an croc with 2 heads would be absolutely cool. Though the game should feature high grass where they try to sneak up on you from behind.
Wintermind said:let's stay away from spiders because fuck spiders. I'd like to see some monsters that are sort of mythological creatures that aren't, but are just sort of named for their resemblance.
Mr Krepe said:My favourite idea would be actual large mutated crabs, scuttle scuttle snap snip and all that. Variations on crabs would be cool as well, not just normal crabs, horseshoe crabs, hermit crabs like what azathoth said but not so much in barrels, crates and stuff would be cool though.
Mutated crocs as well would be cool. Other mutated beasties that would be cool: spiders, snakes, and porcupines. By porcupines I mean normal large porcupines and then large porcupines nicknamed 'Razors' or something like that, which shoot its spines at people.
Nightstalkers and Cazadors were created by genetic engineering in Big MT, the location in Old World Blues. You can read more into it on Fallout wiki.Walpknut said:thye never explained where the Nightstalker came from did they?
So you grave dig to tell me something I already know, but I asked before Old World Blues even came out? Genius.Ryanbeolve said:Nightstalkers and Cazadors were created by genetic engineering in Big MT, the location in Old World Blues. You can read more into it on Fallout wiki.Walpknut said:thye never explained where the Nightstalker came from did they?
CthuluIsSpy said:Worms man. Giant, mutated worms with big teeth that can burrow underground and attack at random.
Like in tremors.
Joelzania said:CthuluIsSpy said:Worms man. Giant, mutated worms with big teeth that can burrow underground and attack at random.
Like in tremors.
They should be like the sandworms in Dune. God, I love that film.