Oblivion out today

In the news today: Record Breaking Sales of Bethesda Softworks' The Elder Scrolls IV: Oblivion
Bethesda Softworks Press Release said:
In North America, Oblivion has become the fastest selling game released on the Xbox 360. The NPD Group Inc reports Oblivion PC as the best selling PC game, while the Oblivion Collectors Edition is ranked number 2. NPD reports that Oblivion represented approximately 13% of all PC game sales in the first week of its release, more than four times the sales volume of the next best selling title. (The Elder Scrolls III: Morrowind®, the highly-regarded predecessor to Oblivion, remains one of the top 25 best selling PC games nearly four years after its release, according to NPD). European results have been similarly strong with Oblivion quickly becoming ranked the number one selling title in the UK, Germany and France.
Bethesda Softworks Press Release said:
The long-awaited Oblivion represents the quintessential role-playing experience for the next-generation of gaming, inviting gamers into the sprawling environments of Tamriel, the most vibrant game-world ever created. With a powerful combination of free-form gameplay, unprecedented graphics, cutting edge AI, character voices by well known actors, and a masterful musical score, gamers can choose to unravel Oblivion's epic narrative or simply explore the vast landscape in search of their own unique challenges.
 
That's a shame.

Since the formula is such a success, the chance that they'll apply it to Fallout nears 100%
 
Kharn said:
That's a shame.

Since the formula is such a success, the chance that they'll apply it to Fallout nears 100%

The question is, do they want to make millions with a working plan, or do they want to satisfy a small minority of rabid Fallout fans who will call them dirty names and probably commit suicide if they screw up? Lets hope that someone there is smart enough to do both(no). With enough hype at the right time, it may work no matter how good or bad the game is.

But does the world even need another fallout? If you look hard enough, even fallout 2 was unnessessary, but it was to the point of improving it through flexible and bigger, with examples.
 
Xavierblazer said:
But does the world even need another fallout? If you look hard enough, even fallout 2 was unnessessary, but it was to the point of improving it through flexible and bigger, with examples.

That's indeed a good question.

There are many Fo-players, who prefer Fallout 2 because of exactly the criteria you pointed out and do not look any further through story, setting and originality which made Fallout 1 so unique and superior to its sequel.

Sadly enough, an again bigger Fallout 3 with better graphics would make many Fo-players happy because of not looking at the points which made Fallout really to Fallout. Also there are enough people among us who play Oblivion and say how cool it is and that it's a proof for Bethesda to be able to produce a good or even outstanding Fallout 3. And I think that's also a fault of the quite unnecessary Fallout 2.
 
Xavierblazer said:
The question is, do they want to make millions with a working plan, or do they want to satisfy a small minority of rabid Fallout fans who will call them dirty names and probably commit suicide if they screw up?

The amusing thing is, the "working plan", would tend to infer that they keep to a proper sequel, as Oblivion was Morrowind ++ to many people who otherwise were clueless as to what TES meant, only that this game for the X-Brick is soooo cooool!

The sales of Oblivion are also not quite indicative of how good the game is, as Oblivion is about the only one even remotely in the CRPG genre for the X-Brick 3xShitty, and people have been following TES for quite some time. Plus, of course, Bethesda relies on the fans to patch their PC version with any timeliness, and people who bought Oblivion for the X-Brick after the crap of Morrowind for the X-Brick are simply not worthy of further contribution to the gene pool.

So Bethesda could do just as well if they kept to the proper sequel design, and afforded Fallout 3 as much hype as they gave Oblivion, despite the real reason being word of mouth. Fallout 3 has the recognition, an established fan base, etc. that a sequel has, and the reception will be based upon the expectations for a sequel. That is what everyone is expecting in a sequel, not The Elder Vaults: Fallout.

The defining point will be in how Bethesda treats the game's design, and in turn, the fans. Frankly, I don't care how many like the idea of hopping around in FP in a vault with their Daedric Power Armor, but if it's not a CRPG by Fallout's design, then we will pronounce Fallout officially dead since the core CRPGs had become spin-offs like Ultima 8-9 and other sell-out series that have died.

Developers will use the excuses that some people bitch that the game isn't what they like, because they got "hung up" on one aspect of the game. Real designers know that bowing to such people is not worth throwing away the established fan base and those who look forward to a sequel.

So if they don't want to play a TB, distant view, post-apocalyptic science-fiction, logical CRPG that tries to keep to P&P RPG roots...

...they can go play an RT, FP, twitchfest RNG Action-Adventure game set in fantasy that just calls itself a CRPG, and go play Oblivion.

Bethesda's biggest mistake will be if they make Fallout 3 in Oblivion's image, as it will point out exactly how flawed and transparent their design truly is. At least they might get the AI right this time, but I wonder how the hype on that will work out a second time around when it has been found to be a laugh.
 
Xavierblazer said:
Kharn said:
That's a shame.

Since the formula is such a success, the chance that they'll apply it to Fallout nears 100%

The question is, do they want to make millions with a working plan, or do they want to satisfy a small minority of rabid Fallout fans who will call them dirty names and probably commit suicide if they screw up? Lets hope that someone there is smart enough to do both(no). With enough hype at the right time, it may work no matter how good or bad the game is.

But does the world even need another fallout? If you look hard enough, even fallout 2 was unnessessary, but it was to the point of improving it through flexible and bigger, with examples.

Nah, not suicide, Fallout fans are most likely to explode as oppose to implode. Plus if Bethesda do screw up Fallout 3 but the game is still successful we'll have a near endless number of pseudo-"Fallout" fans to rip into over their ignorance about Fallout’s design, should be fun to spread our wings on something that no one can deny we should be opinionated on. Though it may mean NMA gets a little overcrowded given it's on the first page of google results when you type in "Fallout".
 
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Bethesda's biggest mistake will be if they make Fallout 3 in Oblivion's image, as it will point out exactly how flawed and transparent their design truly is.
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bull fucking shit. if they try and pull this shit on the holy grail that is fallout, violence will ensue!
 
Here be some inneresting socio-a-logikal historical facts:

1. Despite its feudal appearance, Cyrodil long ago adopted communism, often you will find that the beggars on the street have more money in their pocket than the Count. I think they take turns at who gets to be Count this year. The guilds of the land freely share their items, just like a true commune should.

2. Watch what you bring to the border. Spoons and Yarn are highly illegal items to import into the country, Smugglers fill their caves with their items, ready to unleash on the black market.

3. Jewels are so plentiful in this land, that a 20 carat diamond is worth literally... 20 carrots.

4. Cyrodil is now a land of peace, but it was not always so, centuries ago there were 20 times more forts than there were cities! Even now the land is so peaceful, that the number of abandoned forts actually outnumbers the amount of guards.

5. The number one occupation in the country is Banditry. There are more bandits per square kilometre than there are people with regular 9-5 jobs. Not surprising really, since banditry is so profitable they are able to afford the rarest of armours.

6. Education has been banned for the peasantry, after the unfortunate tale of a class levelling up in Geography and Maths, and the school hamster turned into a ravaging demon.

7. The people of Cyrodil are famously lazy, even when faced with an invasion of demons, the warriors of the land would rather solve rat problems, and leave the world saving to escaped prisoners.

8. The is a centuries old war between Horses and the Wild. The wildlife resents the fact that horses have allowed themselves to be tamed by humans. Even today, when faced with being stabbed in the back, a wolf will continue to try and kill its ancient foe, the Painted Horse.

9. Piratry is now more common than Fisherman boats, due to the fact that due to overfishing, the lakes and seas of Cyrodil have been completely depopulated of life. Fish is now a rare delicacy.

10. The introduction of travelling minstrils along the roads has severely decreased fatalities to the wild, thanks to their psychic danger sense abilities, and ability to start playing an urgent song when there is something dangerous attacking.

Funny but also very much acurate, although there's a bit of excessive nitpicking
 
Briosafreak...that was hilarious!

Education has been banned for the peasantry, after the unfortunate tale of a class levelling up in Geography and Maths, and the school hamster turned into a ravaging demon.

:lol: ,
The Vault Dweller
 
Sadly, I have to go against what I said on the ES forums about Oblivion, being an engine for the modding community to make the actual game.

I don't think now after playing more that even the modding community has what it takes to turn this pile of shit into something tolerable.

After hoping Beth learned from Morrowind I had small hopes for them and F3, now that hope has utterly vanished.

It's a sad time to live in. The days of good quality games are over. The only thing games offer now is graphics. I'm just now waiting for the first console to introduce the "auto play" button, so the idiots don't have to put any thought into playing other then "where is my auto button".
 
WolfMyth said:
I don't think now after playing more that even the modding community has what it takes to turn this pile of shit into something tolerable.

After hoping Beth learned from Morrowind I had small hopes for them and F3, now that hope has utterly vanished.

It's a sad time to live in. The days of good quality games are over. The only thing games offer now is graphics. I'm just now waiting for the first console to introduce the "auto play" button, so the idiots don't have to put any thought into playing other then "where is my auto button".

I share your thoughts.
As an old school RPGamer and former fan of the TES series I'm very unhappy with Oblivion.
The replay value is too low to waste time for modding - Auntie Beth has dumbed down the game to satisfy the needs of 12 year old console kiddies, and without a total conversion there is no chance to gain any gold out of this piece of shit.
It's a slap into the face of the old TES fans, and the commercial success of this 'RPG' with nothing than vapor behind a nice facade will set the future direction of Beth's developement policy.
I fear they will follow this line of profit , ass-kicking the Fallout community as they did with the old TES fans.
 
i've played some oblivions, and i really like it :D.
Thats apart from the fact that i played the game at a loweest resolution and 15 fps :cry: .
i wonder why they didn't allow the option to run the using direct x 7, like most game do.
I enjoyed the horse riding, have anyone managed to kill their horse from jumping down a high cliff? :twisted:
 
For my first mod I'm going to make my own "horse armor" - it won't be armor for your horse, but rather armor that has been modified so that in first-person view you see a horse head in front of you and the horse noises get played when you wear it. That way you can get the experience of "riding a horse" without all the negative sides of riding a horse, like 5 second dismounts and having it go aggro on you when you accidentally hit it during combat. :P
 
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