Nuka World: No Review Possible

Honestly I think this DLC is almost as bad as the Dragonborn DLC for me. The lack of content and player agency is shocking. What gets me the most, other then the lack of player agency, is that Bethesda just seems to thinks that all raiders in the Fallout universe do is Kill, Loot, Return(TM). When in previous Fallout games there was more of a purpose for why the raiders well raid as well as them having more depth then "generic evil murdering bullet sponge #247" . Hell, I'll just throw some examples from New Vegas.

The Great Khans: A tribe of raiders who are trying to eek out an existence after the Bitter Springs Massacre which nearly destroyed their tribe. They raid to support their tribe. They are also in the business of making and selling chems to outsiders with the Fiends being their number one costumers. While the Khans feel uneasy dealing with the Fiends they do however, out of a sense of revenge, enjoy the fact that the Fiends kill NCR troopers during their drug frenzies.

Powder Gangers: While they are a faction made of dangerous convicts the Powder Gangers know that they can't survive on raiding alone and need to forge alliances. We see that they're not above asking the player for assistance as well as them creating alliances with the Great Khans and the town of Nipton. We also see that there is trouble in the ranks of the Powder Gangers over the direction they are taking. One side wants to turn themselves into the NCR due to the belief that, as wanted men unwelcome in any settlement within the Mojave, its only a matter of time before the NCR comes down on them with a vengeance while the other side is confident that they can not only avoid the NCR but that they can also wage a guerrilla war with them.

Fiends: While the Fiends do fit the description of of your typical psychopathic raider they do however do business with outsiders. They buy chems from the Khans who are their main suppliers. They also buy also buy slaves from independent slavers like Dermont and Saint James. Another interesting thing is that the Fiends don't always wantonly kill everyone that is unfortunate enough to cross paths with them as evidence that they take hostages to ransom. Most likely in order to get money to buy more chems from the Khans.

The Legion: One can argue that the Legion are a raider like faction ambit a very, very organized and sophisticate group of raiders. Their motives are much more complex and political then survival and lols. Honestly this short description of the Legion doesn't do them justice but I can easily take up a whole page just describing them and their motivations.


Now I want someone to describe to me the depth and motivations behind each of the raiders in Nuka World because I can't for the life of me.

 


I know he's dying and all, but everything he's worked for and cared about is about to be up in smoke, not to mention he's been betrayed by the only family he has. He should be more than just "I'm annoyed at you, now go away."



Just listen to his bewilderment and shock, not to mention the hate in his last words.

"May there be... a hell... for you... a Tartarus... bleak...unending..."
 


I know he's dying and all, but everything he's worked for and cared about is about to be up in smoke, not to mention he's been betrayed by the only family he has. He should be more than just "I'm annoyed at you, now go away."



Just listen to his bewilderment and shock, not to mention the hate in his last words.

"May there be... a hell... for you... a Tartarus... bleak...unending..."

Both are old men with dreams of the future and the desire to shape it. One however reacts to his plans failing with outright hatred and contempt while the other sounds annoyed.

Direction and writing quality really differs between the two. Too bad this is the standard we'll be getting when it comes to Fallout games for years to come.
 
I didn't mean to hurt anybody... I'm glad I saw a Zero Punctuation vid on the game and bought it based on the recommendation. It was a good ride that broke me in the end and made me question a lot of things.

indie games
Indie games (or niche titles) seem to be where the interesting stuff is these days. Triple-A game developers generally view their products as money-making tools rather than art or well-crafted works (though exceptions may come and go at times). I have to remember to get Age of Decadence one of these days, I hear a lot of good things about it around here.
 
Same franchise everyone, god just comparing this shit to each other. Gotta install New Vegas again, playing Lonesome Road, facing Lanius in a battle of wits, completing the New Vegas Bounties quest lines, talking to Chief Hanlon about politics, facing Father Elijah who has lost his sanity in his extreme ideals of hate and madness. I just want them to make one last Fallout game





I hate Fallout 4 just as much as the next guy, but I would like to point out that this is an unfair comparison.

You are comparing the writing of a joke character, to that of the final boss of FNV.

There are joke characters in FONV(Fantastic for instance) that if compared to any of the earlier games would come across as silly.

That being said, I agree that Lanius was a great piece of dialogue, that 4 has never come close to, and no Bethesda game ever will.
 
I've watched the Cito video again and it mentions a Nuka-Gen Replicator, which after watching a playthrough of the quest turns out to be a cloning machine that Nuka World built and housed in its very own cloning facility... it's only purpose seems to be to create animals for the park?

What?
 
So according to Steam reviews you are actually forced into being evil in this one? Wow, good job Bethesda. Really nailed the roleplaying experience there.

I try not to care too much but thinking about what the word Fallout means to most people these days almost makes me want to cry.
 
Yay, a slooty armor. We didn't have any of these or something
 
Tee hee. Nuka World has a mixed rating on Steam. :smug: Maybe this would put to rest the fanboys screaming that DLC will fix the game. This game is such a cobbled together mess of gimmicks and fads that not even Christ himself can fix this wreck of a game.
At least this is the last time we have to listen to the ridiculous "argument" that the next DLC is going to save the whole package.
 
Honestly I think this DLC is almost as bad as the Dragonborn DLC for me. The lack of content and player agency is shocking. What gets me the most, other then the lack of player agency, is that Bethesda just seems to thinks that all raiders in the Fallout universe do is Kill, Loot, Return(TM). When in previous Fallout games there was more of a purpose for why the raiders well raid as well as them having more depth then "generic evil murdering bullet sponge #247" . Hell, I'll just throw some examples from New Vegas.

The Great Khans: A tribe of raiders who are trying to eek out an existence after the Bitter Springs Massacre which nearly destroyed their tribe. They raid to support their tribe. They are also in the business of making and selling chems to outsiders with the Fiends being their number one costumers. While the Khans feel uneasy dealing with the Fiends they do however, out of a sense of revenge, enjoy the fact that the Fiends kill NCR troopers during their drug frenzies.

Powder Gangers: While they are a faction made of dangerous convicts the Powder Gangers know that they can't survive on raiding alone and need to forge alliances. We see that they're not above asking the player for assistance as well as them creating alliances with the Great Khans and the town of Nipton. We also see that there is trouble in the ranks of the Powder Gangers over the direction they are taking. One side wants to turn themselves into the NCR due to the belief that, as wanted men unwelcome in any settlement within the Mojave, its only a matter of time before the NCR comes down on them with a vengeance while the other side is confident that they can not only avoid the NCR but that they can also wage a guerrilla war with them.

Fiends: While the Fiends do fit the description of of your typical psychopathic raider they do however do business with outsiders. They buy chems from the Khans who are their main suppliers. They also buy also buy slaves from independent slavers like Dermont and Saint James. Another interesting thing is that the Fiends don't always wantonly kill everyone that is unfortunate enough to cross paths with them as evidence that they take hostages to ransom. Most likely in order to get money to buy more chems from the Khans.

The Legion: One can argue that the Legion are a raider like faction ambit a very, very organized and sophisticate group of raiders. Their motives are much more complex and political then survival and lols. Honestly this short description of the Legion doesn't do them justice but I can easily take up a whole page just describing them and their motivations.


Now I want someone to describe to me the depth and motivations behind each of the raiders in Nuka World because I can't for the life of me.
To be fair here, how many gangs from fo1/2 did you list?

Also, Legion are not raiders, not even technically. A raider is someone who supports themselves primarily through forcefully taking things from others. Legion supports themselves through their residents and slaves (workforce, breeders, priestesses and legionnaires alike). Legion just happens to also be pragmatic and go like "well, we gon' kill these degenerates anyway so why leave shit for scavvers? Might as well take it".

If anything, Brotherhood Of Steel is far more of a raider faction than the Legion is. They explicitly go out of their way to steal shit from others simply to horde in excess and maybe sell the shit they don't need to buy things they can't produce on their own. Without resources to assemble/disassemble and sell the BOS would be completely screwed. So in a way, they support themselves through the action of either scavenging or raiding.

Hell, the Great Khans aren't raiders anymore, they're drug runners and contract workers (mercenaries).

And didn't the Van Graffs raid some caravans too?

I mean, depending on how broad of a brush you want to use there is an awful lot of factions that would turn into raiders. So the way I see it one should only consider the ones that explicitly raid for the sake of supporting themselves and do not know how to support themselves in any other way. And if we're only going to count the ones with some meat on their bones (not generic enemies like Vipers or Jackals) then the list gets shorter still; BOS, Fiends and Powder Gangers.

Don't get me wrong though. It's one hell of a lot more than Bethesda has ever produced. But don't lump technicalities into it just to bloat up the number.
 
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:twitch:... Didn't Fallout 1 cut out a race of intelligent raccoons because it was acknowledged that the idea was too goofy? So why did Bethesda bring in a Tarzan expy of all things?!

At this point, I'm gonna ignore Fallout 4 and future Bethesda Fallout games. They don't exist in my eyes and are instead regarded as poorly written fan-fiction.

New Vegas was the last Fallout game and that is where the franchise ends (unless New Orleans turns out to be a good independent project that Bethesda has little to do with).
Actually, from what I remember they didn't have the super smart raccoons because of lack of resources. Had to make special sprites for them 'n all that. Though, for as silly as they might've been, they prolly were a lot more serious than anything in Fallout 4.
Actually both Tim Cain and Chris Taylor thought it was a bit out of place:
  • As for the Burrow, this location was written by an early designer associated with the project. While it was well written, I felt that its content was not appropriate to our Fallout universe, mainly based on its style and feel in the game and not on its artistic merit. So I did not approve its addition to the game, and that Glow holodisk is all that remains of any reference to that area. - Tim Cain
  • Burrows: I always felt it didn't fit in with the rest of the game. It was a finely designed area, and would have helped the Glow, but it just didn't seem Fallout-like. - Chris Taylor
I love the S'Lanter, I would have preferred a humanoid, intelligent wombat race but we can't expect that in the USA :lmao:.
 
I love the S'Lanter, I would have preferred a humanoid, intelligent wombat race but we can't expect that in the USA :lmao:.
I would've liked to see them too. Just cause the premise sounds silly doesn't mean that it can't be explored upon and fleshed out into a serious story. Hell, the main story of FNV sounds silly too if you word it the right way; You play as a mailman that gets shot in the head and gets rescued by a friendly neighbourhood robot and an ol' time western doctor who sends you on your way to get revenge on a chessboard-suited guy voiced by Chandler from FRIENDS so that you can take back a poker chip you for some reason feel affinity for.

S'Lanter could work in the right hands. Just... Not in the dev team behind FO2 and the mindset they had designing the game.. But Obsidian during FNV? Or Interplay during FO1? That would be really cool. It would feel so alien to suddenly just be in a massive burrow of somewhat intelligent speaking humanoid raccoons where you have to handle things real carefully so you don't offend their foreign culture, religion and customs and make it out of there in one piece and maybe... Juuuust maybe... Get romantically involved with the princess?
 
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