My Landscape Idea

Spoken like a CHILD that hasn't seen anything of pre-industrial islands. They are not desolate, they would turn a bit more primitive and lose some of the population as the mainland infrastructure can no longer support it. This thinning would have happened long before Fallout took place, as it would be an immediate concern right after the Great War. Otherwise, there's nothing desolate or wasteland-like about them to rationalize them as the entire basis for a setting.

But islands can still be deserted which is simlear to desolate.

Wrong, a far better game. A settled village from the Vault Dewller would have made more sense, as going to a tribal state of life does nothing but allow them to be raped when someone like the Enclave comes along. About the only reason why I can see tribals being used is to drop technology down a notch at the beginning, but it didn't work too well in practice.

But a settled village would no need a GECK, and they had to be killed for the plot line to come out.
 
Richoid said:
But islands can still be deserted which is simlear to desolate.

Try thinking of the whole definition, retard, not just the one that suits a very warped version of your inability to think outside of your living room.

1 : devoid of inhabitants and visitors : DESERTED
2 : joyless, disconsolate, and sorrowful through or as if through separation from a loved one
3 a : showing the effects of abandonment and neglect : DILAPIDATED b : BARREN, LIFELESS <a desolate landscape> c : devoid of warmth, comfort, or hope : GLOOMY <desolate memories>

The ONLY one your brainshit has anything to do with is the first one, but it fails on the others because tropical islands are in no way desolate. People go there for vacations due to that very point, you insipid little inbred. There is nothing "joyless, disconsolate, and sorrowful", "showing the effects of abandonment and neglect" to any of that.

A merely deserted island has nothing to do with Fallout either, as it has nothing to do with a wasteland nor really with Fallout's current backstory.

But a settled village would no need a GECK, and they had to be killed for the plot line to come out.

If you hadn't noticed already, most "settled villages" in the Fallout universe were having troubles without a GECK. In fact, the only one that had any sense of stability, from being created by a GECK, would be Shady Sands, and their problem was with raiders. The only reason why some major locations had a more stable welfare was through working with others - and Arroyo was in an area where trade routes were rare.

Every other "settled village" tended to be in peril of having to find enough supplies to keep going.
 
Remember Modoc? Modoc was about to be abandoned because it had similair problems to Arroyo. If they had a GECK they would have made it even without the Sragg's help. Even huge cities can become abandoned because of drought, although I can't think of any examples.

Just trust us on this one.
 
Hmm not sure what happened but im back now,

Try thinking of the whole definition, retard, not just the one that suits a very warped version of your inability to think outside of your living room.

1 : devoid of inhabitants and visitors : DESERTED
2 : joyless, disconsolate, and sorrowful through or as if through separation from a loved one
3 a : showing the effects of abandonment and neglect : DILAPIDATED b : BARREN, LIFELESS <a desolate landscape> c : devoid of warmth, comfort, or hope : GLOOMY <desolate memories>

Yes but remember these are post nuclear islands...

The ONLY one your brainshit has anything to do with is the first one, but it fails on the others because tropical islands are in no way desolate. People go there for vacations due to that very point, you insipid little inbred. There is nothing "joyless, disconsolate, and sorrowful", "showing the effects of abandonment and neglect" to any of that.

There is after they have been nuked, if the island had a military base on it could be nuked, this would also provide a much intresting location.

Remember Modoc? Modoc was about to be abandoned because it had similair problems to Arroyo.

Yes but Shady Sands, Klamath and the Den, while not farming communities, were not much bigger, they lived.
 
Richoid said:
There is after they have been nuked

So you're saying a community would settle on a radiated patch of sand in the middle of the ocean...

Isn't that where Fallout is already situated, only a little bigger?
 
But uhm, if it's totally nuked, and all the palm trees and stuff are leveled... how are they gonna build houses? How will they get food? Unless they resort to canniballism...
 
Morpoggel said:
But uhm, if it's totally nuked, and all the palm trees and stuff are leveled... how are they gonna build houses? How will they get food? Unless they resort to canniballism...

You couldn't really resort to cannibalism either, as the whole island would be more or less clened of people, if the palm tree's goes, the people goes too :wink:
 
Wooz said:
I guess they'll just have to wait for a beached sea monster.

Or maybe a whale and a flower pot will fall out of the sky...

Kahgan said:
You couldn't really resort to cannibalism either, as the whole island would be more or less clened of people, if the palm tree's goes, the people goes too :wink:

I ment the people that are going to settle there... you know, the ones that got there in the tanker which after one trip to the island just falls apart or something... or gets critically damaged by a sea monster who then decides to throw himself on the beach and die...
 
Richoid said:
Hmm not sure what happened but im back now,

What, having problems looking that up as well? I can give you another hint if you'd like.

Yes but remember these are post nuclear islands...

Which, in the tropics, will not remain that way due to the natural vegetation of the tropics. It would be a tropical island.

There is after they have been nuked, if the island had a military base on it could be nuked, this would also provide a much intresting location.

Which would only explain ONE island, and the rest would hardly be in the post-apocalyptic wasteland setting. The rest of the islands wouldn't have been bothered with, as nobody would be stupid enough to fly a plane over a series of islands to nuke each one without any strategic value.

They would have to as they have no ship large enough to leave the islands...

Yet we're supposed to believe the retarded idea that somehow the PC has a way around the islands that those alreayd living upon it don't have and never have had, given the unlikelihood of a group of people escaping being nuked but fail to have any boats stored for the aftermath of such an event.

Yes but Shady Sands, Klamath and the Den, while not farming communities, were not much bigger, they lived.

Only Shady Sands was able to survive without any outside help, as the others were reliant on others and also had survival problems outside of raiders.
 
Which, in the tropics, will not remain that way due to the natural vegetation of the tropics. It would be a tropical island.

True but that only adds to the atmosphere..

Which would only explain ONE island, and the rest would hardly be in the post-apocalyptic wasteland setting. The rest of the islands wouldn't have been bothered with, as nobody would be stupid enough to fly a plane over a series of islands to nuke each one without any strategic value.

Yes but as i have already explained if it set on one island it must be set exclusivly on all islands.

Yet we're supposed to believe the retarded idea that somehow the PC has a way around the islands that those alreayd living upon it don't have and never have had, given the unlikelihood of a group of people escaping being nuked but fail to have any boats stored for the aftermath of such an event.

The locals could have been out at sea fishing or in the military base at the time, maybe even they had been taken priosner by the military for bio research, that opens all kinds of possibilities...

Only Shady Sands was able to survive without any outside help, as the others were reliant on others and also had survival problems outside of raiders.

Actually Klamath survived a reverse disasetr tehy actually prospered due to there industry.
 
What's with all of this hypothetical bullshit? Even if it were plausible, it doesn't fit the Fallout universe. It doesn't add to the "atmosphere". Why don't you actually elaborate instead of going back to one of your other useless ideas (which Rosh has already shot down). Give us one reason for us to listen to you (besides the humour factor, of course.).
 
Richoid said:
Yes but as i have already explained if it set on one island it must be set exclusivly on all islands.
You didn't explain a damn thing, Einstein. Or rather, you did, but your "explanation" was debunked much like the remainder of your idiocy.

Why is this topic still open, anyway?
 
Richoid said:
True but that only adds to the atmosphere..

Not for a post-apocalyptic wasteland, moron, which is the entire point of the setting..

Yes but as i have already explained if it set on one island it must be set exclusivly on all islands.

You haven't explained a fucking thing, child. You first come along and say that it must be set all on islands due to global warming flooding continents. When that was found to be too fucking stupid for anyone to believe, you then came up with some back-assward "logic" that only islands could fit because there wasn't global warming, and then there's some ignorant drivel involving silt.

The locals could have been out at sea fishing or in the military base at the time, maybe even they had been taken priosner by the military for bio research, that opens all kinds of possibilities...

So, in all of your fantasy, it would be loads of tribals and one location that *might* fit into Fallout's setting.

Again, your idiocy has little, if anything, to do with Fallout's setting.

And out at sea fishing? Care to explain that one if they don't have boats as you earlier claimed? Are you done contradicting yourself?

Actually Klamath survived a reverse disasetr tehy actually prospered due to there industry.

Only if you also similarly think New Reno fits into the setting. Klamath didn't have much relevance to the Fallout setting, and it didn't fit in as a Fallout location because it was simply an intermediate town without much involvement with outside forces or internal troubles. Given that, their ability to survive, given others in the same setting, was much too easy. There was also hardly anything to the ending of Klamath, further suggesting that it was a forgettable location nobody really cared to give decent writing.
 
Err, a small note.

As far as I remember, Shady Sands, WAS a farming community, with estabilished Brahmin herds and crop growing routine, though not very advanced (as the Vault Dweller, you could instruct a farmer how to plant the fields more effectively over the years).

This thread is fun, as fun as oblivious Fallout n00bs getting beaten down by a talking deathclaw... err... Roshambo can be.
 
Mikael Grizzly said:
Err, a small note.

As far as I remember, Shady Sands, WAS a farming community, with estabilished Brahmin herds and crop growing routine, though not very advanced (as the Vault Dweller, you could instruct a farmer how to plant the fields more effectively over the years).

Anything and everything we should expect from a bunch of villagers who originally lived in a vault. They presumably developed Shady Sands with some of the Vault technology, be it GECK or otherwise. Given how well they were doing, given the loss of information and technical aptitude, I could believe they were Vault Dwellers who used a GECK to create Shady Sands many years ago, got used to a semi-idyllic livelihood, but were now having their tranquility disturbed by raiders. Nothing should be perfectly fine with any location in Fallout, and Shady Sands' downfall was again, the raiders. Every other community had their own problems, notably food and other supplies.
 
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