Bernard Bumner
Still Mildly Glowing
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Sorrow said:I'm just concerned that Bethesda may be removing the real Fallout weapons from Fallout setting and replacing them with some other kinds of weapons just like they do with other things.
What counts as real in this context? Were the Fallout 2 weapons real?
There may be good reasons to redesign weapons, or to develop different weapons (these may have been made by a new and different faction, for instance).
Sorrow said:Which returns to the original question: what's the point in buying the Fallout licence when they are making a FPS that is set in some other setting, that is a bit similar to the Fallout setting?
Well, you can also ask another question, what would be the point of buying the Fallout licence just to give the game a graphical update? (Well, okay, that is a semi-stupid question, because I would see a point to it, and I'd buy it in a heartbeat.)
If Bethesda decide to redesign the visuals, then it shouldn't be an absolute deal breaker. Stories can be retold and reimagined, to the point that they may exist, for instance, in print, on screen, and in games, in many different forms with different descriptions and visual representations of objects and characters, whilst still retaining fidelity to the source.
A few visual changes wouldn't be a problem, if the objects retained a sense of belonging in a Fallout game, and if the rest of the game was worthy of the title.