New Arroyo mod thread

Silencer said:
Weeeell, has my little lizard been to the place it was supposed to? ;)

We're still looking for qualified help, without it this mod is DEAD AND BUREN. :(

Of course, but give me some time to make some deep internal comment (a conspiracy, yay) :revolution:

Comparing to other released/developed mods, it's definitely worthy to finish that work, the dialogues/floats that I've incidentally seen looks classy and some of the maps are very inspiring as well. Over the way, some of them have really disgusting bugs and too crazy passages.

Btw, my promise of giving you some gfx stuff from BGE guys still stands good - provided that you're able to put them into mapper. :D
 
Jesterka said:
Comparing to other released/developed mods, it's definitely worthy to finish that work

I agree. This is a great idea.
I know nothing of scripts and
such-like but can help with
graphics if needed.
 
Wasn't Chris offering a helping hand? Or is he to busy with MR?

I had considered it but I'm so busy with MR and even busier at university.

If I Still have free time over the long break and no one has made this work, then I may look into it if Silencer would want me to work on it. If the story is planned and finished it probably wouldn't take too long.

:D
 
Don't even think about Oracles' suggestion, Chris, I really discourage you from joining to an another project.

Naturally, no offense against this New Arroyo thing, but at the end you might have a big problem to get over at least one of them.

For that (same) reason I suggest you to put MR and the Submarine Mod together. (shut up, fuckin' obtrusive lizard) :D

Oracle said:
see what did I tell ya! Chris the savior..
still good to have ya around

And what about Oracle The Saviour? Yay?!
 
For that (same) reason I suggest you to put MR and the Submarine Mod together.

I have actually considered that, but it doesn't really fit into MR at the moment.

I'll see what happens. I'm too busy at uni at the moment to take on anything else, but when the holidays come around I will have more time. If everything is planned, it could be scripted very quickly.
 
NOT funny :P

Dude101, "to the rescue" as in "show me what you've got and what is to be done, and we'll think of something" ? ;)

PM me with details, if you have time to spare.
 
even if the mod is dead, I would like to see it uploaded. The continent might be finished by other interested people, right?

They were also pretty far with this mod, so it would be a great loss to see it abandoned.

Dead mods like Yurop and FanOut didn't share their content. I would rather not see this happen again..
 
Oracle said:
Dead mods like Yurop and FanOut didn't share their content. I would rather not see this happen again..

Yurop where actually going to share their art after I petitioned them, but it never happened. They did not want to go open source as they where using the story on a new project, that has not materialised either.

Maybe releasing NA it to the public will encourage a modder to take a look, and possibly take it on.
 
Chris Parks said:
So many good mods and good ideas die. :cry:

Yeah, but, look at the bright side...

Ok, so there is no bright side.

No wait, I have one: I'm sure there are also so many BAD mods and bad ideas that die too. That's something, right?
 
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