New Fallout 3 screenshot and Todd Howard speaks

Karak said:
then again...what exactly remains of the original then, since we now have new laser rifles, new mutants, new power armor, new vault suits, new gameplay...basically a fresh version of everything, because bethesda need to add their spin to things

All that stuff is new but you can see that all the things most characteristic about Fallout (PIPboy, brahmin, perks, etc) they are flaunting around, almost too much. They really seem to be squeezing all the hype out of the Fallout rights as they can.
 
Brother None said:
You do grasp how implementing changes to armour, clothes and weapons that do not already have a clear identification is fine, right? Like, there could be two types of laser rifles, both very 50's, both very Fallout?
I have yet to see a single Fallout weapon in any FINO3 materials.

How many real Fallout weapons have you seen in the demo? Have you seen the original Combat Armor and the original T-51B Power Armor?

To me it looks like "reinvenshun" not like adding new types of weapons.
 
I always thought the designs for the Plasma and Laser rifles didn't exactly fit compared to some of the other weapons personally, it looked more 80's metal than 50's sci-fi to meself.

Not saying that's a bad thing but I never really liked the Plasma Rifle's design.

If the .223 special isn't in there then it's gonna be a no holds barred chitstorm, or at least a whole new level of ostracizing to say the least.
 
Sorrow said:
I have yet to see a single Fallout weapon in any FINO3 materials.

How many real Fallout weapons have you seen in the demo? Have you seen the original Combat Armor and the original T-51B Power Armor?

None and no.

But replacing the laser rifle with an equally or more fitting 50's retro-design is a step forward in Fallout's design, not a step back. Their other weapon and armour design and choices (PA that looks weird in motion, Chinese assault rifle, Fatman) are terrible, but this? Nothing wrong with this.
 
Brother None said:
None and no.

But replacing the laser rifle with an equally or more fitting 50's retro-design is a step forward in Fallout's design, not a step back. Their other weapon and armour design and choices (PA that looks weird in motion, Chinese assault rifle, Fatman) are terrible, but this? Nothing wrong with this.

While the dials and tubes do make it look older, it doesn't really have that retro-vibe about it. The laser rifle of yore at least looked like a functional laser rifle (even if it did look a bit more modern), this laser gun looks like someone superglued a coffee can to a vacuum cleaner and and somehow got it spewing lasers.

Now if it were some sort of Heavy Laser Cannon mounted on the shoulder, that'd swing with me but as of yet...
 
the .223 is actually an easter egg in the first game, I believe the included it wholesale in FO2, it's a tribute to blade runner handgun also by the same name, although it doesn't have the alternate fire that should be included in the .223 as it should technically have two barrels and two triggers. It's effectively a rifle and a pistol fused together, one for higher velocity & damage, the other for chasing them down, handy for taking down those nasty little Replicants. Although they claim the under barrel is actually a pulse weapon rather than a pistol while the top bullet is a physical bullet barrel, functionally unless they're behind an energy shield they use the pulse rounds. But that's the blade runner version, not the FO version...

If I recall someone made a working replica of the .223 but I may have been dreaming while surfing...
 
Actually it's the only Fallout gun that I don't want to see in post-Fallout1 games.
 
Mord_Sith said:
If I recall someone made a working replica of the .223 but I may have been dreaming while surfing...
It's all in here. (props to SuAside)
My favorite when going for 9 AP and fast shot. ;)
 
Shit! What a ugly weapon! :x
IMO, it looks more like a Rocket Launcher coming from Duke Nukem 3D or Shadow Warrior.
The original Laser Rifle was just wonderful! Perhaps a little alien-like, but yet wonderful.
 
Well, it is Oblivion... ehm, I mean the Oblivion Engine. So it could be possible to recreate the original Fallout weapons and overwrite the Fallout 3 things.
 
"Everything is nuclear powered"

Uhm.. So that thing about the nuclear holocaust being fought over access to oil was a hallucination, I take it?
 
Well, at least the trumpet elements on the shoulder pads are smaller, the ruins are a tad less generic and the laser rifle doesn't look bad.

The supermuties still look awful.
 
Brother None said:
None and no.

But replacing the laser rifle with an equally or more fitting 50's retro-design is a step forward in Fallout's design, not a step back. Their other weapon and armour design and choices (PA that looks weird in motion, Chinese assault rifle, Fatman) are terrible, but this? Nothing wrong with this.
The thing is, it's not 50's fiction, it's 50's reality... I like the comics' rifles better.

Lexx said:
Well, it is Oblivion... ehm, I mean the Oblivion Engine. So it could be possible to recreate the original Fallout weapons and overwrite the Fallout 3 things.
Except they have not intention whatsoever to released a construction set for Fallout 3. No. Intention. At. All.
 
I have to agree with BN on this one. Not everything Bethesda does is wrong, disagreeing with the changes they introduce just because is silly.

Though, it puts Bethesda in even worser light, because it shows, that if they wanted, they could just as well produce a worthy continuation, in my opinion they are perfectly capable of it. But they don't. And the things they do get right, and the changes that are good, are only a painful contrast to the overall picture of a grotesque parody of what Fallout should be.
 
shihonage said:
Actually it is possible to make a 3D rendering which is quite authentic to the 2D original, as can be seen in recently released Simpsons game.

Well, that is true, which is one reason that I added the caveat that I don't think there is much of an attempt at fidelity. I think that they've tried to reimagine the supermutants in a style that they prefer. But there is a point where my analogy breaks down, and it ties in with your second point:

shihonage said:
Not to mention, the original images of Mutants in Fallout were not the same flat, almost vector-based 2D that Family Guy is known for. They were, for all intents and purposes, tiny images pre-rendered in full 3D. And you could see them at 8 different angles.

The original sprites may be too detailed to reproduce them faithfully in full 3D. Hair, for instance, is always going to be a problem if you adopt anything but a cartoonish style, so baldness or headwear become ubiquitous.

Whilst 8 angles were available for the orignal sprites, a 3D engine of this kind necessarily means that character models can be viewed from a greater variety of angles, which will change the feel of any characters.

Sorrow said:
How many real Fallout weapons have you seen in the demo? Have you seen the original Combat Armor and the original T-51B Power Armor?

To me it looks like "reinvenshun" not like adding new types of weapons.

Well, there may be some practical issues which underlie the reimagining of some objects; how good would the original laser rifle look rendered in 3D first-person perspective? Would it be particularly distinct from, say, the sniper rifle?

Also, I can't see any reason, given the wholesale changes to art direction, perspective, and so on, not to take the opportunity to improve things. Improve of course is a subjective judgement.

Brotehr None said:
But replacing the laser rifle with an equally or more fitting 50's retro-design is a step forward in Fallout's design, not a step back. Their other weapon and armour design and choices (PA that looks weird in motion, Chinese assault rifle, Fatman) are terrible, but this? Nothing wrong with this.

Does the PA look weird in motion because of the way it is animated, or is it inherent to the design? (I quite like it in the stills.)

I cannot see any reason why any developer would have to be completely and utterly restrained by the original designs (and the Fallout 2 development team - for good or bad - certainly weren't). If improvements can be made, or just changes that suit the different setting or narrative, then why not?

Nobody is trying to justify the diminution of the game, but the spirit of Sequel should surely be to enrich and grow beyond the original. Change is not necessarily a bad thing, so I'm with you; we should worry about obviously poor elements, rather than reacting against mere change.

Fallout is likely to suffer from problems which extend far beyond whether or not a 3D laser rifle is faithful to the 2D original. A faithful 3D recreation of the 2D Fallout world would not ensure a good, congruent sequel.
 
Brother None said:
Sorrow, you are such a parody of a Fallout fan, it's not even funny.

Are you sure you're not a counter troll?

You do grasp how implementing changes to armour, clothes and weapons that do not already have a clear identification is fine, right? Like, there could be two types of laser rifles, both very 50's, both very Fallout? Do you get it, Mr Angry Parody?


Did your dog die? You're a bit angsty these days BN.
 
Madbringer said:
I have to agree with BN on this one. Not everything Bethesda does is wrong, disagreeing with the changes they introduce just because is silly.
Strawman argument.
I'm not disagreeing with changes "just because".
I'm just concerned that Bethesda may be removing the real Fallout weapons from Fallout setting and replacing them with some other kinds of weapons just like they do with other things.

Which returns to the original question: what's the point in buying the Fallout licence when they are making a FPS that is set in some other setting, that is a bit similar to the Fallout setting?
 
Back
Top