- Bethesda rule of the day:
If you can't fix it, make it a feature!
There is a lot that the No Mans Sky devs can learn from them!
If you can't fix it, make it a feature!
There is a lot that the No Mans Sky devs can learn from them!
All right, I gotta get this off my chest, his smile is really uncomfortable.
[edit]
I just watched a video where someone went into the center of the galaxy, guess what happens?
You transport into another galaxy to do the whole thing all over again.
[edit 2]
So I've kept tabs on the % approval on Steam for the game and at first it was disasterous but then it started climbing up to 58%, however, since then the game has dropped like a % each day and is currently residing at 53% positive.
Bethesda has already done that but NMS reinforces that.At least we can say that No Man's Sky has answered a debate that has been plaguing society for years and as it turns out, size doesn't matter.
Coincidentally Elite Dangerous has gone up since NMS release and is now Mostly Positive lol.Steam reviews is now at 51% positive, a 2% drop since I last posted.
When they claim 'God is Dead', people just find another form of gods to worshipThere is ... but it was usually not known in gaming up to this day ...
It's like comparing a full simulator to a mobile game.
I get what you're saying. This is why I'm comparing the two: NMS costs $60. You know how you land in No Man's Sky? Press the square button on the controller. That's it. The game does not even have HOTAS support. A space game. Without HOTAS support. It has the complexity of a mobile game, and the art direction of NMS going for shite B-movie sci-fi stuff really has nothing to do with how barren and stupid the gameplay is. It has everything to do with the developers being awful compared to competent, experienced developers.You're also comparing a space flight simulation game that goes for realism with a sci fi exploration game that's inspired by 60's and 70's sci fi novel covers
Not only has the game suffered from an abnormally high rate of GameStop trade-ins, but it has devastated the reputation of Lead Designer Sean Murray, previously known for his outstanding work on the Burnout series.
I get what you're saying. This is why I'm comparing the two: NMS costs $60. You know how you land in No Man's Sky? Press the square button on the controller. That's it. The game does not even have HOTAS support. A space game. Without HOTAS support. It has the complexity of a mobile game, and the art direction of NMS going for shite B-movie sci-fi stuff really has nothing to do with how barren and stupid the gameplay is. It has everything to do with the developers being awful compared to competent, experienced developers.
This example extends to every other aspect of the game. Elite combat has so many options for offense, defense, and everything in between, and flight mechanics are complex while still being understandable. NMS is like a kids toy in comparison. And yet both cost the same. If No Man's Sky was a $20 Early Access Alpha I wouldn't be making this comparison, but this game is billed as a full-priced $60 AAA game with future paid DLC content and we all know by now the outrageous claims made by Hello Games.
Yahtzee's review also compares Elite with NMS and makes similar points:
http://www.escapistmagazine.com/videos/view/zero-punctuation/116922-No-Mans-Sky-Review