Deeves
Well, he went a little funny in the head . . .
Personally, I don't think there is any possible way of doing that pre-war set up without still making a mile wide contrived exception that will only serve to eventually break the story later down the road. And all of that for what? So we know the apocalypse we can spend all game observing happened for sure?
Here's what I mean about story breaking; Fucking spoiler, at the end of the game Father comes down with a case of the mysterious unidentifiable cancer. Despite him being ruthless dictator who will go any lengths to achieve his goals, he insists this is the end.
But why??? He has so many life prolonging miracles at his disposal!
Here's what I mean about story breaking; Fucking spoiler, at the end of the game Father comes down with a case of the mysterious unidentifiable cancer. Despite him being ruthless dictator who will go any lengths to achieve his goals, he insists this is the end.
But why??? He has so many life prolonging miracles at his disposal!
- Father could cryogenically freeze himself by either going back to the Vault or reverse engineer that tech back at the Institute. This would give his army of doctors more time to diagnose what he has and devise a cure.
- The player could walk twenty feet down to the bioengineering wing and grab a vial of Super Mutant FEV. Granted he'd be a bit more green than he'd like, but the FEV would eat away the cancer like candy.
- Father could drink Lorenzo Cabot's magical vial of immortality semen, again cribbing off of it while you set his army of fanatical doctors off to devise a cure.
- The Institute could take over the memory den and transfer Father's brain into the body of a Synth, like with Nick and Kellogg.
- Blast Father with gamma rays to ghoulify him. Because apparently Ghouls aren't just one in a million poor wretches that survived the blast but will go on to suffer a pain ridden and less than average lifespan, they are also immortal and immune to all medical problems for ... reasons.
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