Well, it isn't much to expect for TODAY that a game would have an accessable interface that meets logical standards.
Then I remember that Todd Howard lead the game, and I have to ask myself "What standards?"
It is PAINFULLY obvious that they developed this without testing the interface to any plausible degree, as for an entry-level user figuring out the interface and in regards to design hierarchy, they FAIL on both accounts. The fact that the interface is barely legible without any tooltips or even an option for it, that says a lot. It should be legible and accessable for what IS *gasp* an action game. Shitty interface for an action game = shitty game, usually.
Too bad for Bethesda, because they seemed to flog the hype horse a bit past "Morrowind ++".
Then I remember that Todd Howard lead the game, and I have to ask myself "What standards?"
It is PAINFULLY obvious that they developed this without testing the interface to any plausible degree, as for an entry-level user figuring out the interface and in regards to design hierarchy, they FAIL on both accounts. The fact that the interface is barely legible without any tooltips or even an option for it, that says a lot. It should be legible and accessable for what IS *gasp* an action game. Shitty interface for an action game = shitty game, usually.
Seriously though, if you're expecting Morrowind ++ then you'll like it, if you're expecting a huge leap forward in gameplay and rpg qualities you'll be disappointed.
Too bad for Bethesda, because they seemed to flog the hype horse a bit past "Morrowind ++".