New Vegas a bit rewritten and a bit redesigned

It's why I want to see a Fallout game where society exists but has more common and shittier guns or even uses spears and swords.
Isn't that what J.E. Sawyer planned for Van Buren? The reasoning is to make like Mad Max 2.
I'm now more in favor of marksmanship than having two firearm skills.

If Small Guns, Big Guns and Energy Weapons are combined into one, won't it make being a dedicated combat specialist too easy?

A dedicated combat specialist in Fallout 1 or 2 could put all his or her skill points into one or two combat skills, too (Small Guns/Energy Weapons, for instance). Of course, since (with the exception of the beginning of Fallout 2) ammo grew on trees and fell out of the sky, Unarmed and Melee were only useful as amusing alternatives. That's why I keep talking about having lower amounts of ammo and fewer firearm-using opponents.
Personally, I'm in favor of buffing Melee and Unarmed but I think that there are better ways to do it. I never really got into Energy Weapons. I do sometimes use them but I still prefer Guns. I don't understand the whole Small Guns, Big Guns, and Energy Weapon divide. In FO1 when I got the Gatling Laser, I was confused whether it was an Energy Weapon or a Big Gun.
 
I would like Fallout 3's style setting ONLY if it was set soon after the Great War.
Yeah. And the capital wasteland has no history at all. That's one of the biggest problems I have with the game. We have a game where the bombs dropped and then nothing happened for 200 years.
 
Yeah. And the capital wasteland has no history at all. That's one of the biggest problems I have with the game. We have a game where the bombs dropped and then nothing happened for 200 years.
They're just in stasis...
Actually, it would be cool if there was a series of spin offs covering the history of a certain area... of course it would mean some endings would be canon but that can be decided by a poll. I mean, Victoria 2 was made partly because of a poll!
 
Just a few ideas relating to this.
20.a)Sentry bots and other robots (Mr.Handy and others) that were redesigned are replaced with their Fallout 1 and 2 counterparts.
It could potentially be argued that robots in New Vegas don't look too different to there original forms.

Like, for example if you look at Sentry Bots, the only noticable differences are that they have four legs instead of two, and wheels instead of walking. There weaponry/heads/toughness correlates pretty much with the 1 and 2 version.

As for Mr Handies, if you ignore that they suddenly lack a couple of arms, there models have very little difference.

Alternatively there is a mod in the works to make a classic style Mr Handy here https://forums.nexusmods.com/index.php?/topic/276970-classic-mr-handy-anyone/. It's not finished yet so it's not much use.

16.Also Mines in general, can not be disarmed by jumping on the them and pressing E, that is just ... I want to say stupid, but I think it is understatement.
Every Fallout game has a lot of faulty mechanics. 1 and 2 allowed you to inject enemies with hundreds of Super Stimpaks and then watch them die slowly as they all wear off.

I think this would be too complicated to actually fix, so it might as well be dismissed as mechanics.
23.Fire ants that breathe fire are explained in New Vegas by eating a lot of gunpowder from military trucks.
If this rewrite is assuming that Fallout 3 never happened, Fire Ants don't need to be explained, since this would be the first game they appeared in.
22.Gauss Rifle, this one deserves a separate point. The gauss rifle from Fallout 1 and 2 is back, and the variant we see in 3 and New Vegas is either a prototype, a separate model or just removed.
Honestly, the Gauss Riffle just looks like a slightly graphically updated version of the classic one. You just need to replace the Ammo-Type and its settled.
19.a)Power Armour Training Scrapped, power armour can be used without one.
Here you go
http://www.nexusmods.com/newvegas/mods/59489/?
 
I think for mines you could have it be tied to your explosives skill. The lower your skill the more likely you are to fail to successfully disarm the mine, although I could see that getting very frustrating fast.
 
I think for mines you could have it be tied to your explosives skill. The lower your skill the more likely you are to fail to successfully disarm the mine, although I could see that getting very frustrating fast.
If you fail there's a chance it blows up?
 
Everybody knows why they had to place Power Armor Training and it is a big part of the story. I like the idea of being able to just take a Power Armor like in FO1 instead of buddy-buddying with the right people. I think adding this http://fallout.wikia.com/wiki/Technical_manual would be a nice compromised. I would have it give the Power Armor Training but make it hard to find. What I have a bigger issue with is the faction armor system. It was originally going to be tied to the Deception skill in Van Buren. First thing that needs fixing is how companions react to being told carry faction armor. Maybe find a way to remove faction affiliation from armor using spray paint or something.
 
Everybody knows why they had to place Power Armor Training and it is a big part of the story.
The only real reason they had to was because Bethesda did it.

And it only really comes in relevant to the story when you find out the NCR removed the servos to make it easier to use, and even then surely you could just remove that dialogue.
 
Everybody knows why they had to place Power Armor Training and it is a big part of the story. I like the idea of being able to just take a Power Armor like in FO1 instead of buddy-buddying with the right people. I think adding this http://fallout.wikia.com/wiki/Technical_manual would be a nice compromised. I would have it give the Power Armor Training but make it hard to find. What I have a bigger issue with is the faction armor system. It was originally going to be tied to the Deception skill in Van Buren. First thing that needs fixing is how companions react to being told carry faction armor. Maybe find a way to remove faction affiliation from armor using spray paint or something.
Here is a mod that adds a manual to Mick and Ralph's:
http://www.nexusmods.com/newvegas/mods/37837/?
 
The only real reason they had to was because Bethesda did it.

And it only really comes in relevant to the story when you find out the NCR removed the servos to make it easier to use, and even then surely you could just remove that dialogue.
It is because of how the loot system works in the newer Fallout titles where the enemies must leave their weapon and armor in their bodies. It is too easy to get a Power Armor early on.

What do you guys think of Weapon Maintenance Kits? Cheaper Weapon Repair Kits that only work when the weapon hasn't reached its condition threshold.
 
Weapon Maintenance Kits sound all right to me, but what is their purpose when Repair Kits exist.

I have got different thing. Fallout 3 told us that somehow people can live on 200 year old food... it was dumb.

In Fallout 1 most pre-war food was too old for consumption at that point with few exceptions.

Fallout New Vegas stayed from this and there is limited pre-war stuff. However with Sierra Madre existing, should we do something about it?
 
It is because of how the loot system works in the newer Fallout titles where the enemies must leave their weapon and armor in their bodies. It is too easy to get a Power Armor early on.
Most Power Armor is either with The Brotherhood or The Enclave Remnants, and if your able to kill a Brotherhood Soldier in Power Armor, before even getting your first suit, you kinda earned that Power Armor.
However with Sierra Madre existing, should we do something about it?
Sierra Madre Vending Machines are actually highly-advanced pieces of technology, which function by turning Sierra Madre chips in to food.

Source: http://fallout.wikia.com/wiki/Sierra_Madre_vending_machine
 
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Fallout New Vegas stayed from this and there is limited pre-war stuff. However with Sierra Madre existing, should we do something about it?
Perhaps we can assume Sierra Madre also have Food synthesizer like Vault City, since it's unlikely Sinclair was planned to let his dear Vera starve to death...
 
Weapon Maintenance Kits sound all right to me, but what is their purpose when Repair Kits exist.
I wanted to introduce a mechanic that rewards preventative maintenance. It could be balanced by making it cheaper than repairing using a Weapon Repair Kit.
Most Power Armor is either with The Brotherhood or The Enclave Remnants, and if your able to kill a Brotherhood Soldier in Power Armor, before even getting your first suit, you kinda earned that Power Armor.
None of the Fallout titles thinks so.
Fallout New Vegas stayed from this and there is limited pre-war stuff.
FO:NV had a lot of pre-war food items from FO3 but one of NPCs makes fun of that. This is part of FO3 corrupting the expectations of the series thus Obsidian had to meet new fans half-way.
Considering that old games don't get advertised anymore, people still talking about it generally means that it has something good about it. At the very least, it weeds out those who photoshop Todd Howard's face into an image of Jesus to deify him as if he created Fallout.
fallout3soldtoslavery-png.5688

BTW: that was from a the Making of Fallout 3 video.

You think I'm making a big deal about FO3 turning into the first Fallout game. Even Google think that. Google Fallout 1.

fallout3equals1-png.5689
 
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