New Vegas a bit rewritten and a bit redesigned

Arbitrary checks?
That would be anticlimactic and kind of boring... maybe allow the player either to get good gear or run away with... okay yeah it is tough.

That is the thing. I am trying to balance it but can not think of anything that would work. We don't want the player to leave with everything do we? The point of this DLC is letting go, but how do we do that and make it fair?

So what do you think Dr Fallout that we should do?
 
That is the thing. I am trying to balance it but can not think of anything that would work. We don't want the player to leave with everything do we? The point of this DLC is letting go, but how do we do that and make it fair?

So what do you think Dr Fallout that we should do?
Get the gear, or get the companions. It's a cheap trick sure, but most ardent role players (me) would rather keep Dog/God and the rest rather then just get good gear.
 
Get the gear, or get the companions. It's a cheap trick sure, but most ardent role players (me) would rather keep Dog/God and the rest rather then just get good gear.

Well, it is a workable solution. However I don't think it fits the narrative. I mean christine stays there, Dean leaves, God/Dog too. They could travel with you but losing gear for them seems forced, at least to me.

Meh, I think it would be better if we had to leave the goldbars without using exploits and such.

Gear while valuable is not a gamebreaker. The voucher on the other hand, could give only 100 chips each time.

Basically leave the gear alone, make the gold and chips harder to get.
 
Well, it is a workable solution. However I don't think it fits the narrative. I mean christine stays there, Dean leaves, God/Dog too. They could travel with you but losing gear for them seems forced, at least to me.

Meh, I think it would be better if we had to leave the goldbars without using exploits and such.

Gear while valuable is not a gamebreaker. The voucher on the other hand, could give only 100 chips each time.

Basically leave the gear alone, make the gold and chips harder to get.
Fair enough though cold bars aren't that good... getting stuff in NV, F04 and F03 is too easy.
 
If I remember correctly, Van Buren was planning to have arm strapped pip-boy.
I think making Ghouls unable to run would be really annoying.
I think the addiction system is simultaneously too easy and too hard. Certain drugs should be easier to kick and certain drugs should be hard to kick.
Nuka-Cola should be rads free and there should be less inexplicably edible pre-war food products.
Arcade Ganon shouldn't talk about not being able to make stimpaks but instead is looking for a cheaper alternative. (The bitter drink)
Also, cut all references to FO3 from him and Veronica.
I think Caesar should be able to forgive the Courier for those things but I draw the line with nuking Arizona. Ditto for NCR but it should have an affect on the ending as Kimble's word isn't law.
 
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It hurts knowing what could've been.

Just take out Searchlight, rename a few creatures, and you're pretty much done. Instead of Lonesome Road, Ulysses was meant to be a part of the main game- I'm sure they could've done it a lot better that way.

Give Caesar's Legion more areas and characters.

Generally a lot of my personal criticisms of what's in the game come down to the Gamebryo. I've been thinking about how good a F:NV remaster on TW3's engine would be. The Strip would feel alive, the wasteland would be expansive etc.
 
Well, since I touched upon the dlcs let's focus on Lonesome Road DLC.

I have got few issues with it.

One, the nukes we detonate all over the dlcs. It is both pointless and makes little sense. I would rather have the nukes be only at the very end. The ones that target wasteland at the end.

Two, wish this DLC had more NPCs in it, outside of Ulysses and E-de. It would make it feel more alive.

Three, get rid of the stupid ending where it destroys both sides. It also makes no sense as there aren't enough nukes to destroy entire wasteland.

Fourth, scalling. Thankfully mods like Project Nevada fixed it, the scalling is terrible.

Overall this DLC could have been much better.
 
8.Addiction to things like rad-away, nuka-cola and many other drugs is back.
Found this the other day.

It adds addiction to Rad-Away, and while it doesn't add after-effects, all drugs have negative impacts on the side, which I think is a good alternative.

Edit: and this for nuka cola
 
Found this the other day.

It adds addiction to Rad-Away, and while it doesn't add after-effects, all drugs have negative impacts on the side, which I think is a good alternative.

Edit: and this for nuka cola

Damn it all. Now I need a bit of time and a pc to write down all these awesome mods. Hopefully I will have some time tomorrow.
 
One, the nukes we detonate all over the dlcs. It is both pointless and makes little sense. I would rather have the nukes be only at the very end. The ones that target wasteland at the end.

It does makes sense, it's really obvious. They literally wrote it on the walls for you, and then they have the antagonist just say it at the end. If LR is anything it sure isn't subtle.
 
I mean tbh honest I really liked the lonesome road DLC i just think the ending was pretty werid. You got to nuke people and got like smal map to explore was just really quite weird
 
I mean tbh honest I really liked the lonesome road DLC i just think the ending was pretty werid. You got to nuke people and got like smal map to explore was just really quite weird
I feel like with lonesome road they were really nearing the end of their recorded dialogue limit that beth imposed on the dlc. Didn't Bethesda only give them something like 10,000 lines between the the 4 DLC?

I mean I'd imagine it'd be really difficult to create any kind of bug conflict if your only got like 150 lines of recorded dialogue to work with.
 
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I kinda liked the fact that was little dialouge it actually created something different from the base game NV. Because it more a linear jounry however it dind't real lack purpose ect. It generally felt lonely and I guess that was the ultimate aim of the DLC
 
I actually find it more difficult to get rich or good gear in fo3 than in NV. it's one of the two things I appreciate more in 3 than I do in NV.
True, the newer Fallouts make getting wealthy, ammo and guns way too easy. Even Fallout 3 isn't THAT hard.

It's why I want to see a Fallout game where society exists but has more common and shittier guns or even uses spears and swords.
 
True, the newer Fallouts make getting wealthy, ammo and guns way too easy. Even Fallout 3 isn't THAT hard.

It's why I want to see a Fallout game where society exists but has more common and shittier guns or even uses spears and swords.
I find it easier to get rich in fo1 & 2 than I do in fo3. Maybe I'm doing something wrong?
 
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