Name a thing you DON'T hate in Fallout 4

Personally, I don't think there is any possible way of doing that pre-war set up without still making a mile wide contrived exception that will only serve to eventually break the story later down the road. And all of that for what? So we know the apocalypse we can spend all game observing happened for sure?

Here's what I mean about story breaking; Fucking spoiler, at the end of the game Father comes down with a case of the mysterious unidentifiable cancer. Despite him being ruthless dictator who will go any lengths to achieve his goals, he insists this is the end.

But why??? He has so many life prolonging miracles at his disposal!

  1. Father could cryogenically freeze himself by either going back to the Vault or reverse engineer that tech back at the Institute. This would give his army of doctors more time to diagnose what he has and devise a cure.
  2. The player could walk twenty feet down to the bioengineering wing and grab a vial of Super Mutant FEV. Granted he'd be a bit more green than he'd like, but the FEV would eat away the cancer like candy.
  3. Father could drink Lorenzo Cabot's magical vial of immortality semen, again cribbing off of it while you set his army of fanatical doctors off to devise a cure.
  4. The Institute could take over the memory den and transfer Father's brain into the body of a Synth, like with Nick and Kellogg.
  5. Blast Father with gamma rays to ghoulify him. Because apparently Ghouls aren't just one in a million poor wretches that survived the blast but will go on to suffer a pain ridden and less than average lifespan, they are also immortal and immune to all medical problems for ... reasons.
You see what i'm getting at? It actually took more stubbornness from Father to die, than it would have taken for him to survive his prognosis. Because of all of these contrived exceptions to get people from pre-war to 200 years into the future, the very core concept of death itself in Fallout is actually very broken now.
 
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Personally, I don't think there is any possible way of doing that pre-war set up without still making a mile wide contrived exception that will only serve to eventually break the story later down the road. And all of that for what? So we know the apocalypse we can spend all game observing happened for sure?

Here's what I mean about story breaking; Fucking spoiler, at the end of the game Father comes down with a case of the mysterious unidentifiable cancer. Despite him being ruthless dictator who will go any lengths to achieve his goals, he insists this is the end.

But why??? He has so many life prolonging miracles at his disposal!

  1. Father could cryogenically freeze himself by either going back to the Vault or reverse engineer that tech back at the Institute. This would give his army of doctors more time to diagnose what he has and devise a cure.
  2. The player could walk twenty feet down to the bioengineering wing and grab a vial of Super Mutant FEV. Granted he'd be a bit more green than he'd like, but the FEV would eat away the cancer like candy.
  3. Make Father drink Lorenzo Cabot's magical vial of immortality semen, again cribbing off of it while you set his army of fanatical doctors off to devise a cure.
  4. Take over the memory den and transfer Father's brain into the body of a Synth, like with Nick and Kellogg.
  5. Blast Father with gamma rays to ghoulify him. Because apparently Ghouls aren't just one in a million poor wretches that survived the blast but will go on to suffer a pain ridden and less than average lifespan, they are also immune to all medical problems for ... reasons.
You see what i'm getting at? It actually took more stubbornness from Father to die, than it would have taken for him to survive his prognosis. Because of all of these contrived exceptions to get people from pre-war to 200 years into the future, the very core concept of death itself in Fallout is actually very broken now.

I think that's more an indictment on how poorly the Father plotline was written than it is proof that the pre-war prologue section is inherently a bad idea. That said, I'm not necessarily saying that if I had the power to remake Fallout 4 from the ground up, that I would keep the pre-war bit.

But, I do think that it had potential. I can see why they did it. Nobody had "seen" the pre-war world in-game before and it was certainly a fresh way to kick things off and provide a cool new experience for fallout players, the opportunity to actual live through one of these crazy vaults that we've spent the last 19 years traipsing through the ruins of. It was an opportunity to have some extraordinarily powerful moments. Unfortunately, it's something that is very hard to pull off convincingly.

I see what you're saying, though. It's the kind of thing that if you can't make it work to your advantage and it ends up breaking other story elements or just coming off flat, it's better not have it at all and stick to the traditional approach. The decision to experiment should be a calculated one, not one made for the sake of whimsy.
 
If it were me writing, I would have Nate and Norah be pre-war scientists working at MIT. During their breakfast with Codsworth they're having a mild philosophical debate about their experiments at work, Nora being more empathetic to synthetic rights and on the Railroad side of the issue ideologically. Nate, however, is more on the pragmatic 'synths are tools meant to win the war' side. Nora just simply reminds him, that synthetic or not, the untamed will always find a way to break out of boxes and boundaries you set to stop them. Just like the intro, nukes happen, everyone scrambles, they grab Shawn.

Nate's first instinct is to get in his car to drive to MIT, claiming deliriously that there is an experiment down there needs that to be shut down before the big ka-boom. However, in the scramble his car collides with military APC. The military checkpoint stops him from walking towards Boston and Nora admits they'll never make it in time. Meanwhile a Vault-Tec rep is standing on a Nuka Cola crate with a microphone, telling reserved citizens the time to get to the Vault is now or never. Nora suggests they try to get in there despite not being on the list.

They wade through the masses begging to get in. The Military in power armor rev their mini guns and threaten to shoot just like before. A visibly horrified and distraught Vault-Tec Overseer argues with Nate repeatedly that he has to leave them out there to die. Nora makes a plea to at least take their baby. The Overseer, on edge of total emotional breakdown, caves and at least admits him inside. Nate takes a data device from around his neck, and wraps the USB dongle around his son, and they both say their emotional goodbyes. Then a shrill scream, they turn around and the first ICBM can be seen hurtling down from the sky. Fade to white.

Then, next scene, you see Shawn's great, great, great grandson, playing with the same USB dongle around his neck, as it's his heirloom. What's inside it? What was the experiment that Nate was unable to stop? What were your parents working on at the Institute?

Actually set up common themes you're going to be playing around with for 400 hours, introduce a mystery that isn't painfully obvious / just wildly improbable, set the tone of a harsh world deprived of amazing coincidences that cheapen everything.

You know, writing 101 shit.
 
If it were me writing, I would have Nate and Norah be pre-war scientists working at MIT. During their breakfast with Codsworth they're having a mild philosophical debate about their experiments at work, Nora being more empathetic to synthetic rights and on the Railroad side of the issue ideologically. Nate, however, is more on the pragmatic 'synths are tools meant to win the war' side. Nora just simply reminds him, that synthetic or not, the untamed will always find a way to break out of boxes and boundaries you set to stop them. Just like the intro, nukes happen, everyone scrambles, they grab Shawn.

Nate's first instinct is to get in his car to drive to MIT, claiming deliriously that there is an experiment down there needs that to be shut down before the big ka-boom. However, in the scramble his car collides with military APC. The military checkpoint stops him from walking towards Boston and Nora admits they'll never make it in time. Meanwhile a Vault-Tec rep is standing on a Nuka Cola crate with a microphone, telling reserved citizens the time to get to the Vault is now or never. Nora suggests they try to get in there despite not being on the list.

They wade through the masses begging to get in. The Military in power armor rev their mini guns and threaten to shoot just like before. A visibly horrified and distraught Vault-Tec Overseer argues with Nate repeatedly that he has to leave them out there to die. Nora makes a plea to at least take their baby. The Overseer, on edge of total emotional breakdown, caves and at least admits him inside. Nate takes a data device from around his neck, and wraps the USB dongle around his son, and they both say their emotional goodbyes. Then a shrill scream, they turn around and the first ICBM can be seen hurtling down from the sky. Fade to white.

Then, next scene, you see Shawn's great, great, great grandson, playing with the same USB dongle around his neck, as it's his heirloom. What's inside it? What was the experiment that Nate was unable to stop? What were your parents working on at the Institute?

Actually set up common themes you're going to be playing around with for 400 hours, introduce a mystery that isn't painfully obvious / just wildly improbable, set the tone of a harsh world deprived of amazing coincidences that cheapen everything.

You know, writing 101 shit.
That was good stuff. Now I must know... What was the experiment?
 
As someone that's barren I like the fact I had a kid... Only to have said kid stolen!!!! Nah kidding, or am I!?

For the things they did right I will say I enjoyed it, it's a great game, Shitty Fallout game, but a great game. If it had a different name, as others have said before me, it would be okay, but that's a topic that has been done to death.

What I really liked in F4 was the barbie portions (yeah make jokes now,) as character customization is a huuuge HUGE WITH A H, thing for me in any RPG, even if said RPG aint a RPG no more. I did enjoy a lot of the weapon options since you can use all of them perfectly at some point as the OPSS keeps leveling and the perks are always open all the time, its cool to be able to go from shotty to vulcan, to plasma, to pistol and not really suffer from any negitive effects, makes me feel like a badass when irl I am a chubby stoner.

The art, while clearly lagging behind everything, was done in a pleasant enough style that it could be almost timeless, its juuuuust cartoony lookin' enough that no one 50 years from now will look at it and say "this was the pinnacle?" And as other have said, the lack of color filters on everything is a lovely change from "SEE HOW THE WORLD IS GREEN TINTED?! ITS CUS THE EARFF WAS BLOO'DED UP!". I mean if they moved the game 200 years forward, there is no fucking reason for that weird ass tint.

Enemies... They look nicer? Along with the slight visual upgrade, and the clothing designs, humanoid enemies look very cool. Radiers look more like post-apoc ass holes more so here, in my opinion, than in 3. I like that you can see their bad life choices in their drugged out eyes, chapped bloody lips, and poo-smeared faces. Yeah 3 and some extent NV had really cool raiders, but they always looked so clean for a world that refuses to clean up after itself.

SUPER MUTANTS! Excluding the dumb as fuck kamikazi mutants, I love what they did here. While still no candle to the classic mutants (Just started playing 1, cant wait to meet my first mutie, really want to meant Lou) I like how they have little variations between them and even seem to be more believable, like seeing them on little patrols with their little green puppies, and sometimes able to eaves drop on their conversations. In this girls HO, they are a big improvement over the Orks in 3, but a tad under those in NV (Long live New Vegas)

Yeah, no doubt stuff that's been repeated but my two caps.

Also Deacon! Again, dont shoot me, just my opinion, he is like the most fleshed out companion, why? Well he has a nifty backstory that didn't feel too rushed (compared to the others) and the fact that he is like, the only one you cant fuck, makes him a bit more interesting as, golly gosh, he has a dead 'wife' and still respects her memory by not sleeping with every body that picks a lock... That lucky, filthy, dead robot wife...

Also, also, Deeves! I want to play your opening. That would have been fucking Rad.
 
My favourite thing about Fallout 4 was the option to not buy the game. Thanks Bethesda! The one time your choices and consequences actually had value.
 
My favourite thing about Fallout 4 was the option to not buy the game. Thanks Bethesda! The one time your choices and consequences actually had value.

There is no "no" option. You must've picked "maybe later", like when its $5 dollars on steam and $10 on consoles in used game stores next year. :P

(It won't hold any value because all the FPS kids will have moved on to the latest shooter and there is no depth in the game for any RPG enthusiast to explore.)
 
There is no "no" option. You must've picked "maybe later", like when its $5 dollars on steam and $10 on consoles in used game stores next year. :P

(It won't hold any value because all the FPS kids will have moved on to the latest shooter and there is no depth in the game for any RPG enthusiast to explore.)
Nah, personally I'm good. Even if I'm to be presented a copy for free, I won't accept it. Heck, I don't even wanna torrent that shit if it's the only thing torrent-able.
 
There is no "no" option. You must've picked "maybe later", like when its $5 dollars on steam and $10 on consoles in used game stores next year. :P

(It won't hold any value because all the FPS kids will have moved on to the latest shooter and there is no depth in the game for any RPG enthusiast to explore.)

Yeah...No. I have zero interest in buying garbage. I've already given too much money to Bethesda. I don't own Oblivion, Skyrim, Fallout 3 or 4 on Steam. Why would I change that?
 
1) The uninstall feature.

2) It's such an awful, lazy, repetitive game and awful Fallout RPG that it makes all other games look a lot better by comparison.
 
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The women when they didn't look like creepy plastic barbie dolls.
Still creepy to me.
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Especially when compared to classic talking heads:
FO01_NPC_Laura_N.png
 
Well, to give Caesar what is Caesar's, the physical creation is pretty solid (compared to recent titles like The Division) and someone with time could potentially create a decent clone of the talking head. As long as the girl never smiles, it should not get too creepy.
However, from what I've heard, it is extremely complicated to rig and port head models into the game, now. Unlike in Fallout 3 and New Vegas, where you just had to wait a bit before Drabgody unleashed his fury with character races that bring you this :
falloutnv_2015_05_23_21_14_11_73_by_dragbody-d8uinnm.jpg


Or this:
daryl_by_dragbody-da8x8w5.jpg
 
Hey has anyone here played with a black character? If so, is it odd having a white guy voice your character?
 
I wish we could tweak voices too. I'm starting to miss Wizardy 8's character creation...
 
Hey has anyone here played with a black character? If so, is it odd having a white guy voice your character?
Tbh it's weird having a voice coming out of my characters mouth at all. And it's not weird having a white man voice a black character for me but that voice from a black character is a bit strange.
 
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