Banko said:
I don't know how anyone could say this game sucks unless they are ignorant or they like only a specific type of game.
Or if they desire something with quality behind it.
This game is no Fallout, or Planescape Torment or any other RPGs.
It's still no Daggerfall, either.
The only downfall to this game is I wouldn't really call this an RPG it is too linear. It doesn't seem like anything you do will actually change the outcome of the game. (Note: I haven't finished it yet)
Wow, welcome to the shredding of just ONE of many "fabrications" of Bethesda's hype. Did anyone ever tell you that a game doing well or not is determined by how much hype and promises they spew, then how well the game actually does? Morrowind was crap, but it had some good points. Oblivion looks to be a bit better, but a lot crappier all around in regards to the attention paid to the design of the game, and it's obvious they didn't have a single brain to pass out amongst all the QA department.
This game is fun and that is all that matters.
Perhaps for an OCD monkey, but some of us actually like decent, coherent design.
It also 10000x better then Morrowind ever was. I played Morrowind for 5 minutes before I said it blew.
With quantification like that, who can argue?
If you want to have hours of enjoyment pick up this game, but don't expect a true RPG.
If you want hours of frustration dealing with the CRAPPY AI and other superflous attempts to bypass real design to do as little work as possible to cash in on console trash, play this game.
The thing is I'm not telling you to enjoy it, but many of you say it sucks before you even played it.
Really? Please name whom hasn't played it, or hasn't seen enough of it played to form an intelligent design evaluation. Or at least a more competent one than you are capable of.
Also the only way again you would think it sucks is if you expect an RPG.
Straw man argument again.
We were expecting:
1. A TES sequel.
2. For Bethesda's hype to live up to how badly these cretins were shoveling out the truckloads of bullshit wholesale from their PR department.
Instead, they failed on both accounts and delivered a Morrowind sequel, not a TES sequel.
In my opinion if this was never advertised as an RPG and it was just a game that was released you people would like it.
Well, you must have missed all the times they have said it was going to be a CRPG, was going to be innovative, bent over double to suck themselves off right in middle of the interview, how the interviewer was trying to suck them off as well, etc., etc., etc.
Sure there maybe bugs with the AI, but all huge games have bugs.
As others have pointed out...I will now take an exerpt on how the X-Box 360 has led to Bethesda to adopt even shittier QA standards. You know, the whole "release and grab money now, patch later" mentality that people should be mailing Todd back actual feces-filled boxes in reply to.
Brothar said:
I am playing the 360 version and I have done the Hackdirt quest. I am sad to say that my Mercantile skill is stuck at 33... and it is one of my Major Skills. This sucks alot. It has been stuck for a few days now. Also, now that I look at it, my Acrobatics may be stuck too from the Rats quest. Acrobatics is another major skill for me. I have been searching high and low on these forums and elsewhere for more information, but have not found any. I will keep an eye on this thread - hopefully a dev will respond.
Now that Bethesda can rely on the players to QA their game, again, they can be lazy shits and rely on the XBrick 360 to patch their ass out of their laziness. A game-killing bug on a CONSOLE.
I really feel for those who were suckered for the XBox 360 release of this game.
Well, if you count "feeling no pity" as an emotion.
I mean surely you must remember Ian in Fallout who would either kill you or you would kill him due to the bad AI.
What the hell is it with the BioWare mentality with kids today? Okay, to put it lightly, not everyone you pick up is going to be a super-dooper munchkin god like you and equally useful to the party.
Ian was just a poor shot and a poor combatant, as was per his design. Other characters didn't really have that problem unless you handed a tribal an SMG or an overzealous super-mutant a laser minigun. So if Ian shoots you, it's obviously bad AI!
Tycho, on the other hand, has enough skill that his shots are far more controlled.
I understand that it's 2006 and not the 90's anymore, but seriously AI hasn't come that much farther.
Child, do not even presume to speak about AI algorithms or heuristic logic in my presence. You do not want to go there. AI can go as far as the designers are able, if they have some sense of real design. In terms of real design, Todd Howard has even less clue of how to develop a CRPG than Feargus Urquhart.
I understand that a lot are using this game as Bethesda's Fallout 3.
Mind not typing with a developer cock in your mouth? Thanks, it makes your sentences far easier to understand. Now, I'm certain you meant that a lot are using this game as an estimation as to how Bethesda will make Fallout 3.
Well, no shit. If they treat their own IP and main breadwinner
this badly, then Fallout 3 = fucked. They can't even properly take care of their own franchise, and somehow we're supposed to expect they are going to pull a REAL CRPG from their ass, when they haven't done anything similar, EVER?
Though from other people that have played all the Elder Scroll series (I haven't) they resemble each other with the same style of this so called "RPG".
No...Arena and Daggerfall resembled each other, as they were how TES started. Again, I am not surprised that you don't know any basis of what you are attempting to talk about.
Morrowind was crap, and Oblivion is Morrowind 2. Shinier, a bit more able on the technical side, maybe a bit more refined in some ways except for the interface, but still the same shit smell as it was obviously squeezed out from the same asshole, Todd Howard, then overhyped to death.
I'm just hoping if they can make each sequal be true to the prior games, maybe just maybe they can make Fallout 3 to be a true sequal to both Fallout and 2?
Don't quit your day job, kid. Actually, with this kind of mentality, I'm fairly certain nobody pays you in any capacity involving your brain, or for that matter, anything productive.
SuAside said:
hell, even the archers that help you suck... they enjoy charging ahead of everyone to run past 3 enemies and then start shooting point blank. of course, it also happens they do stay back for once, and practise accupuncture on your behind. i'm unsure about which is worse...
So...Bethesda can't program a simple range and LOS check, a blocking and threat check, and a predicted resolution check.
Three very simple steps in any simple attack algorithm, any of which would prevent this problem, and yet their ally AI is worse than how Ian was designed to suck, simply because the logic is fucked on a technical level.
Yet they want to boast about the AI. Unfortunately, I think they are a little ways away from developing an AI that will competently develop a game for them, much less write itself for them.