Name a thing you DON'T hate in Fallout 4

I actually liked the dj. Tbh, and im not being funny, he was adorable. And i can relate to the whole crippling shyness and all that.
 
I actually liked the dj. Tbh, and im not being funny, he was adorable. And i can relate to the whole crippling shyness and all that.

Yeah, I can agree on that. He's no Wayne Newton, but I think it sort of fits. He's not some super-star, he's a guy clever enough to run a radio station, and spends hit time alone in a studio.
 
The FOV is so low it makes me feel like vomiting if I don't play it on a TV screen from 10-15 feet away. That sick feeling matches the feeling I had when they revealed Fallout 4 would have a dialogue wheel and a voiced protagonist and the vomit reminds me of the writing quality and RPG aspects of the game which is nice.
 
The FOV is so low it makes me feel like vomiting if I don't play it on a TV screen from 10-15 feet away. That sick feeling matches the feeling I had when they revealed Fallout 4 would have a dialogue wheel and a voiced protagonist and the vomit reminds me of the writing quality and RPG aspects of the game which is nice.
I'll never understand game devs who simply don't bother to put an FOV slider in their games. Sure, you can edit an ini (I run at FOV90-100 or so generally), but no way in hell should that ever be necessary when a very well known effect of low FOV is motion sickness/nausea. It's like camera wobble/bob, there's never an option to turn that crap off either and it makes me ill, I can't play most games that do that (FO4 was borderline at the start but it seems they patched the camera bob at some point as it's nowhere near as bad now unless you're in power armour with your weapon put away).
 
I'll never understand game devs who simply don't bother to put an FOV slider in their games. Sure, you can edit an ini (I run at FOV90-100 or so generally), but no way in hell should that ever be necessary when a very well known effect of low FOV is motion sickness/nausea. It's like camera wobble/bob, there's never an option to turn that crap off either and it makes me ill, I can't play most games that do that (FO4 was borderline at the start but it seems they patched the camera bob at some point as it's nowhere near as bad now unless you're in power armour with your weapon put away).
I simply don't change it because the game is clearly designed with that FOV in mind, and changing the FOV alters the viewing experience. Developers need to stop designing their games with ridiculously low FOV to begin with. I can't even play Half-life 1 or 2 - it's the worst motion sickness I've ever had with a game.

With Skyrim, I tried increasing the FOV but then it makes distances between characters look bad, so I gave up and played it on a TV. Same with Fallout 4 - have to play it on a TV from far away.
 
I won't play an FPS game if I can't change FOV, end of story. And honestly they only set it so low because of limited console hardware, they can't even handle higher FOV. Frankly, those weapon models are insane as well, needs higher FOV to fix them and make them take up slightly less than half of the screen.
 
Stingwings and bloodbugs have cool and memorable names. Wow im scraping the bottom of a very small barrel at this point
 
I don't mind the concept of Diamond City, but as per usual, they mishandled the whole thing. Good work Emil, would you like another writing award? You hack.
 

Must have been the only game that came out that year... Wait gta IV! That had better writing. And characters.
 
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Some of the scenery was pretty okay to look at. Other than that they could've sold a trashcan fire for $60 and it would've been the same experience.
 
Must have been the only game that came out that year... Wait gta IV! That had better writing. And characters.

Gta always has good writing, and impressive dialog, and well developed characters.

But then again, as we all know, GTA revolves around banging hookers for then to run them over with your car. That's what the News said anyway :o
 
The concept of relationships being based on your common behaviors?

Not that the execution was any good, I just thought it was sort of better than having a character fall for you just for completing certain quests or feeding them gifts.

Also the shooting is done quite well as already been said.

And the scenery is quite nice at times.
 
The concept of relationships being based on your common behaviors?
Not that the execution was any good, I just thought it was sort of better than having a character fall for you just for completing certain quests or feeding them gifts.
Eh, New Vegas did it better. You had a bunch of scripted events that'd raise affinity with companions, your companions would react realistically to these events and you'd begin a conversation concerning them. In Fallout 4 it's just "Oh boy I love how you pick that lock! Wanna bang?"
 
Eh, New Vegas did it better. You had a bunch of scripted events that'd raise affinity with companions, your companions would react realistically to these events and you'd begin a conversation concerning them. In Fallout 4 it's just "Oh boy I love how you pick that lock! Wanna bang?"
The most ideal in my opinion would be a mixture of both. But yeah, New Vegas's scripted events were much better than what fallout 4's equivalent of getting women to shag you at the bar just because you sat in the same seat.

That and none of your friends that you invited over to your place mind too much that you have a bunch of corpses lying around your place, which you are feasting upon.
 
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