with you that Bethesda could have fine tuned the game a whole lot more, because it is bugged to hell and the official patches don't fix a whole lot.

The economy system and sluggish movement speed feel like deliberate choices to me, though. It's quite hard to make a buck in Morrowind, and I like that. And the sluggish movement speed makes the world feel bigger, and I've never been bugged by it. I don't even run on my travels, only in cities.

As for the linearity, that's definitely a bummer. I'm just glad the main quest is so epic, so I'm willing to forgive them. Also: quest mods.
 
Far be it from me to actually dislike Morrowind, but the game does have its fair share of flaws. The level-scaled opponents and loot, the highly linear quests, the economy, the completely broken stealth, the sluggish movement speed...

Loot and enemies in Morrowind are not scaled to level. Plenty of dungeons are suicide-level for a new character, while being a walk in the park for later levels. This is also why places like Solstheim are certain death to someone below, say, L20.

And a nitpick - movement speed is a growing statistic, you start out slow, but over time move faster and faster. A high level character will zoom across the landscape, like a cheetah
 
The economy system and sluggish movement speed feel like deliberate choices to me, though. It's quite hard to make a buck in Morrowind, and I like that. And the sluggish movement speed makes the world feel bigger, and I've never been bugged by it. I don't even run on my travels, only in cities.

As for the linearity, that's definitely a bummer. I'm just glad the main quest is so epic, so I'm willing to forgive them. Also: quest mods.

Making a buck isn't that difficult, it's the inconsistency in the stated item values and the money people are willing to pay for them that bothers me. Besides, I'm still waiting on an RPG where you depend on jobs and quests for money more so than loot.


Loot and enemies in Morrowind are not scaled to level. Plenty of dungeons are suicide-level for a new character, while being a walk in the park for later levels. This is also why places like Solstheim are certain death to someone below, say, L20.

And a nitpick - movement speed is a growing statistic, you start out slow, but over time move faster and faster. A high level character will zoom across the landscape, like a cheetah

Even at 100 speed, you are still slow. Unless you mean a high level character who had had several bottles of skooma prior to his zooming.
 
Confession: I never played Morrowind on PC. I played it on Xbox.

So this overhaul Korin mentioned is tempting to say the least.
 
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