NPC Armor

JuZo said:
Since it is almost two years when fallout ranger firstly started making Cassidy´s leather jacket and then mysteriously disappeared.

When people mysteriously disappear, its a good idea to check the ban list... Fo Ranger was banned ages ago. Xavierblazer is also banned (FO2 modder).
 
Josan12 said:
Hey - thanks for remembering this! :) I also thought it was a great idea. I can't believe no-one except you was interested. Seemed like a great idea to me :ego: :mrgreen:

Well, let me know if there's anything I can do. You got any samples? If it's worth it, I'd happily start doing grunt work.
 
I have a little question for you people.

Will it be available for the chosen One to wear a power armor without the helmet? Or will it be only available for the NPCs like Cassidy?

w2jo1.gif



Playing helmetless would rock! Maybe we could even have a damage penalty while not wearing it?

=>

sanstitre2gkc.jpg



Thanks for your answers!
 
McRae said:
Will it be available for the chosen One to wear a power armor without the helmet? Or will it be only available for the NPCs like Cassidy?

I've done my damndest to make it possible for the player to go helmetless. I even have a transition animation! The problem is that i know of no way to make the game use another FRM set for the player.

Is there a known way to make the game use a different FRM set than HAxxxxx for the player critter??
 
Josan12 said:
I've done my damndest to make it possible for the player to go helmetless. I even have a transition animation! The problem is that i know of no way to make the game use another FRM set for the player.

Is there a known way to make the game use a different FRM set than HAxxxxx for the player critter??

Yeah, I remember your animation. And let me tel you I found it really sweet :) .

I hope someone will find an answer to your question Josan.

Anyway, I've something to suggest. Pardon me if it's stupid... I've never done this kind of thing before...

For example, imagine a guy wearing a power armor with the helmet on; then, the only way I know to modify this FRM is a death sequence... so, what about using this kind of sequence to switch from helmet on to helmet off?

So, to sum up, instead of having a death sequence stricto sensu, we will just use the animation to switch... I hope I've been clear enough?

Mr.Wolna said:
hey McRae, where yiu have this nice pic from?

Which one are you talking about?

* The one about the power armor? It's from The Vault.

* The FRM? Found it a few pages before. Grotesque's work.

* My avatar? The loading screen you have when installing Fallout 2.
 
Jordan said:
Where to download NPC Armor mod?

In wiki I have not found references to downloading.

Wikia said:
[NPC Armor mod] is now an optional install in Killap's Fallout 2 Restoration Project 1.2 and is also in the MIB88 Megamod.
So I suggest you download the Restoration Project 1.2 or the MIB88 Megamod and go from there. Personally, I found the MIB88 Megamod a bit too hectic and went for killap's Restoration Project instead, but that's just because I wanted to find more original content, as (perhaps) intended by Black Isle.

www.killap.net

edit - if you want just the NPC mod, you can choose to install just that and ignore all the other content
 
Josan12 said:
acreo1 said:
this mod isn't dead... is it? please say no..

You mean the NPC armor mod? Dude! It was released about 6 months ago! It's in the RP 1.2 and the MM. If you mean the Power Armor helmet mod - that should be released very soon.

Just out of curiosity ( :) ), did you manage to make the Power Armor helmet mod work (if it were ever created)?
 
McRae said:
Just out of curiosity ( :) ), did you manage to make the Power Armor helmet mod work (if it were ever created)?

Good to hear someone still remembers it!

I actually finished all the work for the PA helmet on/off mod some time ago, but have been severely hampered by, to quote Contie "this fucking shitty past-gen Fallout engine crappy crap". :crazy: :x
I am now officially a member of Contie's club. ;)

I'll relase the mod very soon but TBH, with the ridiculous engine limitations (i.e godamn offsets) it's going to be very imperfect. Maybe someone will at least be able to make use of some of the NAPOWR art i made... :shrug:
 
Mr.Wolna said:
yes, and i am the vice president. :mrgreen:

:lol: Then i'll be the secretary. :D

Mr.Wolna said:
so all the frm work is done? Mirror trick?

Yes, there's almost a complete NAPOWR (helmetless PA critter) now. But i only did the non-combat animations for all weapon sets (xA, xB, xC, xD) as the mod uses the regular HAPOWR animations in-combat. And no, no mirror trick.
 
ok understand, whats about the +1/-1 charma when you were not were the helmet? you did this with gorris script?
 
Mr.Wolna said:
ok understand, whats about the +1/-1 charma when you were not were the helmet? you did this with gorris script?

I'm having enough difficulty getting the basics to work i'm afraid :(
 
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