McRae (in FO2RP thread) said:
@ All the persons interested in the New Arroyo Mod :
I'm still involved in the New Arroyo project (I'm the only one actually).
I put it on hold for a certain amount of time but I'm back. I mod when I have the time.
In the first time, I intend to finish the mapping process (but I want it to be perfect so it's gonna take time), and then I'll have to learn to script.
... So this mod won't be released tomorrow
. Just know that I didn't give up.
PS :
If you wanna share your vision of New Arroyo, you can post your ideas in the
old thread.
I'm not promising to follow each one of them, but I'll do my best to have something coherent in the end.
Thanks for the heads up McRae!
I have a question. I've been reading through this thread and I get the impression that it's a full blown mod with new quests to continue the game after the defeat of the Enclave. Is this the case? If so, it may not fit with Killap's RP since that is about finishing the game as the devs intended and he doesn't want to add new content. It would still be nice if the New Arroyo mod could be integrated with/installed over the RP. I'm sure I speak for many when I say that the Fallout 2 Restoration Project
IS Fallout 2 as far as I'm concerned.
Anyway, here is my original list from the RP thread:
New Arroyo maps should be similar to the original maps with a few changes.
1. The Chosen One should have one GECK taken out of his/her inventory.
2. Show the effects of the GECK in Arroyo maps with lush plant life and crops. No spore plants.
3. Have a new, stronger looking bridge leading to Arroyo. Add lush plant life on Arroyo side. Heck, have heavy vines growing down the cliff.
4. Many more tents to accommodate the former Vault 13 dwellers.
5. People in vault suits wandering around in addition to original villagers.
6. In the hunting grounds map, brock flower and zander root should start respawning, and do so quickly. Perhaps every day.
7. Radioactive goo in the hunting grounds should be cleaned up and replaced with a water spring.
8. A new map area with just a few small cleared areas in the lush plant life where they are laying the foundations of simple adobe buildings.
These changes would represent the earliest beginnings of New Arroyo right after the fall of the Enclave.
NEW IDEAS:
I have since thought it should be possible to have multiple versions of New Arroyo maps. Given maps could be updated after a certain period of time has passed in the game. You could start with just additional tents for the V13 newcomers. After a few weeks, have the plant life grow prodigiously, like I described. Then a few weeks later, add extra maps showing the laying of foundations for new buildings, and so on. New Arroyo could end up with a mechanized drawbridge over the chasm, which could be raised at night, and weapon turrets on the town side of the chasm for defense.