No one here, sadly to many people DO agree with that change ...
No one here, sadly to many people DO agree with that change ...
This. Stop trying to justify turning Fallout 4 into Saints Row.Also, about the comics thing. Not everyone likes consistency. I mean I very much do, but not every piece of continuous fiction has to have consistency.
Plenty of crappy shlock for people with no standards, I don't see why everything has to be turned into shit just to appeal to them.
Saints Row got away with being a "LOLZ RANDOMS!" inconsistent universe but no one is going to agree that belongs in Fallout.
Inconsistency ≠ Crap
Inconsistency ≠ Crap
Actually Inconsistency is pretty much a signifier of crap.
Even the most ridiculous of stories need consistency, Jojo's Bizarre adventure for example thrives on being ridiculous and hammy, but it keeps internal consistency and there is obvious care put into it. Fallout 4 just tried to cram as much shit as possible without putting the effort to make any of them work together, or even by themselves and disregarded everything the other games accomplished just so they could chase more trends.
This. Stop trying to justify turning Fallout 4 into Saints Row.
Saints Row got away with being a "LOLZ RANDOMS!" inconsistent universe but no one is going to agree that belongs in Fallout.
I'm confused.You mean Sandbox FPS. Just to make that clear.
This. Stop trying to justify turning Fallout 4 into Saints Row.Also, about the comics thing. Not everyone likes consistency. I mean I very much do, but not every piece of continuous fiction has to have consistency.
Plenty of crappy shlock for people with no standards, I don't see why everything has to be turned into shit just to appeal to them.
Saints Row got away with being a "LOLZ RANDOMS!" inconsistent universe but no one is going to agree that belongs in Fallout.
Don't even start. At no point did I ever say Fallout 4 should be turned into a storm of conflicting and unconnected bull. Saint's Row doesn't even count. It's a sandbox. It never really had much of a continuity in the first place. I didn't like how it ditched Saint's Row 2's semi-serious side, but what can you do? Fallout needs consistent lore and I get it, so stop pushing it in my face.
But there are stories that work by being inconsistent, intentionally. Books from different viewpoints, for example. Or a perspective piece. There are a LOT of things in Bethesda sandboxes that don't belong in a Fallout game, but that doesn't mean everything in them should be thrown to the side. And neither are plenty of features in those games bad. Plenty of the features in Fallout 4 would work well in other games, if done right.
Inconsistency ≠ Crap
I'm confused.You mean Sandbox FPS. Just to make that clear.
Inconsistency ≠ Crap
Actually Inconsistency is pretty much a signifier of crap.
Even the most ridiculous of stories need consistency, Jojo's Bizarre adventure for example thrives on being ridiculous and hammy, but it keeps internal consistency and there is obvious care put into it. Fallout 4 just tried to cram as much shit as possible without putting the effort to make any of them work together, or even by themselves and disregarded everything the other games accomplished just so they could chase more trends.
Unreliable viewpoints is not the same thing as inconsistency, however.
To take a more popular example, look at A Song of Ice and Fire (the books from which Game of Thrones is based). It uses a PoV system where every narrator is unreliable to a greater or lesser extent, based on their perception of events. But, the ''rules'' of the setting remain consistent, even if some amounts of it remains mysterious such as some aspects the magic. But Fallout also has some mysterious or wacky stuff in its lore, such as how radiation simply doesn't work like in the real world. That is fine, not everything needs to be 100% realistic, it's fiction after all.
What is not fine is when established elements of the setting are changed or jettisoned by the writers. When T-60 suddenly becomes the pre-war pinnacle of Power Armor despite never being mentionned before. When Vertibirds become commonplace in Pre-War Boston despite being in prototype stages, as stated by FO3. How feral Ghouls can apparently survive for 200 years without food and water. When Power Armor now needs short-lasting Fusion Cores rather than internal batteries lasting a hundred years. How Jet was apparently present pre-war. So on and so forth.
It would be the equivalent of Martin starting book 6 of his series by telling us that Oldtown is in Dorne, when it is actually in the Reach. Is it super-important to the story? No, but changes like that damage the credibility of the setting because it makes one feel like the writers are just pulling stuff out of their posteriors, or changing elements as they go along heedlessly. Good writers don't do that, or at least minimize it as best they can. Bethesda aren't good writers.
No. I'm still confused.I'm confused.You mean Sandbox FPS. Just to make that clear.
Did you edit it from Sandbox RPG or something?
But that's the thing. Something much more fantastic was not created, for both Fallout and Star Wars. In both cases, the issue isn't solely a change in vision. It's taking the characters/universe that the original fans fell in love with and dunking them into metaphorical vats of FEV, until the end result is an abomination that some may consider superior, but horrifies those who loved the original(s). A single retcon may seem okay, but once they pile up is when you start to smell the bullshit.But the attitude I hate the most is the hate by original fans of Star Wars directed towards the prequels. Are creators not allow to change their visions now? Fiction being flexible is not always a good thing, but there are points in which they bwork. Sometimes retcons and continuity errors should just be ignored if the result is something much more fantastic.
Inconsistency ≠ Crap
Actually Inconsistency is pretty much a signifier of crap.
Even the most ridiculous of stories need consistency, Jojo's Bizarre adventure for example thrives on being ridiculous and hammy, but it keeps internal consistency and there is obvious care put into it. Fallout 4 just tried to cram as much shit as possible without putting the effort to make any of them work together, or even by themselves and disregarded everything the other games accomplished just so they could chase more trends.
I'm confused.You mean Sandbox FPS. Just to make that clear.
Bethesda knows how to market, they could make any garbage and sell millions on day 1. They could also make a good RPG if they wanted to. Hell, even Skyrim is a better game than 4, Oblivion is a good game compared to Fallout 4. They can make decent RPGs, but choose to make crap that can be mass marketed. They'd be better off making an different series for gimmicks and making decent TES and Fallout games.Bethesda has no concept of ruinning the series, from the get go they have never cared about the integrity of it, to them it's just a name they can use for marketing, they never had an intention to make it true to the originals which is reflected on their treatment of lore and New Vegas. You can't try to ruin something you never really considered something to respect in the first place.
I don't want to come across like a jerk. I hate F4, but I don't hate the fans. I'm sure if Beth could have appealed to RPG fans too they would have, why wouldn't they want more people happy? maybe they actually thought we would like it, who's to say? Hearing that you like it but it still disappoints just justifies that Beth did drop the ball. The impact was devastating to some, less devastating to others. I don't think I have seen a game of theirs get such bad reviews, they must be aware, I hope.
Yeah, I really hope Beth smarten up on this and give us something amazing next time. I'm really glad it didn't win of the year (while I don't care much for the awards anyway and only watch to see if there are any cringe worthy bits to laugh at) I was glad Witcher 3 won it from them.
I'm glad I bought F4 however and I remain satisfied with it, but I really wanted to see more from it.
If it was released a year earlier, I think it would have received a much better overall reception, mostly because 2014 was a year that needed a game like Fallout 4 desperately with its HD remasters and lackluster titles. 2015 already had MGSV and witcher that it didn't really need F4 all that much.
This. Stop trying to justify turning Fallout 4 into Saints Row.Also, about the comics thing. Not everyone likes consistency. I mean I very much do, but not every piece of continuous fiction has to have consistency.
Plenty of crappy shlock for people with no standards, I don't see why everything has to be turned into shit just to appeal to them.
Saints Row got away with being a "LOLZ RANDOMS!" inconsistent universe but no one is going to agree that belongs in Fallout.
Inconsistency ≠ Crap
Actually Inconsistency is pretty much a signifier of crap.
Even the most ridiculous of stories need consistency, Jojo's Bizarre adventure for example thrives on being ridiculous and hammy, but it keeps internal consistency and there is obvious care put into it. Fallout 4 just tried to cram as much shit as possible without putting the effort to make any of them work together, or even by themselves and disregarded everything the other games accomplished just so they could chase more trends.
Oh, so it's not about the artist anymore, it's about the people who look at the art? I'm not using Fallout as an example, but should people shout at an author for being inconsistent with a sequel to their original novel if being inconsistent is what the author wanted?
What if someone cares about their work but intentionally sets out to be inconsistent from the beginning? Is that a practice that should be looked down upon?
If the story or setting was writen from the begining to work like that, and if the writing is good and the narrative supporting it? It would be probably still consistent with the tone or the overall plan of what the creator had in mind. And thus, it can work for the overall endresult. It is however a very delicate path and one that should be avoided, if you can't pull it off. It is a very extreme move, at least as far as established stories goes.What if someone cares about their work but intentionally sets out to be inconsistent from the beginning? Is that a practice that should be looked down upon?
But the attitude I hate the most is the hate by original fans of Star Wars directed towards the prequels. Are creators not allow to change their visions now? Fiction being flexible is not always a good thing, but there are points in which they work. Sometimes retcons and continuity errors should just be ignored if the result is something much more fantastic.
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