Brother None said:
Todd Howard and Emil Pagliarulo
"It was pretty late in production, when all the combat was balanced and VATS was working well, and my thoughts began to move from 'This is pretty cool' to 'Wow, this is, um, awesome'. I'm a huge gamer, and there came a point where, for the span of a few months, I was having more fun at work than I was playing other games at home.
for me, this is the most telling portion. its nice to know what part of FO3 really made him proud of the game.
not the storyline, the various quests, karma, conversation trees, coherent storyline with rational ties to the previous titles... what really makes him proud of this game...
combat. the same combat that let me at level 2 kill a behemoth. sir, i am inspired by what you consider the greatest part of FO3.
but then again, if you had said quests/storyline/conversation trees that would have been embarassing as well eh.