Cimmerian Nights
So Old I'm Losing Radiation Signs
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makemeasammich said:VATS is a perfectly balanced system,
This is an incredibly ignorant statement, and I invite you to support it with just one example of how it's perfectly balanced. Seriously, if you want to salvage your credibility. You can't just throw statements like this around as if they actually mean something without some basis in reality.
Watch how I do it:
VATS is nothing if not perfectly imbalanced. By design! Instead of having some kind of overriding design principles at all, Bethesda slap-dash threw VATS together and then only through testing did they realize that being attacked by enemies during VATS was "annoying" (yes, accounting for enemies and strategizing is annoying for combat) so they nerfed enemy attacks! Having to use your brain is annoying and gets in the way of enjoying explosions! What a pain! It's a cheat plain and simple. What kind of Mickey Mouse RPG combat system does this? And then the ultimate imbalance, only you can use VATS, your enemies cannot. How can it be anymore imbalanced I ask you?
They have clearly dumbed-down combat to be nothing more than a showcase for bloody explosions. How is this conducive to role-playing and not just pandering to the HALO/GTA crowd?
What game was the inspiration for VATS, why nothing less than that venerable RPG Burnout!!!
So you've got a combat system predicated on slow-motion pornographic violence. Gee that's good RPG design, and sure to sustain interest.
And worst of all VATS is nothing more than a great big compromise. Like it's supposed to appeal to the TB crowd.
Bethesda took the infrastructure of a FPS and put some scant RPG window dressing on it, instead of using a very solid RPG system that is the entire basis for Fallout.
Fallout was designed to emulate pen and paper gameplay, as in GURPS. This design was set even before the setting was made, so for the original developers, it had the priority of the setting. Bethesda is selling the setting with some combat system they made up on the fly and had to put training wheels on halfway through because they didn't know what they were doing.
I'm sure some find it fun and their minds are occupied by the flashy shiny gore splattering around the screen.
But I ask you, now knowing what Fallout was based on, how VATS shows fidelity to these concepts. If Bethesda used these concepts and improved on them.
Or did they just cash in on Oblivion with guns?
I would never claim Fallout 1's combat didn't have room for improvement, I could spend all day explaining the differences between it and a complex TB game like JA2.
But Beelzebud is right, you've quaffed to heavily on the Kool-Aid there buddy. If you want to be taken seriously you'll not toss out ridiculously wrong statements like that without backing it up.
edit:
Yeah, I just saw this last night:gc051360 said:The comparison between Michael Bay and Bethesda is apt.
Whenever I read what they have to say, that's who they most remind me of.
[youtube]http://www.youtube.com/watch?v=KRS90V8BQGo[/youtube]