Name a thing you DON'T hate in Fallout 4

Whatever. As Risewild stated, this thread is about "naming things you don't hate in Fallout 4.", not "post something you don't hate in Fallout 4 and explain it so we all have to agree with you".
 
Whatever. As Risewild stated, this thread is about "naming things you don't hate in Fallout 4.", not "post something you don't hate in Fallout 4 and explain it so we all have to agree with you".

Well what the hell have we been doing this whole time? But you guys are right. This threads been derailed long enough.

I liked the new mirelurk designs. But they didn't feel very fallouty.

Hopefully there'll be a mod with these guys:
MIRELURK,+MIRELURK+HUNTER,+NUKALURK.png
These guys felt fallouty.
 
Well what the hell have we been doing this whole time? But you guys are right. This threads been derailed long enough.

I liked the new mirelurk designs. But they didn't feel very fallouty.

Hopefully there'll be a mod with these guys: View attachment 3341These guys felt fallouty.
I've to admit, Mirelurks are kind of nice addition to Fallout, since it would interesting to explore the setting of swamps and the likes. But I digress, since this thread is about Fallout 4, and I haven't played Fallout 4.
 
Umm, last time I checked, Fallout world supposedly takes place in the future as envisioned by the people living in the 50s, not the alternate 50s itself.
I am not sure, but I vaguely remember that the world of Fallout started to diverge at some point from our world after WW2. I mean of course, you are also correct that it plays in a very distant future, and thus it should not have really more references to the 50s than we have. It should be more to a kind of retro-glorification of the 50s. If anything. It should be rather subtle. Hell, in Fallout most NPCs should not even really know anything about the 50s or the world that was blown up.
 
I am not sure, but I vaguely remember that the world of Fallout started to diverge at some point from our world after WW2. I mean of course, you are also correct that it plays in a very distant future, and thus it should not have really more references to the 50s than we have. It should be more to a kind of retro-glorification of the 50s. If anything. It should be rather subtle. Hell, in Fallout most NPCs should not even really know anything about the 50s or the world that was blown up.
Well no one really does know anything about the 50's and aside from the radios in 3, NV and, 4 there's no explicit 50s presence, just a whole bunch of technology and propaganda that is so 50's inspired it makes you want to nuke China.
 
Well, I guess that is one thing they did better compared to Fallout 3, as Fallout 3 felt almost like the 50s blown to hell, and not the 50s vision of the future.
 
Well what the hell have we been doing this whole time? But you guys are right. This threads been derailed long enough.

I liked the new mirelurk designs. But they didn't feel very fallouty.

Hopefully there'll be a mod with these guys: View attachment 3341These guys felt fallouty.
Well I do like the designs except for one small detail on them...


 
Well I did say Maxson was a brat who became an elder through propaganda so I assume he's a fucking idiot. The rest of the Brotherhood seem either scared or overly respectful of him, almost to the point of worship. I wish Bethesda didn't cut the quest so that Danse/Frozen one could be the elder of the Brotherhood.
Personally, I'm glad they cut the ending. I really dislike when you play a unique snowflake worshipped by everyone without really deserving it. For example, in Skyrim, you can join the companions, who are said to be the ultimate badasses. You litteraly make three or four random quests for them, and in a matter of days, you are the best hero they ever had in two millenias. Same for the Imperial Legion : you take a few useless forts and you are named freaking praetor. A freaking general in chief. And you are also the uber archimage, the best that ever roamed the earth. And the dragonborn, litteraly a half god walking among the men.
Fallout 3 is less guilty of this, to be fair. You never "truly" join the Brotherhood. New Vegas is good : you slowly become important, but you never become the absolute boss. In Legion's case, for example, you're a good agent, but you're neither a Frumentarii nor a Legate. Because of course you're not.

But in Fallout 4's case, look at the soldiers around you :
These guys fought a trench war that lasted DECADES against the Super Mutants. Imagine the battle of Verdun, if the battle lasted way, way longer. The one around you are the ones who survived all these years. They also fought their own brothers in arms during a civil war that happened at the same time. And they also defeated the Enclave while your character was... litteraly sleeping.
After that, they seized control of the entire area and built the Prydwen. They successfully concluded a truce with their enemies and took on themselves to make the area thrive, under their control. They took control of the Enclave technologies and started to manufacture them.
Then comes the Institute. Danse is sent with a bunch of recon agents and they hold their ground with zero support, for weeks, successfully gathering enough data for the main force to arrive. In a hostile territory, with zero support from choosen ones or the local population.
Once the Prydwen is there, you are not the only one fighting. All the knights are mobilized and successfully carry their mission, just like you, and just like they did for decades. They keep their faith in the Brotherhood codex the whole time. Most were born in the brotherhood and fought in the brotherhood as child soldiers, slowly gaining the ranks if they survived, and if they kept loyal to the codex.
And your character joins them. The conflict takes a few weeks, max. Your character doesn't even read the Brotherhood codex once. You bring people who openly defy the high elder's authority, and yourself discuss his orders at some point. Yes, you succeed in the missions he gives you... Like any other living soldier around you.
In Bethesda's mind, "I didn't disobey my superior and I didn't die in my duty" is a military exploit. The thing is, it's not. Your only exploit is to avoid martial court ^^
Why would your character be more worthy to be a high elder (or even a regular knight, for that matter) than any other soldier around him ? What did he do that was so special, compared to the heroic feats of his pairs ? By any means, Proctor Ingram is way, WAY more worthy to become a high elder than your character. She litteraly gave her body to the cause and she keeps fighting in the field of battle while making sure that the Prydwen flies. That's dedication and heroism. Surviving missions ? That's... What's expected of their child soldiers.

Well even if they did check out the place, how would they know where to find the Institute?
First of all, they HAVE TO check the place. It's the CIT. The Brotherhood's wet dream when it comes to gather technology. Also, the place carries the name of the enemy, so... just in case the said enemy is an idiot, just check it out, maybe he lives there.
They'd see a lot, a real lot of synths patrolling the place. Way, way more than anywhere else, for some reason... They'd see that the underground access are mysteriously sealed, which is embarassing, because the CIT would be a goldmine to exploit. If they tried to dig the ground to access the underground, they'd encounter a mysterious bunker wall, which would raise all red flags (if there wasn't any red flag before...)
They could realize that there are energy emissions coming from the underground (the place is not sealed shut ; coursers are in radio contact with the Institute). Gathering intel, they'd hear that the Institute used to live there, and that they buried themselves underground SOMEWHERE (This is public knowledge : Danse and Valentine both know it).
It litteraly took me one minute to guess where the Institute is, just by watching the trailer. It's Boston, for pete's sake, everyone knows the real life Institute making robots. And I'm not even American. I can't understand how it took half a century for a whole country to make an educated guess : "maybe the Institute buried itself at the Institute ?"

Interesting question. I think that because the new Brotherhood is more militaristic and power hungry, they're using the Institute as an excuse to control the Commonwealth. If a big powerful military came by and told you they're coming to protect you from the biggest boogeyman, wouldn't you be trusting them too?
I'd agree with you, if :
-The Commonwealth had any resource. The thing is, they don't produce anything. Their mines are empty. Their settlements are tiny shacks with zero strategic or political value. The place is huge and hard to patroll. The Brotherhood wouldn't gain anything by seizing the commonwealth. If this was Pittsburgh, I'd understand : the place has industry, people and political power. This is an interesting place to seize, in contrast with the commonwealth.
-They didn't blow up the Institute. In this case, we'd have the proof that the Brotherhood comes for seizing power. In F4's case, however, they just make it go boom and that's it. They don't gain anything from this campaign. They don't even protect Boston from the Institute, because they blow it with a nuclear blast in the middle of the town, litteraly dooming everyone living around it.

Yes, BOS members may see that 90% of ghouls should be exterminated, but what of the 10%?
It's the brotherhood. They never cared for the 10% of anything. From their point of view, they are the 10%, pure and heroic, while the rest of the world is nothing but savages. I know it's very uncomfortable, but hey, it's Fallout ^^

Personally Deacon is my second favorite companion
I'll probably give the railroad a chance someday, don't worry. I just didn't see a reason to join them in my first playthrough.

I could understand this, but what if Danse was an institute synth saved by the Railroad, who then had his memories wiped?
That's a theory, but I hardly see how it would be possible : Danse grew up in the brotherhood and we know that Synths don't age. The soldiers with him claim that they have known him for more than a decade, and Danse is in his early thirties. Danse became a knight as a teenager, so it would have been very strange to see a loyal member not getting old, don't you think ?

Now, this leads to a second theory : Danse was replaced recently, during his trip in the commonwealth. Probably the most logical scenario, considering his age and the political situation. The thing is, Danse would be the only Synth infiltrator who doesn't even know he's a Synth. He serves zero strategic value, given the fact that he cannot give intel to the Institute. He'll never obey them if they managed to reach him, because he's loyal as hell to the brotherhood. So, why replace him ?

Now this was an obvious excuse by Bethesda to add super mutants into a Fallout game, so there's not a good enough reason as to why. One thing I do like about the Institute super mutants is that they seem to possess more intelligence, like this one time I heard one of them shout, "You humans created us. Now suffer for your arrogance!" Nice vocabulary for a super mutant
Compared to the dumby dumb orks of Fallout 3, I agree that they seem a bit more eloquent. However, compared to all the other super mutants ?
Contrary to the popular belief, Super Mutants aren't idiots per se. The Master had a lot of smart mutants in his ranks : several hundreds were intelligent enough to build an entire city, make business with humans, sign peace treaties with ghouls, extract and refine uranium from the mines and understand why it's a good thing to accept private firms, such as caravans, within the city walls. They form families, talk with outsiders, obey a sheriff and understand the law. It's one of the safest place in the entire game.
Bethesda never explained why its super mutants are idiots. Ever. As far as we know, there could be no reason at all.
"The Lieutenant" is actually one of the most eloquent character in the entire franchise, and he is a lieutenant : an officer, true, but not a general. Surrounded by his men, he still views them as his equals : a superior race. Which means that he mostly hangs around with mutants like Marcus, Zaius or Gamorrin : smart mutants.
Listen to him talking :


I believe the Institute even allowing you to be a director in such an unorthodox manner is because of the immense respect they have for your son. As for dieing from radiation or whatever, I believe they would send a Courser to check the last electronic signals from you pip boy and pick up your body.
Fair enough, but it makes me think of... I don't know, Barack Obama naming Shia Laboeuf his heir, out of nowhere, and letting him roam around with zero responsability (but full control over the government).

Since this is a long post about the failings of the Institute, I'll just ask this question: Ever met this one dude who said shit like "I'm soooo smart but just too lazy to do anything," or something like that? I believe the Institute's fatal flaw is just how damn stupid they are, both in a canon sense and a meta sense.
I see your point, yes. The thing is : what redeeming quality does the institute has, then ? They are imbeciles, they are slavers, they are genocidal. They obey a ideological dictator and wish for the surface to die.
There's no redeeming quality left, if we follow your point.
In contrast with that, let's look at the other antagonists :
Fallout 1 : The Master may be a monster leading a crusade of monsters... but he is also the most intelligent "man" of history, the first psyker and the first one who achieved unity. His philosophy may be brutal, but considering the situation, his plan COULD have lead to a better world. You can join him, by conviction.
Fallout 2 : less subtle, yes, but the Enclave is not as "evil" as they seem, when you look closer. They actually succeeded in their projects, and they stopped the FEV before it was too late, acknowledging its danger, unlike all the others. They made intelligent deathclaws and succeeding in keeping an advanced society for centuries. Yes, they want a clean slate for the world and it is horrible. But none can deny that they are, with the Shi, the most qualified faction to rebuild the old world.
Fallout 3 : The Enclave again. Yeah, Henry Eden is a crazy genocidal maniac. But Colonel Autumn ? He wants to repair the water purifier. He doesn't want to kill mutants. He actually has the means to succeed, and he truly believes he does the right thing. I actually wanted to join him, because the Enclave was more qualified than the BoS to keep the place safe, repair the purifier (which they DO) and distribute the water.
Fallout New Vegas : all factions are right, from a certain point of view, and it all depends if you prefer freedom rather than peace, in the end.
Fallout Tactics : the calculator actually has a point, and "joining" him can bring the midwest to prosperity, with Super Mutants, ghouls and deathclaws joining the brotherhood and building an advanced state.
Now, what redeeming quality does the Institute has, if they are indeed just lazy idiots ? Not even their scientific progress, because it's a field in which they are outsmarted by gen1 Mr.Nannies, by the Shis and by the big MT.

I can understand your feelings about the dilemmas, and I feel the Railroad is the best example of a morally-grey faction they did in a while. and I appreciate the long answers. It gives me time to think about what I played, and is ample evidence that video gaming is a legit art form, since it can provoke many discussions looking into the nature of it.
As said, I'll give a try with the railroad someday, they do seem interesting.
 
-ultimatesnip-
oh shit I can't keep this up no more

I have a confession to make, y'all.

Fallout 4 isn't my favorite Fallout game. Hell, it's not even my second, or my third, or my fourth favorite. I only like it above Tactics and Fallout: POS, and that's because I've never played them.

So why am I here, acting as though I worship Bethesda? Well, I like to debate, and seeing how these forums are the most hostile against the new games, I say "Why not give it a try?" I actually had an account on the Bethesda forums to debate against the new Fallouts, and it was almost too easy, even if I hadn't played the game by then. Now I don't know if my difficulty to debate Fallout 4 is indicative of my lack of skills or the quality of Fallout 4 itself. Ehh I'd guess both.

As for your points about the Institute, @R.Graves had it right when he said the Institute is "retarded", and the only thing that could make them worthwhile is that if the player character were to become the director to lead it to a better direction.

The thing is, Danse would be the only Synth infiltrator who doesn't even know he's a Synth. He serves zero strategic value, given the fact that he cannot give intel to the Institute. He'll never obey them if they managed to reach him, because he's loyal as hell to the brotherhood. So, why replace him ?
The Institute could kidnap him, wipe his memories partially so that he isn't loyal to the Brotherhood of Steel, and have him be a double agent for the Institute, like they have the mayor in Diamond City.
Bethesda never explained why its super mutants are idiots. Ever. As far as we know, there could be no reason at all.
BECUZ DER BEEG DUM ORKZ

"Personally I believe' should be my official catchphrase, but personally I believe that because they were big and were ugly, Bethesda decided to make them dumb like the Orks from Warhammer. That, or the FEV strain in the east cost wasn't strong enough or whatever.
all factions are right, from a certain point of view, and it all depends if you prefer freedom rather than peace, in the end.
I really don't find Caesar's legion to be right in anyway, because while caravans and roads are safer from fiends, the faction itself is an awful place of misogyny and slavery. I really find it hard to believe that the Legion would let a female courier help them the same way a male courier would, and Raul, Lily, and the non-sentient companions, as far as know, seem to be the only companions that are completely neutral towards them. The Legion is undeniably evil, and I know that there was plans to make them more grey, but Obsidian didn't have enough time to finish. The only character I can see fighting for the Legion would be a uncaring sociopath or a hammy evil courier. But that's a discussion for another time.

But yeah after all this discussion I realize the Railroad is the best faction in Fallout 4.
 
Okay, so I've got a number of things that I like about F4.

To start off with, I like the second half of the story, now before you start getting your pitchforks and run my ass out of here, I feel like the second half of the story could have worked in a Fallout setting.
BUT, the way it was handled, was just poor.
If there was a better writer behind it, I feel like I would defend it more. But what we got was just lazily written, which is annoying as there is so much potential that had been lost for a great adventure.
It's certainly a lot better and a lot longer than Fallout 3's campaign, yet it just feels so rushed and there are so many lore breaking moments that it's kind of sad.

The combat of course, but even then Bethesda fucked this up by putting in enemies that just recharge their health with is just a lazy way of saying "We don't want to put in little mini bosses".

The Lighting is strangely nice, yeah, I don't usually compliment the lighting in games, but I found it to be the only thing that made the game look less ugly.

I like how there is a little more depth with some of the followers, they actually mean something to the player. My problem with F3 was just how little personality each follower was given, the only character who had any real sort of development was Fawkes, and you meet him at the end.

Animations while walking seem like a lot more fluid and natural. And at last, Bethesda got jumping right.

The settlement building is a nice idea, it just feels tacked on, and not only that, but there are way too many Settlements to build up.

So yeah, while there are things I liked about F4, a lot of things really, they managed to fuck up nearly everything I like about the game.
I really don't hate F4, in fact, I want to enjoy it. But I can't, there are way too many stupid design choices. If I had to pick between COD and F4, I would pick F4 anyday, I still enjoy certain aspects of the game, but Bethesda just seem to fuck up in a lot of ways.
I really don't want to dislike this game, but it's made me question if I even want to continue on with this series in the future.
We'll always have the classics and New Vegas, Bethesda can't take those away.
But at the same time, we'll always have 3 and 4, and that just means that the ideas that made Fallout great before are gone on favour on everyday AAA stuff.
 
I like the art design on the signs and buildings. Especially in downtown Boston. I also really like the new mirelurk designs they actually look likes crabs and shrimps instead of the weird crab people they were in fallout 3/nv.
 
I like the Gulper animations, how they hang in the trees by thier tails. It would be neat to see them reskinned into possums of some sort.
 
I like how Fallout 4 has stayed true to it's post apocalyptic RPG roots and didn't venture into the now cliched FPS/RPG genre. I like how I can make an intelligent based response based on my characters... I can't even make a parody of this forum thread. I'd have to abandon my shovel and claw at the frozen dirt to make a half ditched effort from losing my nail bitten fingers to keep this abomination from rising out of its grave.
 
huh the thread is about stuff you not despise in fallout 4. not talking about lore or something, there is dedicated thread about that and its quite popular
 
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