Aurelius Of Phoenix
Psued.
TARIQ GET DOWN!
Halo was definitely more than lightning in a bottle. But I agree the first game had an atmosphere the other two didn't quite get right. Maybe the first game's mood and all was just coincidence though. The game was supposed to be a RTS and went through a lot of different ideas and iterations AFAIK. It's surprising it was the hit it was in that perspective. Halo was a modernized arena shooter and the last really successful one at that (I mean the regenerating health system, aka the shields, and the weapon limit will definitely cause a debate about it being one or not but it was the closest you could get on a console). Then they started to make it more like Call of Duty. Adding in that shitty sprint mechanic and eventually class loadouts and then even an ADS type of mechanic. Awful. At least I'll be able to check out if Infinite is okay or not for free.Lightning in a bottle it would seem.
Yeah I meant just for atmosphere with the lightening in a bottle.
Why is sprint bad though? I hated not having it usually. Felt limiting in a way that didn't make sense.
Makes sense. Whenever I played firefight I would boost movement to 110% in the options. I should clarify that basically all of my Halo experience is with the campaigns and firefight as I didn't grow up with XBLA. I liked being able to sprint or run normal in battle with the AI especially on legendary. Just felt good.
Yeah, there's always been a huge disconnect between Spartans in the books and the gameplay.
Nylund did a really good job.I re-read Fall of Reach last year before I did my Halo marathon on PC. I definitely think Halsey's Journal is basically a better, more abridged version of it but it's still a surprisingly neat book for being a fucking video game novel.
Nylund did a really good job.
How is it limiting? There's a big difference in this sprintWhy is sprint bad though? I hated not having it usually. Felt limiting in a way that didn't make sense.
You can still get the og one on Ebay iirc. I'd get this though if you're into figures:I'm jealous of the action figure. I wanted one so badly when I was a kid but my generation (22) was the Halo 3 figures. Which were cool on their own cause you could do multiplayer customization on them. I think I still have an original copy of Ghosts of Onyx floating around somewhere but I've only got the new edition of TFoR.
You can still get the og one on Ebay iirc. I'd get this though if you're into figures:
Very angular, but it looks very good.
Amazon product ASIN B00S69LHFO
Edit* Amazon link broken for some reason.
And if you're wondering the actual mechanical difference in sprinting there. It's this. One allows you to move faster at the risk that you run into trouble faster than you react to it, sure you're also harder to hit but you're going to have to be even more precise, more ready yourself. The "realistic" style one is a limited sprint meant to emulate real life limitations but it also puts a risk vs reward choice into the game that deliberately rewards those who catch another player sprinting. There is an inherent advantage to walking/standing still in these games and seeing a player sprint. You will ready your aim faster (mechanically speaking) than the player that is sprinting. You risk your ass to get somewhere faster. Reload difference in Quake/Doom to Call of Duty are similar to this. Arena shooters are not usually bothering with what is and isn't realistic and reload animations for the SSG are there more so to reduce the rate of fire and give you an animation instead of just mashing the click waiting for the refire timing.
So yeah, I don't like it when they homogenize every game out there because "this is the only way Halo" can stay relevant. Well guess what you fucking cowards, Halo was one of THE biggest games ever. Now it's just another remnant that was too big to fail for now. Guess all that "modernization" really helped it do even worse in sales. Why play Halo when CoD does it better? What's the difference? The aesthetic. I played Halo 3 with semi pros back in the day. When Reach and 4 introduced that new shit, it ruined the competitive scene. Bloom in Reach was so bad for comps that they had to release a patch so they could disable the bloom in custom settings for MLG playlists.
Yeah as much as I prefer OG Doom to NuDoom, NuDoom did things in a general sense, a good way. Except the multiplayer. Why the hell did that have class loadouts? Quake Champions shouldn't have had hero loadouts either. That was a mistake. We need to quit homogenizing everything. When you make a game for everyone you end up making a game for no one.Not that DOOM has started a trend but it proved Halo could have doubled down on it's arena roots and people would have eaten it up
Okay? Not the point. It doesn't need the same speed. A speed up is fine. A shitty sprint mechanic is not.What's "bloom"? Also, I don't really want Halo to have Doom speed or level design. Just a speed increase.