Hi Josan,
Did you ever take a look at the new attack animations that I made up?
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=650
It adds the following new attack types that the Fallout2 engine supports but were never used.
Code:
PISTOL ATTACKS
HK - Three Shot burst mode
HL - Toxic Waste spray mode (continious fire)
SMG ATTACKS
IL - Hand Flamer mode
RIFLE ATTACKS
none
HEAVY WEAPON ATTACKS
none
MINI-GUN ATTACKS
LJ - Single Shot mode
LL - Riot gun, unlike other 'L' suffix this option allows does not include a projectile (continious fire)
BAZZOKA ATTACKS
MK - Two Shot burst mode
ML - Cannon 'Shot' spray mode (continious fire)
The engine also supports the this attack mode
Code:
RIFLE ATTACKS
JL - continious fire (Crossbow??)
Anyway, your work seems a whole lot better than mine so you could probably improve upon what I done, in particular the giant canon shotgun doesnt look fantastic (ML - Cannon 'Shot' spray mode (continious fire))
Also I never got around to making the crossbow. The crossbow needs to have the arms/bow flick out from the side during the firing sequence becuase at the start it still needs to match the regular rifle or the animations wont be able to work ingame correctly.
*EDIT*
here's what I was working on:
I recoloured the flame effect to look green
What do you guys think of these?
Pistol - Three Shot Burst
Pistol - Toxic Waste Sprayer/Toxic Gas Gun
SMG - Hand Flamer
Rifle - Auto Crossbow
Minigun - Single Shot
Minigun - Riot Gun - This will use the FOT Gauss gun projectile
Rocket Launcher - Two shot Burst
Rocket Launcher - Blunderbuss giant shotgun