Madbringer said:
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You sir, are full of fail and lies.
Well sir, if you want it check the FINANCIAL figures of FO2, Descent 3(sorry my mistake in typing) and Freespace 2 their
investment/profit/loss. Being critically acclaimed and becoming cult games does not make them financially viable to sustain future development - which they were not.
Interplay went public, with shares sold on the NASDAQ Stock Exchange, in 1998, changing its name to "Interplay Entertainment Corp." The company then reported several years of losses, as titles such as Descent³ and FreeSpace 2 had lackluster sales, despite being critically acclaimed.
If you insist that losses( or positive zero's) made (among others) on the mentioned games did not push Interplay in the red (with the wrong choices they subsequently made), please indulge me and PM me an, on this forum, "acceptable version" of Interplay history, so I could discard financial statements history and trust that one.
What this doesn't change is the fact that to Beth, FO franchise is a "foreign object", they bought it as their analysts told them to rape the name and do RPG with guns (which they themselves admit to do the best). As Interplay filing states it would take 5Mil advance investment, 30Mil development costs and 40mil marketing costs to make FO MMORPG = 75Mil. Deduct 25Mil on MMO infrastructure and you come to 50Mil investment in developing an AAA title. (oh please tell me that i'm full of lies on this one - you can even find it on Wiki)
so there you have the cost of making a new game. Can you guarantee Beth even 60Mil of returns if they make FO3 haw we like it? (or deduct 5-7 mil on them already owning the engine. and only having to update it)
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Anyone
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This is why I said it would be better to have some smaller company develop FO3 - loyal fanbase, simply does not have that much financial potential (60.000.000 / 50=1.200.000 customers - riiiight there is 1.2 mil FO fans just itching queuing around the corner to spend 50 bucks)
I hate them for making Oblivion with guns, and raping FO, but they are not wrong in their business logic.
Certainly there were smaller companies, more niche oriented which could have scraped/borrowed the price of the FO IP. With care, and reverence to the franchise and it's canon they could have made very good earnings on the FO3. But no one came up when those assholes at Interplay put it on sale. Hell if the fanbase was 1.2mil strong it's about 5$ per head, all of us could have bought the IP, and then let the community develop the sequel.
Sound plausible? Not to me - it would have sunk in debates, on each and every item in the game starting from should it be in 1024x768 onward.
So Interplay killed FO with it's (decision making, intellectual and financial)demise, and sell to highest bidder.
Troika "killed it" for folding before FO franchise was up for grabs,
etc, etc.
All the others(who da community deems worthy of developing a sequel) killed it for not competing with Beth. Beth only throws the last shovel. Or maybe makes a frankenstein out of it. We actually hardly have any influence now except to loathe the product.