Obsidian to Co-Develop Wasteland 2 if $2.1M is hit

Fargo is a wise man if he won't show any screenshots and ingame videos before the official kickstarter campaign runs out. Why?

Why? Because they don't even have an engine yet, ffs.
 
Damn, this is sad news. I was hoping they would port it to the PS3 and the Xbox360 once it hit the 2M$ mark. *runs for cover*
 
There's a couple of some seriously negative people here. Even listening to Radiohead makes me feel happy compared to reading your 'opinions'.

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Have upped my pledge [again!] I love how people say FNV is buggy and thats why we shouldn't trust obsidian.. They havent got a clue that bethesda made the engine, they also pressured them with limited dev time and no chance to QA it properly.
 
SumsoluS said:
There's a couple of some seriously negative people here. Even listening to Radiohead makes me feel happy compared to reading your 'opinions'.

Have upped my pledge [again!] I love how people say FNV is buggy and thats why we shouldn't trust obsidian.. They havent got a clue that bethesda made the engine, they also pressured them with limited dev time and no chance to QA it properly.

Well the naysayers are just a very vocal minority, considering how much the money have spiked today and yesterday. People are apparently generally favoring having chris avellone on board the wasteland 2 train. ^^
 
Ausir said:
What's wrong with Old World Blues?

Next to everything.
Too many jokes.
Grey colour palette over the entire place.
Damage sponge enemies.
Barely any story.
Fetch quests.
Ridiculously long dialogues.

Just to name a few.
There were a few jokes I thought were funny, a few backstories that were interesting, Ulysses, Elijah and Christine parts were nice, but most of it was filled with damage sponge enemies, boring colours, tedious fetch quests and it focused on exploration more than story.

I know some people say that "Well it was like Fallout 2 with it's humor." But that was not my perception of it. Fallout 2 knew how to spread the jokes around, it knew how to pace the serious parts with the ridiculous parts.
Old World Blues doesn't know it, and throws skeletons in space suits at me while trying to make me care about the serious atmosphere of the sadistic experiments.
It doesn't know how to pace itself IMO.

Penis-jokes, snake-dogs, space suit skeletons, a Tron suit that talks, a scoped machine gun with a dog brain in it, my brain talking back to me, robot scorpions.

It was too much, and I could never bring myself aroung to care about the backstory of Big Empty.

Apart from when Ulysses, Elijah or Christine came up and apart from talking to Mobius, I found nothing to be entertaining about Old Worlds Blues.

That's my reasons for not liking it, boring combat, boring colours, too frequent with it's jokes and too immature with it's jokes, barely any story, only fetch quests, emphasized on exploration over story, couldn't pace it's humor with the grit and felt way too long.

Why'd you like Old World Blues?


(Also, it felt like a Bethesda DLC, I thought it was worse than Mothership Zeta actually, which shocks me as it was developed by Obsidian with Chris Avellone in charge.)
 
It's awesome news that the money is rising again. Really hope that this is going to turn out well.
 
Mr Fish said:
[...] emphasized on exploration over story[...]
That's really exactly what Wasteland 2 needs: a bigger focus on exploration and discovery than having some narrative shoved at you. Note: exploration doesn't have to be tedious like in Bethesda games.
 
Kyuu said:
Mr Fish said:
[...] emphasized on exploration over story[...]
That's really exactly what Wasteland 2 needs: a bigger focus on exploration and discovery than having some narrative shoved at you. Note: exploration doesn't have to be tedious like in Bethesda games.
I disagree.

I don't think that exploration should ever be more important than the story material of a role-playing game, party-based or main character based doesn't matter, if it's an RPG I want storylines, I want good writing and I want choices, and I want them to be clear about what I'm suppose to be doing, what the point is, and to give me a sense of direction. Not just drunkenly(?) fumble around a gameworld with dungeons and hope that I ever accidentally step on a quest trigger that makes me progress the "storyline".


[edit]

Ayeah, I just realized something and I have to revise a previous statement.

Old World Blues does have a storyline, it has a background story, a start, a side story and an ending.
What it doesn't have, for me, is a good middle.

It has a middle, but not a good one. It's so long and filled with repetitive quests that it's a drag to try and force myself through, despite it having tons of things to find, holotapes, terminals, holodisks, unique stuff, it's still so empty, it's so void of any contact with anyone.

Even Mothership Zeta did this better (and I rate MZ above OWB, that oughta speak volumes of how much I loathe it), cause in MZ I could bring the NPC's with me to talk with me, to comment on things, to keep me company while we try to find a way off this alien spacecraft.

But in OWB, there's nothing, there are random spouts on the speakers, there are automatic messages in the simulations, there is The Sink but they're just a gimmick IMO, there's Roxie but she's just a stupid mutt.

In the other DLC's, even in Lonesome Road, there is contact, there is interaction with someone. I don't like it's FPS'y gameplay all that much but at least Ulysses and Eddie keeps me company and talk to me.

Old World Blues' middle part of the storyline is repetitive, dull, tedious and never seems to bloody end. (And the only way to get the best endings for The Sink is through doing their damn quests.)
They toss all of the dialogue at us right at the start and right at the end, leaving little to nothing for the middle.


So it does have a storyline, I just don't think it's constructed well.
Nor do I think the storyline is even good in the first place.

That's just my opinion on it though.
Something about the middle is just so... "Off"..
 
Surf Solar said:
Thank you for this wonderful explanation.


We understand you are not excited and you have a miserable life, but please don't drag us down with you. I think this is pretty good news. :wink:


Fallout 2 a turd? Are you serious?
 
Fallout 2 is a turd? i have only 2 complaints on fallout 2, lite to much ester eggs\jokes and enclave is to 1 dimensional\ evil. Pretty much superior to fallout 1.

Obsidian has to make games that other people want them to make, with there money. That why DSIII is a console port on pc. And NV the way it is (although 100x times better game then F3 in my eyes). The old team is getting back together, the same people that invented the old school rpg. It was smart, no copy pasta and it was original. I hope Tim Chain also get on board, he is hero of original gaming.

You know i do not go to a plummer to tell him what do in his job, but i tell him what i want the result gonna be. Same should apply to gaming, the money givers if they be gamers, publishers or game studios should not have overarching powers over the developers of the game.

But to lose faith now, and be condensed over how FA:NV going to affect wasteland 2 is retarded to say the lest.

That said i would be concerned if Todd Howard from Bethesda got on board tho.
 
Meh, tastes differ Mr Fish, I actually reviewed Mothership Zeta for NMA all that time ago and while Old World Blues does have it weaknesses I still find it far superior to Mothership Zeta which as I mentioned in the review felt liked a bad corridor shooter that turned an Easter Egg into Fallout canon.
 
I wanted to shed some light on the wasteland 2 project for those of you who care.

1) adding obsidian to assist is only positive; the list of games they've developed as a company is not the right way to look at what they are offering; you should instead look at the folks involved at obsidian

http://en.wikipedia.org/wiki/Feargus_Urquhart

http://en.wikipedia.org/wiki/Chris_Avellone

To the folks who posted previously on games that Obsidian developed; they need to generate money and cater to the industry for obvious reasons but their own passions and their past experiences and what they like are totally different.

we are talking adding folks who developed and ran interplay and blackisle and folks who worked with Brian Fargo to create the very games you love and have already played.

As for contribution; my friends and i pooled our money and contributed 1k :)

only thing i can really say about this game is that it will be the spiritual successor to fallout 2 and direct successor to wasteland and it will be the closest thing you will find in the market place true to Wasteland 1, fallout 1, and fallout 2.

as for those that are complaining about buggy releases like fallout 3 new vegas; i hope you guys know that this isn't the fault of the game developers; its the publishers; this kickstarter process specifically addresses this issue. (FO3 new vegas was rushed by the publisher to meet a deadline)

The gaming industry is a mess; look at mass effect 3 and check the user reviews; even if you didn't like mass effect 2; we can argue that mass effect 1 was probably the best rpg put out on console that holds a candle to the best rpgs on PC for the last 10 years; the industry is really catering to the masses and dumbing down games like you wouldn't believe!

I have nothing but hope and excitement for wasteland 2
 
Feargus is good at rushing projects, which is hopefully not an applicable skill here.
 
Wasteland 2 is in good hands, time to complain is when you see this
odst_04.jpg%20%20


I say let the masters do there job, and get a good old RPG like wasteland back. When wasteland 2 is done i would gladly give more money to make wasteland 3.
 
The Dutch Ghost said:
Meh, tastes differ Mr Fish.
That they do, I wonder which one Fargo anc Co will favor though, and if majority rules or if true-to-Wasteland rules.

I mean, it's been a long time since Wasteland, a lot of things has happened, a lot of improvements and a lot of crappy design decisions, a lot of different approaches to the game design.
Gonna be interesting to see just who he will try to cater to, I just hope that in the end it's Wasteland 2, not Wasteland 1.1.
 
TorontRayne said:
Surf Solar said:
Thank you for this wonderful explanation.

Fallout 2 a turd? Are you serious?

"Turd" was a bit exagarrated of course. ;) Yet, if anyone who played Fallout 1 before FO2 did not notice any difference in the entire tone of the game, then I can't help. To me, the game is quite inferior to its previous title. Let's not even delve too deep into it, I was just trying to show that it is very possible that expectations one has can be crushed.

As TDG said, tastes differ.
 
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