Lexx said:
I always saw it as a pure filler title with the positive side effect to attract to the raging hordes and nothing else.
Curiously enough it improved significantly on the 'original', and I don't mean just characters, dialog, quests and locations.
Crafting was improved significantly, Reloading shells was offered even though it turned out not so essential as it might have sounded, companions offering perks, combat a bit more balanced (perhaps not enough but still more than FO3), and several other features.
It would be nice if in the future NPCs could be made more useful, the player being able to ask companions to lockpick doors the player is unable to open, doing stealth assignments the player is currently not good add, or for example in Boone's case asking him to stay on top of a hill and take anyone out who is approaching you while you try to sneak into a camp of hostiles.
Josan said:
Oh, I know the practicalities regarding Bethesda and the license. I was there before the fall... of Interplay.
But knowing the licensing and legalities doesn't stop me from hoping. I haven't played FO3 and even though it's now $20 in the stores, I still don't intend to. And if any subsequent titles are developed by Bethesda, I doubt very much I'll pick them up. Call it sentimentality or silliness or just personal preference but that's just the way of it for me.
If you lived in the Netherlands and not to far from me I would give you my Collector's Edition of FO3, with the ugly little statue, for free.
After FNV came out I deleted it from my PC and I intend never to install it ever again.
And no, I don't consider it silly in a case like this, you prefer not to buy the game and pay Bethesda for the costs invested into developing Fallout 3.
Sadly it doesn't really affect Zenimax Bethesda, making them reconsider not to assign their in-house team in the future to make more Fallout games.
It would have been nice if the FNV sales had been so good and postively received that Obsidian would be Zenimax's automatic first choice for Fallout games.
The complaints about bugs aside (hell FNV was buggier than FO3 on my PC), a lot were jammering that FNV wasn't more like FO3 with its ' if its cool' approach.
I still remember one journalist complaining about the loads of speech checks in FNV after he had created a characters which tags were all weapon based.
Apparently he expected to go outside, shoot, kill, and maim for the most part and expected characters who reacted to dialog like " [Int]So you are fighting the good fight with your voice" (facepalm)
Another damn thing FO3 did was creating those damn Enclave groupies that infest the NMA forums from time to time.
Just because its cool it doesn't mean it has to be used again as a main enemy or major faction the whole time dammit!