New developer diary at Bethesda

Briosafreak said:
GandalfRed said:
Briosafreak said:
Interplay went to bankruptcy because of it's will to please hard core game base

That definitely isn't true. Search around a bit and you'll find out why.
Ok

Interplay went to bankruptcy in the large part (but not only) because of it's will to please hard core game base

Again not true at all.
Indeed, IPLY went bunkruptcy because of its will to find new and bigger markets while forget about the hard core game base...

How the HELL does ANYONE thinks the precise opposite?!?! It's pure and simple lack of knowledge about the matter whatsoever...
 
Wait, how does that make them less responsible for the state the Franchise is now in?
Actually it doesn't since they washed their hands of it when they sold it to Beth without any provisions to adhere to original games.

As for the money, looking at their income/expenditure, when they tried to and realized they cannot sustain the company with hard core franchises, they tried to diversify. Subsequent bad choices have nothing to do with FO Fans, and are directly blamable on Interplay management and advisers. Such is the canning of Van Buren, FOPOS, numerous failed IPs etc.

The moment it all went wrong was when Int reached for bigger money and grew too big to be sustained with their HC customers. It is not the mistake of fans, it is not even the mistake of developers - it was business decision which started it.

So yeah I did make some wrongly understood statements, but it was certainly not my intention to state that Hard Core Fans caused the downfall if Interplay, but that Hard Core Fans should also blame Interplay for the state of Fallout franchise.
Also I came on this forum to express my dissatisfaction with the way Beth is developing FO3, and not to fight with anyone. I state only my opinions and If proven wrong I consider myself enough of a realist (due to age, not temper) to admit, but I will not stand quietly when insulted.
 
GandalfRed said:
Madbringer said:
.

You sir, are full of fail and lies.
Well sir, if you want it check the FINANCIAL figures of FO2, Descent 3(sorry my mistake in typing) and Freespace 2 their
investment/profit/loss.
Link or it didn't happen.
Also, what with Fo1? Was it financially successful?
 
http://sec.edgar-online.com/1999/05/17/15/0001017062-99-000983/Section2.asp
Please observe that Fallout 2 was released on September 30 1998 so its results enter in the part 1998-1999. In that period (march 1998 - march 1999) Interplay has recorded a net loss of 8.278.000USD, when in previous period (march 1997- march 1998) in which you can count 30. September 1997 release of Fallout 1 it recorded earnings of 4.512.000 USD
Or better in the year 1997-1998 when they release Fallout their income was 40.996.000 USD and after the release of Fallout 2 it fell to
21.620.000USD - decline of more then 19Million USD
Code:
Income (loss) before provision
     for income taxes                                 (8,278)          3,094
Provision for income taxes                                 -             245
                                                 -----------     -----------

Net income (loss)                                $    (8,278)    $     2,849
                                                 ===========     ===========
Net income (loss) per share:
     Basic                                       $     (0.44)    $      0.26
And

Since there was (on the left are 1998-1999, on the right 1997-1998)
Code:
Operating expenses:
     Marketing and sales                               7,544           8,589
     General and administrative                        3,518           2,855
     Product development                               5,382           5,819
                                                 -----------     -----------
        Total operating expenses                      16,444          17,263
you can see that Int even had lower expences on developing FO2 and still managed to score a loss.
This really shows that Interplay recorded huge loss(more than 10% of total asset) as their total assets at the time were around 70Mil USD.
 
GandalfRed said:
Wait, how does that make them less responsible for the state the Franchise is now in?
Are you talking to me?

Because if you are: wtf's that to do with anything? Who's talking about that?
 
All of those games, except for POS, were NOT flops, so i dunno what your point is? Those fancy statistics do not show real income made by the games, or the expense to profit ratio they attained, and seeing how popular those games are, i would think they actually kept the company running throughout all these years.

IF all of those games were really the reason why Interplay kept rolling down the downwards slope, the company would be history by now.
 
This sounds great, I'm gonna be honest.
Can't wait til Fallout 3 is out, I'm sure I'll like it :)
(In a very different way... but hey, whatever, I've never been one to resist change)
 
Or better in the year 1997-1998 when they release Fallout their income was 40.996.000 USD and after the release of Fallout 2 it fell to
21.620.000USD - decline of more then 19Million USD

I don't understand what you are trying to say, they didn't loose 20 million because of Fallout 2 right? :)

If you want to clarify things please send a PM, let's cut this conversation here and get back to the topic at hand please.
 
I guess we finally now know why Slavers shot that Paladin in one of the released art pictures.

He was probably planning to shut their evil business down.
 
So I refuse to read this whole thread, largely due to the fact that it looks off topic on a quick scan, but am I the only one who was incredibly uplifted by read?

I mean, it was both plausible, and appropriate. The brotherhgood of steel felt like they should, it seemed appropriate. They aren't all machines, they are human beings who are prone to compassion, even if it is an underwhelming feeling in their xenophobic society. This whole time I had hope that they would not fudge the story, and so far, they may not be as good as FO1 and 2, but they are certainly doing a decent job in the regards to background and canonical story telling.
 
xdarkyrex said:
So I refuse to read this whole thread, largely due to the fact that it looks off topic on a quick scan, but am I the only one who was incredibly uplifted by read?

I mean, it was both plausible, and appropriate. The brotherhgood of steel felt like they should, it seemed appropriate. They aren't all machines, they are human beings who are prone to compassion, even if it is an underwhelming feeling in their xenophobic society. This whole time I had hope that they would not fudge the story, and so far, they may not be as good as FO1 and 2, but they are certainly doing a decent job in the regards to background and canonical story telling.

I felt that way too, was really happy and everything.

Until ... I read Brother None's post which basically pointed out every flaw in Bethesda's take on the BoS, and he was completely right which killed my buzz a bit.
 
MrSambuka said:
xdarkyrex said:
So I refuse to read this whole thread, largely due to the fact that it looks off topic on a quick scan, but am I the only one who was incredibly uplifted by read?

I mean, it was both plausible, and appropriate. The brotherhgood of steel felt like they should, it seemed appropriate. They aren't all machines, they are human beings who are prone to compassion, even if it is an underwhelming feeling in their xenophobic society. This whole time I had hope that they would not fudge the story, and so far, they may not be as good as FO1 and 2, but they are certainly doing a decent job in the regards to background and canonical story telling.
I felt that way too, was really happy and everything.

Until ... I read Brother None's post which basically pointed out every flaw in Bethesda's take on the BoS, and he was completely right which killed my buzz a bit.
Same here. Except for the part before "until..."
 
Same here, except that I don't have anything against some BoS guys going renegade.
 
xdarkyrex said:
I mean, it was both plausible, and appropriate.

If you feel it's appropriate that Bethesda felt the need to shove an off-spring of the BoS into their game and then make their primary job "the protection of the innocent people of the Capital Wasteland", then I can't stop you.

Just consider two things:

- Do you feel the term "innocent people" would really have been appropriate to any large community in either Fallout?

- Do you feel a quest to protect people is even remotely relate to the BoS as we know it?

I also encourage you to read Section8's footnotes
 
From what I understand, the paladin became a renegade and he was left by those who were loyal to BoS ideology.
 
Sorrow said:
From what I understand, the paladin became a renegade and he was left by those who were loyal to BoS ideology.

Yeah, that's great.

Now, say, how would you feel about, say, Mad Max 4, in which suddenly a couple of the raiders that used to work for Humungus split off from his group and decided only to do good because, y'know, it's the right thing to do?

Not good, huh?

That's because it's stupid. And it lacks respect.
 
I agree that an altruistic brotherhood is retarded but thats the direction beth wants to take.

I mean after all, they are paladins. They wear power armor that looks like knights plate. They are on a mission from good to protect the weak and sick and heal the feeble. Its akin to medieval fantasy paladins. Medieval fantasy, its what bethesda does best.
 
DarkCorp said:
I agree that an altruistic brotherhood is retarded but thats the direction beth wants to take.

I mean after all, they are paladins. They wear power armor that looks like knights plate. They are on a mission from good to protect the weak and sick and heal the feeble. Its akin to medieval fantasy paladins. Medieval fantasy, its what bethesda does best.
They cook children and then eat them, for fuck's sake! At least according to junktown's people...
 
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