Official NMA General Shitposting Thread

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We are normalizing prison too much. First there was that Netflix show and now this among other things. Then you realize we have for profit prisons.....
 
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Lightning in a bottle it would seem.
Halo was definitely more than lightning in a bottle. But I agree the first game had an atmosphere the other two didn't quite get right. Maybe the first game's mood and all was just coincidence though. The game was supposed to be a RTS and went through a lot of different ideas and iterations AFAIK. It's surprising it was the hit it was in that perspective. Halo was a modernized arena shooter and the last really successful one at that (I mean the regenerating health system, aka the shields, and the weapon limit will definitely cause a debate about it being one or not but it was the closest you could get on a console). Then they started to make it more like Call of Duty. Adding in that shitty sprint mechanic and eventually class loadouts and then even an ADS type of mechanic. Awful. At least I'll be able to check out if Infinite is okay or not for free.
 
Yeah I meant just for atmosphere with the lightening in a bottle.
Why is sprint bad though? I hated not having it usually. Felt limiting in a way that didn't make sense.
 
Yeah I meant just for atmosphere with the lightening in a bottle.
Why is sprint bad though? I hated not having it usually. Felt limiting in a way that didn't make sense.

Halo by nature has a long time to kill compared to other modern shooters. For instance in Halo 3 multiplayer getting into a battle and getting clipped by the first few rounds doesn't mean it's curtains for you by any means necessarily. It means stuff like Sprint and Armor Lock aren't necessary - they just provide frustration by basically passing off the battle. But Halo isn't a twitch shooter so evading a fight just feels prolonged rather than the run and gun feel of something like CoD.

Personally I think the solution for Halo is to just boost movement speeds. Something like Halo 3 at 125% speed seems perfect to me. I liked a lot of the maneuverability options that Halo 5 implemented, though loathed others. I definitely think stuff like double jumping, clambering, the boost are all features that should have stayed in Halo. But sprint never did it for me, you should have your weapon ready at all times. For instance like how in the new DOOM there's no sprint but you move around like lightning anyway. That would be good for Halo.

Speaking of on an unrelated tangent still related to Halo, I really enjoyed DOOM Eternal's "Rock Paper Scissors" approach to enemy encounters and I think Halo always had an underdeveloped version of that (In that each enemy had a different approach), and I really feel sore playing the new DOOM games and thinking of the radical directions Halo could have gone in embracing its differences from the modern warfare genre and going more arena shooter, rather than the other way around.
 
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Makes sense. Whenever I played firefight I would boost movement to 110% in the options. I should clarify that basically all of my Halo experience is with the campaigns and firefight as I didn't grow up with XBLA. I liked being able to sprint or run normal in battle with the AI especially on legendary. Just felt good.
 
Makes sense. Whenever I played firefight I would boost movement to 110% in the options. I should clarify that basically all of my Halo experience is with the campaigns and firefight as I didn't grow up with XBLA. I liked being able to sprint or run normal in battle with the AI especially on legendary. Just felt good.

In campaign it doesn't really matter I guess but even then, I think whizzing around like Doomguy would be more fun than sprinting. Running at 120 MPH feeding an AR mag into a Brute, jumping over him gracefully like an anime character and melee-ing him in the back > sprinting to cover and firing off some well placed headshots
 
Yeah, there's always been a huge disconnect between Spartans in the books and the gameplay.

I re-read Fall of Reach last year before I did my Halo marathon on PC. I definitely think Halsey's Journal is basically a better, more abridged version of it but it's still a surprisingly neat book for being a fucking video game novel.
 
I re-read Fall of Reach last year before I did my Halo marathon on PC. I definitely think Halsey's Journal is basically a better, more abridged version of it but it's still a surprisingly neat book for being a fucking video game novel.
Nylund did a really good job.
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First edition Reach w/ first edition MasterChef. I got these when I was 7.

:wiggle:
 
Nylund did a really good job.
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First edition Reach w/ first edition MasterChef. I got these when I was 7.

:wiggle:

I'm jealous of the action figure. I wanted one so badly when I was a kid but my generation (22) was the Halo 3 figures. Which were cool on their own cause you could do multiplayer customization on them. I think I still have an original copy of Ghosts of Onyx floating around somewhere but I've only got the new edition of TFoR.
 
Why is sprint bad though? I hated not having it usually. Felt limiting in a way that didn't make sense.
How is it limiting? There's a big difference in this sprint


And this one


It's not hard to see which type of sprinting is more well suited for an arena shooter and the mechanical implications of both.

EDIT: and don't come at me with DOOM and Quake not having sprint. They did. They just didn't lower your weapon or affect your aim. You simply moved faster. Which is what Halo should have done.

EDIT 2: See you move fast in Doom too, that's sprint. You could definitely do a walk and it was slow.
 
I'm jealous of the action figure. I wanted one so badly when I was a kid but my generation (22) was the Halo 3 figures. Which were cool on their own cause you could do multiplayer customization on them. I think I still have an original copy of Ghosts of Onyx floating around somewhere but I've only got the new edition of TFoR.
You can still get the og one on Ebay iirc. I'd get this though if you're into figures:

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Very angular, but it looks very good.

Amazon product ASIN B00S69LHFO
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Edit* Amazon link broken for some reason.

@SquidVan They can do sprint or just faster movement, either way. I just need faster movement as I would slightly increase it in the firefight settings for Reach as I liked it better. I don't really have a strong opinion either way. Both are fine for me.
 
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And if you're wondering the actual mechanical difference in sprinting there. It's this. One allows you to move faster at the risk that you run into trouble faster than you react to it, sure you're also harder to hit but you're going to have to be even more precise, more ready yourself. The "realistic" style one is a limited sprint meant to emulate real life limitations but it also puts a risk vs reward choice into the game that deliberately rewards those who catch another player sprinting. There is an inherent advantage to walking/standing still in these games and seeing a player sprint. You will ready your aim faster (mechanically speaking) than the player that is sprinting. You risk your ass to get somewhere faster. Reload difference in Quake/Doom to Call of Duty are similar to this. Arena shooters are not usually bothering with what is and isn't realistic and reload animations for the SSG are there more so to reduce the rate of fire and give you an animation instead of just mashing the click waiting for the refire timing.

So yeah, I don't like it when they homogenize every game out there because "this is the only way" Halo can stay relevant. Well guess what you fucking cowards, Halo was one of THE biggest games ever. Now it's just another remnant that was too big to fail for now. Guess all that "modernization" really helped it do even worse in sales. Why play Halo when CoD does it better? What's the difference? The aesthetic. I played Halo 3 with semi pros back in the day. When Reach and 4 introduced that new shit, it ruined the competitive scene. Bloom in Reach was so bad for comps that they had to release a patch so they could disable the bloom in custom settings for MLG playlists.
 
And if you're wondering the actual mechanical difference in sprinting there. It's this. One allows you to move faster at the risk that you run into trouble faster than you react to it, sure you're also harder to hit but you're going to have to be even more precise, more ready yourself. The "realistic" style one is a limited sprint meant to emulate real life limitations but it also puts a risk vs reward choice into the game that deliberately rewards those who catch another player sprinting. There is an inherent advantage to walking/standing still in these games and seeing a player sprint. You will ready your aim faster (mechanically speaking) than the player that is sprinting. You risk your ass to get somewhere faster. Reload difference in Quake/Doom to Call of Duty are similar to this. Arena shooters are not usually bothering with what is and isn't realistic and reload animations for the SSG are there more so to reduce the rate of fire and give you an animation instead of just mashing the click waiting for the refire timing.

So yeah, I don't like it when they homogenize every game out there because "this is the only way Halo" can stay relevant. Well guess what you fucking cowards, Halo was one of THE biggest games ever. Now it's just another remnant that was too big to fail for now. Guess all that "modernization" really helped it do even worse in sales. Why play Halo when CoD does it better? What's the difference? The aesthetic. I played Halo 3 with semi pros back in the day. When Reach and 4 introduced that new shit, it ruined the competitive scene. Bloom in Reach was so bad for comps that they had to release a patch so they could disable the bloom in custom settings for MLG playlists.

I feel like DOOM did for mainstreaming gaming what dark souls did for boss fights in that before dark souls boss fights were considered too "video gamey" and on the way out, then suddenly they were cool again. Fast paced straight up just fun shooters were on the way out until the Doom reboot and Halo buckled to the changing trends and got scared. I wish they'd reversed course after DOOM

Not that DOOM has started a trend but it proved Halo could have doubled down on it's arena roots and people would have eaten it up
 
Not that DOOM has started a trend but it proved Halo could have doubled down on it's arena roots and people would have eaten it up
Yeah as much as I prefer OG Doom to NuDoom, NuDoom did things in a general sense, a good way. Except the multiplayer. Why the hell did that have class loadouts? Quake Champions shouldn't have had hero loadouts either. That was a mistake. We need to quit homogenizing everything. When you make a game for everyone you end up making a game for no one.

What's "bloom"? Also, I don't really want Halo to have Doom speed or level design. Just a speed increase.
Okay? Not the point. It doesn't need the same speed. A speed up is fine. A shitty sprint mechanic is not.
 
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