People assume they're trying to copy Borderlands and Destiny, whereas I assume that it's only a consequence of not having a clear plan of how to become that aforementioned cross of three great games.
That is not an assumption. Bethesda put out marketing articles claiming they took direct inspiration from Destiny.
http://www.gamespot.com/articles/fallout-4-gunplay-modeled-after-destinys/1100-6431981/
If copying Destiny was the only thing they aim for, why would they bother keeping the other features at all? Why is it assumed they are deliberately trying to ruin the series, rather than taking inspiration from the wrong games?
Not to mention - in the article, they talk about taking the GUNPLAY from Destiny. Which you have to admit, made Fallout 4 much better than it could've been.
Of course the gunplay was better. It is excellent in fact considering the previous games.
But um, yea this game is not even in the same league as Deus Ex or even Stalker. There are some areas that really do feel like Stalker like the Glowing Sea, but even Stalker has more dialogue options than Fallout 4. As for Deus Ex, I fail to see any resemblance whatsoever.
This game plays more like Borderlands than any of those games.
Everyone knows that. These are my only two points:
1) Games like Fallout 4 should exist, but not as Fallout games. If Bethesda released an FPS shooter with base building mechanics, weapon customisation, and every other feature in Fallout 4 so far, but it was in no way connected to the series itself (not even a Fallout game), I would play it. It wouldn't be the greatest of games, but it would be an enjoyable hours-sink.
2) Bethesda is not trying to suck on purpose. They don't have a personal idea of what Fallout should turn out to be like, and they're getting ideas from too many people. Imagine if the director of a new movie in Franchise X had no idea what to make the movie like, but different fans of Franchise X with varying degrees of what it should look like all throw it into this director's face. Which one do they take? How do they even know which one is the correct one?
"Well, I suppose we can put ALL of them in. How could that go wrong?"
Catering to everyone tends to end bad. But then again, I guess my theory above would be contradicted by "have the director watch the older movies in Franchise X and put it the new movie what he likes about the older ones".
In which case, what if Bethesda's design director played the old Fallouts and didn't like a lot of things in it? And sure, that means it's not his cup of tea and he should leave the job to someone else, but the executive bigwigs have shoved him the game, so the only paths to go is with the gut or with what the sales figure says? Go with sales figures? You get the Destiny ripoff, simply because Destiny was popular. Go with the gut? How do we know the gut feeling matches what other people think is good?
I don't think they would deliberately try to ruin a series that is making them money. More like they are whoring it out to different audiences to maximize profits.
More like, their bosses are whoring it out to different audiences to maximise profits, and their job is to make sure people hate this as less as possible.
Bethesda has no concept of ruinning the series, from the get go they have never cared about the integrity of it, to them it's just a name they can use for marketing, they never had an intention to make it true to the originals which is reflected on their treatment of lore and New Vegas. You can't try to ruin something you never really considered something to respect in the first place.
Take a guy who's never written a book before, but draws comic art. He's given a book series to continue. He has no idea what to do, so goes with the flow, and people like it. And if people like it, that's a good thing right?
Not always, but you can see that there's a logic behind this. Besides, how do you know there isn't a want for true Fallout influence in the game, but the people in charge aren't letting them?