New Fallout 3 screenshot and Todd Howard speaks

I don't really get how that gun works. Is that the player's left index finger under the gun?
 
I've given up trying to figure out how beth's guns work, they defy logic and physics to the point where it's not even funny.

It's probably controlled from the MIND and that's really psychic-magic fireballs.

I swear if pyrokenisis is in there as a 'skill' I won't even DL it for testing, not worth the bandwidth and all that jazz
 
There are some pretty good elements to these pictures, in my opinion.

I quite like the Power Armour, and of course it is going to appear very different; animating a 3D model necessitates that is has to work, as it were, whereas a hand animated 2D character can be created with much more emphasis on aesthetics.

I think the Supermutant on the right looks better than any of the others seen so far, and it actually isn't so far away from a competent 3D rendering of a bald Fallout original. Once again, the switch to 3D necessarily makes the thing different. If you've ever looked at, for instance, a Simpsons or Family Guy action figure, then you'll know that they look very different - often weird - in 3D, because of the greater range of viewing angles. Now, I'm not claiming that there is any real attempt at fidelity in these redesigns, but I think that the perspective switch, coupled to a 3D engine, is likely to change the feel of any character.

None of this changes the fact that the game is more likely to be screwed by elements of story design, scripting, and changes in game mechanics, than by new and different art direction. These newer previews seem to be pushing the exploding nuke-u-lar car as a ubiquitous feature (I don't know what new material - if any - these guys have seen). Now that is just plain wrong; I might have forgiven one or two pulpy sci-fi mini-nukes, but if I have to spend my entire time explodicating old bangers, 'cus it are cool, then I'm not really interested.

Honestly, I find it quite frustrating that, even at this late stage, there are still some fairly obvious ways that Bethesda could maximize the positive aspects of what I've seen, but seem - if the interviews and previews are accurate - to be pushing everything that will ensure this game is a shallow, missed opportunity.
 
and one more thing: since when is this small assault rifle a heavy weapon?

Yes. Gun which is used by mutant looks like AK 47 or AK 74 / Ak 74 SU or maybe AKM or some Chinese version of AK. But it is small gun class not heavy weapon class.
 
STALKER inspiration?

Hell, you made me want to play the damned game again! Gonna play some sims 2.
 
I'm almost expecting someone to shout out 'Kill Frenzy!' in the old GTA2 voice in the middle of this game, *sigh*.
 
Bernard Bumner said:
I think the Supermutant on the right looks better than any of the others seen so far, and it actually isn't so far away from a competent 3D rendering of a bald Fallout original. Once again, the switch to 3D necessarily makes the thing different. If you've ever looked at, for instance, a Simpsons or Family Guy action figure, then you'll know that they look very different - often weird - in 3D, because of the greater range of viewing angles. Now, I'm not claiming that there is any real attempt at fidelity in these redesigns, but I think that the perspective switch, coupled to a 3D engine, is likely to change the feel of any character.

Actually it is possible to make a 3D rendering which is quite authentic to the 2D original, as can be seen in recently released Simpsons game.

Not to mention, the original images of Mutants in Fallout were not the same flat, almost vector-based 2D that Family Guy is known for. They were, for all intents and purposes, tiny images pre-rendered in full 3D. And you could see them at 8 different angles.
 
whirlingdervish said:
I just can't wait to see how much bloom sprays from the nozzle of the flamethrower.

:)

That's if they decide they want to put the effort into making a flamethrower a viable option.

After all, Bethesda did remove Spears, Staves and Crossbows out of the Elder Scrolls series when they made the "logical" transition from Morrowind to Oblivion. Who's to say they'll keep all of the weapons from previous entries?
 
Mord_Sith said:
I've given up trying to figure out how beth's guns work, they defy logic and physics to the point where it's not even funny.

It's probably controlled from the MIND and that's really psychic-magic fireballs.

I swear if pyrokenisis is in there as a 'skill' I won't even DL it for testing, not worth the bandwidth and all that jazz
dude, didnt you hear? FO3 is all about LASERZ! PEW PEW PEW!
 
Bezimek said:
and one more thing: since when is this small assault rifle a heavy weapon?

Yes. Gun which is used by mutant looks like AK 47 or AK 74 / Ak 74 SU or maybe AKM or some Chinese version of AK. But it is small gun class not heavy weapon class.
Yep, and I thought SM's hands are too big so they can't handle small arms, like assault rifles and handguns.
But I guess FO needed some canon changes.
I wonder how Tim Cain feels when he looks at these screenshots
 
I think all of you would be a lot less stressed out over Fallout 3 not being Fallout 1 if you just played Fallout 1 some more instead of posting.
 
Slickie said:
I think all of you would be a lot less stressed out over Fallout 3 not being Fallout 1 if you just played Fallout 1 some more instead of posting.

...

Now that wasn't a very constructive addition to the thread, was it?
 
Brother None said:
Slickie said:
I think all of you would be a lot less stressed out over Fallout 3 not being Fallout 1 if you just played Fallout 1 some more instead of posting.

...

Now that wasn't a very constructive addition to the thread, was it?

Only Whining Allowed? :cry:
 
Slickie said:
I think all of you would be a lot less stressed out over Fallout 3 not being Fallout 1 if you just played Fallout 1 some more instead of posting.

It would be neat if Fallout's engine was so far ahead of its time that it would actually generate brand-new quality writing/storyline and quality levels, people and situations during each playthrough.

That'd be such a dreamboat...

(wakes up)

Damn it.
 
Slickie said:
Brother None said:
Slickie said:
I think all of you would be a lot less stressed out over Fallout 3 not being Fallout 1 if you just played Fallout 1 some more instead of posting.

...

Now that wasn't a very constructive addition to the thread, was it?

Only Whining Allowed? :cry:

Ze Russians have only recenetly made Fallout 1 moddable, give modders time.
On the other hand, you're another happy-soul that came here to tell us we're whining? That's so NEW!
 
Eh, I'm probably still going to go buy it, such a sucker for the fallout name.

When is this fallout mod coming out?
 
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