Old School weaponry

Colt, the Luger is a very accurate pistol (In spite of some shortcomings I think I mentioned earlier in this thread... or another gun thread, or something), so an accuracy freak would want one. In a Post-apoc setting, it's still a gun and still kills people dead, and has intrinsic value from that standpoint. Hell, in a post-apoc world, even a Shiki-Kenju 96 would have *some* value, although in the setting that wouldn't turn up at all. Foreign WWII weapons would be here as soldier's souvenirs; Katanas are great souvenirs, shitty pistols are shitty pistols, and there are enough American "Two-dollar pistols" and "Saturday night specials" that peppering the game with *imported* shitty pistols is stupid.
 
I would like be able to gunsmith guns in fo3, maybe even a weapon degeneration system....you use the shit out of a gun and you can either fix it and have a - on damage or range, or just find new weapons. i dont think that "saturday night specials" should be included at all, my step father had a old "saturday night specials" that was in poor shape when i looked into getting it repaired i found that i couldn't even get simple parts. guns like that would have fallen off the maps quickly in a fallout setting.
 
I know the Luger is accurate, because the barrel is fixed directly the frame... However, that doesn't overcome its shortcomings as a combat pistol. Most pistols are used in combat as a last resort weapon for self defense or room clearing. Both situations are going to be at close range. The point is to put your target down, not shoot their teeth out.

You are correct however, a gun is a gun and would be valuable in the wastes. - Colt
 
I'd like to see some 19th century weapons in the game Colt 45s, Winchesters and perhaps a few .22 derringers. :)

Seriously I really wish they had taken the 50's sci-fi theme further when it came to the weapons, rather than the mixture of real world and generic guns (based on modern weapons) with a few energy weapons in the late stages of the game. I'd of liked to of seen all the pre-war tech as being energy based, then rather than having a separate energy weapons skill they could of incorporated the plasma pistol in with the small guns and the rifle with big guns etc, but having energy weapons require a science and intelligence check as well as a strength check.

They could of divided the energy weapons as laser being civilian and police technology and plasma weapons being military grade. Pulse weapons would have been experimental, with just the prototype left in the game and one or two experimental pistols built after the war by the Brotherhood. The gauss weapons would be Chinese military issue, and the one's found in the games would have been captured when the US pushed China back to Beijing.

You could of had a low powered laser pistol, for home defence, as a starting weapon instead of the 10mm pistol. Then moving up you could have a more powerful Police issue laser pistol, plus some sonic weapons would of been nice, a sonic stunner pistol and a sonic riot-gun replacing shotguns. Some of the 50's sci-fi weapons designs would of really fitted sonic weapons. The laser rifle could have been a laser-hunting rifle with an upgraded version designed for military snipers. The plasma pistol would have been military issue, with the extended capacity version having a continuous fire mode making it a cross between a pistol and SMG. The plasma rifle could of replaced the assault rifle for unpowered troops, while the turbo version would of been for powered armour troops with an external power pack backpack, both versions having a continuous stream mode (burst). Then instead of all the miniguns, which I never thought really fitted the theme of the game, a plasma cannon. Which would of replaced squad support weapons in the Fallout universe, like the SAW or M60.

Of course the weapons would have been in various conditions depending where and how they had been kept since the war. The laser weapons would be most plentiful though ones in good working condition would be rare outside vaults, the Brotherhood and the Enclave. With plasma rather more scarce still and gauss weaponry extremely rare and the pulse weapons unique.

That said I wouldn't want traditional slug throwers taken out entirely, the games would be too sci-fi and not very PA with only energy weapons. I'd of liked it if post war weaponry had been split into two, salvaged weapons made from junk like the zip gun and pipe rifle and properly manufactured weapons built by the Brotherhood and Vault city or the Enclave, based on ancient designs.

I can't really see the Brotherhood trading away their high tech weapons, one it would give away a tactical advantage, two it would go against their beliefs in sharing technology and three it would be rather costly resource wise to manufacture. They were trading something with the merchants from the Hub and while we did see some computers and other technology built by the Brotherhood used by other people, it's more likely that most people would of first wanted to buy weapons. It would be a lot easier for them to manufacture revolvers, shotguns and simple lever action rifles based on old designs. These designs have been well tested and the weapons would work better with gunpowder and gunpowder would be easier to produce than the more modern smokeless propellants.
 
Colt .45s and Winchesters are still made today, as are .22 Derringers. All are perfectly servicable weapons that would fit the setting very well. I think the amount of energy weapons fit very well; and we don't need to change it. There should be an equal balance and a good progression for all weapon types. Many of the things you said would've been changing the setting for the sake of it, and I don't see any reason to do that. The Gauss rifle is German. People will expect it to be made in Germany. If the start up Fallout 3 and find it was made in China, and they find no Minigun, they'll be pissed. A Man-portable Minigun is perfectly doable; the miniguns you see in movies are cut-down General Electric M134 miniguns* that fire 7.62 rounds, and strong men can fire them hand-held (Albeit with a gear-reduction to "only" 3,000 RPM). A 5.56 minigun like in Fallout would be even easier to control.

*"Minigun" comes from this weapon. The original modern Gatling gun was 20mm, far to big for anything but aircraft use. The M134 was created in 7.62, hence "Mini". The term has since become something of a generic.
 
The description for the Gauss just says it's of German design, doesn't mean that the Chinese couldn't of adopted it. I always presumed that the assault rifle was a captured Chinese version of a Russian weapon, all the description says is it's an old military model out of use by the time of the war.

And would having low powered civilian energy weapons, that probably are not in good condition, from the start really upset the weapons progress? The best weapons would still be with the high tech groups like the Brotherhood, or in the vaults.
 
The description for the Gauss just says it's of German design, doesn't mean that the Chinese couldn't of adopted it.

I'd say that they hadn't, since according to Canon, we were kicking their ass when the bombs fell. Had the Chinese been able to design Gauss Rifles, they would have negated the threat of Power Armor.
 
Bradylama said:
I'd say that they hadn't, since according to Canon, we were kicking their ass when the bombs fell. Had the Chinese been able to design Gauss Rifles, they would have negated the threat of Power Armor.
The source of that comes from Galaxy News, the same people who said
History was made today as Canada, by popular demand of its citizens, agreed to be annexed by the US.
but that's digressing, my post was about having the Fallout universe America abandon traditional guns for energy weapons before the war. So post war you'd have four types of weapons,

Surviving pre-war weapons that were mainly civilian grade low powered laser weapons, not totally across the board as energy cells would be hard to replace.

Surviving pre-war weapons that were mainly military grade plasma weapons rare, primarly found in military bases, the vaults and organisations like the Brotherhood.

Post war hand constructed weapons made from scavenged material, like the zip gun and pipe rifle. These are probably the most common weapons in the wastelands.

Post war manufactured weapons that are based on old simple designs, like revolvers, shotguns and lever action rifles. Manufactured by groups like the Brotherhood and Vault city as trade items. Expensive but easier to obtain than energy weapons, and using black powder easier for other less technical groups to reload ammo.
 
As I've said before, there should be more boltaction rifles and revolvers, leveractions. The springs in these would be a hell of a lot easier to replace than those found in automatic weapons. I think the balance of energy weapons and real weapons in Falout (both) is fine... Too many energy weapons and it seems like some sort of cheap SF adventure with raygun-wielding idiots who can't hit anything.

Lord 342 said:
A Man-portable Minigun is perfectly doable; the miniguns you see in movies are cut-down General Electric M134 miniguns* that fire 7.62 rounds, and strong men can fire them hand-held (Albeit with a gear-reduction to "only" 3,000 RPM). A 5.56 minigun like in Fallout would be even easier to control.

The ones you see in movies are generally modified to fire either propane gas or to fire blank casings. In reality, a man-portable Gatling gun really isn't doable right now and it's fairly pointless. Tell me what kind ground application needs a fire rate of 3000 RPM? The MG42 fired at just over 1000 and it expended ammo very fast and you had to have a good gunner to fire short bursts let alone single shots. A Gatling gun is going to need something to power it which is more weight and they're going to need to carry a lot of ammunition for it. You would practically need a man in power armor for this.

If I were to give a man in powered armor one weapon it would be a 7.62mm machinegun with a heavy barrel and feeding from an assault drum.


Lord 342 said:
*"Minigun" comes from this weapon. The original modern Gatling gun was 20mm, far to big for anything but aircraft use. The M134 was created in 7.62, hence "Mini". The term has since become something of a generic.

The first "modern" Gatling gun was a .50 blackpowder naval gun they'd gotten from a museum (if I recall) mounted with an electric engine just to see if the idea was viable at all. That was at the end of WWII The first ones mounted on planes as experimental models were .50 BMG I think. they quickly moved to the 20mm M61 however.

In general they should all be referred to as Gatling guns or cannons. Miniguns refer to 7.62mm and smaller usually. Vulcan is the original name for the M61 and shouldn't be applied to other Gatling guns like the GAU-8 Avenger mounted on the A-10. - Colt
 
Colt said:
As I've said before, there should be more boltaction rifles and revolvers, leveractions. The springs in these would be a hell of a lot easier to replace than those found in automatic weapons. I think the balance of energy weapons and real weapons in Falout (both) is fine... Too many energy weapons and it seems like some sort of cheap SF adventure with raygun-wielding idiots who can't hit anything.
I'd have laser weapons less powerful and early in the game rather than more energy weapons overall, to your 50's pulp sci-fi fiction writer who's dreaming the Fallout Universe it would all be ray guns by 2077. And any slug throwers would be extrapolations of weapons from the Wild West to WW2, as he wouldn't know about modern guns.
 
Colt wrote:
The ones you see in movies are generally modified to fire either propane gas or to fire blank casings. In reality, a man-portable Gatling gun really isn't doable right now and it's fairly pointless. Tell me what kind ground application needs a fire rate of 3000 RPM? The MG42 fired at just over 1000 and it expended ammo very fast and you had to have a good gunner to fire short bursts let alone single shots. A Gatling gun is going to need something to power it which is more weight and they're going to need to carry a lot of ammunition for it. You would practically need a man in power armor for this.

Didn't know about the firing propane business, but I did see the documentary on the making of "Resident Evil: Apocalypse", where the Nemesis carried a minigun, and I saw footage shot on set (not movie footage) of the actor firing it. The guy was a professional strongman type, and it still blew him into the wall from the recoil, but he kept his feet. Later, he was prepared for it.

I never said you'd *want* a man-portable minigun, I said you could have one. In the Fallout universe, with fighting robots the size of cars, powered armor, genetically engineered bio-weapons like Deathclaws, etc, I can see the need for such firepower. In today's world, it would be rather pointless in most situations.

The first true modern minigun was actually made by Dr. Gatling himself; he simply fitter a motor to one of his guns and somehow coaxed it to fire at several thousand RPM. This was forgotten until after WWII when the events you describe taking the gun from the museam took place. So the modern Minigun idea is about 100 years old, but for some reason development only happened in the last 50...
 
Real calvary swords (look calvary up if you need to understand what a calvary sword is)

Or even a Cavalry sword

Did you really see "Germanophilia" kick off in the history books a few decades after Nazi Germany?

Not much comes to mind other than some German pop-songs and 50's fictional spacecraft stylized after the V-2 rockets *cough* Our basic SMG in fallout is a Heckler&Koche.

Regarding the Japanese, the 50's is when U.S. citizens started learning some Japanese martial arts like Judo and forms of Karate, and many katana or even full daisho (of widely varying quality) were confiscated by U.S. soldiers. We also had Godzilla and other Japanese cinema making their way into our pop-culture. Japanese defectors were often portrayed in 40's and 50's comic books. And of course, Japan was never communist, hated the Chinese and Koreans for centuries, and where at war with them in WW2 (before the Fallout timeline diverged). In any case, curiosity about the Japanese was planted in the 50's and really came to fruition by the next decade.

I don't think swords fit in the Fallout universe but that is more of a practicality issue than anything. I wouldn't be thrown off by an odd antique cavalry sword appearing subtely, but swords are difficult to maintain, very hard to use efficiently (in a time/place where instruction would be essentially void), and not even that practical in battle over a polearm. Improvised multi-purpose weapons like axes and hammers make much more sense.

The 1950's aesthetic serves a thematic purpose, but most of the equipment (prior to energy weapons and power armor) draws from more modern sci fi references (most obviously Mad Max). Most of the ballistic weapons from FO1 are found in the 70's and 80's but with a retro remodelling. So I don't think it makes much sense to introduce unchanged classic weapons except as a handful of rare/unique items.

I agree with the shift to making firearms more rare altogether, where early on makeshift blackbpowder muzzle-loaders and piperifles are powerful items, and even mass-manufactured pre-war slug throwers are rare until the end-game.
 
Firearms more rare but dont pigenhole abilties and make some skills useless, some people like using guns setting cant come over gameplay it just leads to frustration. They need to be balanced i agree that FO2 did have too many as in amount of guns but snapping back and restricting them massively would just lead to annoyance from many people and alienate new fans. Have the portable minigun and the others but make it feel like you worked for them to not have them there or in a much restricted format would be silly. one way to do this could be to have a luck and sskill with weapon type based hidden atribute that dictates the chance of you breaking youropponents weapon whatever it may be when you killed them. Ie high luck + weapon you useing skill would mean uo to a 20% chance their weapon wasnt damaged and needing repair with a further 50% chance of that that it was damaged irrevocably. For a non luck / skilled it could mean a 5-7% chance of being ok maybe, and say a 70% cance that if it as damaged it couldnt be repaired. (assumes that base armour class is also based on you usinn whatever is in your hands to try and stop blows. It could also have an increased chance to wreck them when using the super sledge or bust fire. This could also apply to your own caracter it could be a 5-7% chance for your weapon to be damaged in combat. I AM NOT SUGGESTING A DURABILITY SYSTEM FOR ITEMS HOWEVER.
 
Dude, punctuation.

Seriously, that post makes my brain hurt.

I think you said you'd like to see it, that when you shoot your enemy with some overwhelming force, like a rocket or whatnot, that you run the chance of breaking his weapon. This is acceptable but generally goes against every video game convention, ever. Anything like that would work if it weren't implemented in such a fashion that it became an overwhelming care when killing someone; i.e. if inventory items stand the chance of being destroyed, it should not be common. A similar problem exists in Mechwarrior games where battlefield salvage is controlled by how you destroy your enemy; often I've replayed missions to acquire mechs as salvage if I wanted them.
 
Well, as the world moves on... I suppose the reason why so many Desert Eagles and Colt 6520 were about was mainly probably mass produced. Perhaps Magnum research and Colt were having specials on defensive hardware.

The Laser Pistol, the one you see is supposed to be the civilian model while the Magneto was supposed to be the military version. Also the Enclave and Shi I think started mass producing the Guass in mass.... as well as developing other technologies.

The BOS had grown lax, so they would have been idle for sometime.

As classic weapons, maybe they are replicas... In the end a weapon is a weapon. The CAWS resurgence could be seen as the military was selling surplus, after the all the Second Ammendment must be pretty loved, especially during the Anchorage invasion by the Chinese.
 
I was tryin to get at the fact that you just dont need to reduce the amount of guns massively. Itd piss people who hate hth etc or just want to play a shooty game. Perhaps change it about a bit but make it so that you get 1 gun for every 3-5 or so people you kill more if your good at repair.
 
jlamb said:
Or even a Cavalry sword

Finally, you do notice something. Too bad you're too stupid to know it's a joke, especially when I used it so much and that there's a spellcheck on the foum. Try faking the thesaurus a little better, kid.

Did you really see "Germanophilia" kick off in the history books a few decades after Nazi Germany?

Not much comes to mind other than some German pop-songs and 50's fictional spacecraft stylized after the V-2 rockets *cough* Our basic SMG in fallout is a Heckler&Koche.

I think I have already noted the reasons why some particular items were used, but you still fail on terms of the art direction. That is also why we see Bugs Bunny and others use cigar rockets since the 1940's and even earlier. It was just popularized into different forms. You forget something else. Fiction has existed a long time before someone makes it fact. Or did you think that submarines were inspiration for Jules Verne?

Or was that Buster Crabbe's anal plug they shot sparks out of for the space scenes he starred in?

Regarding the Japanese, the 50's is when U.S. citizens started learning some Japanese martial arts like Judo and forms of Karate, and many katana or even full daisho (of widely varying quality) were confiscated by U.S. soldiers.

That still doesn't mean that someone is going to USE them, especially in terms of the FICK-SHUN style. FICK-SHUN STYLE. Say it a third time so it can sink in, retard.

We also had Godzilla and other Japanese cinema making their way into our pop-culture. Japanese defectors were often portrayed in 40's and 50's comic books.

Oh, yes...they are relevant to note because they were "comic books", but not instead fiction pulps of the relevant setting and writing style.

We also have to try and forget that many of those were also Americanized and edited before they were shown to US audiences, mostly for amusement value of it happening. So yes, to anyone still disliking the Japanese or still wary because of the war, a creature flick destroying Japan would seen pretty amusing. Those who didn't hate Japanese had a creature feature like King Kong.

Of course, this is why the developers put all those Japanese culture influences into Fallout, which was supposed to be a slice of Americana with the pride behind it, but apparently you're ignorant of that, too.

And of course, Japan was never communist, hated the Chinese and Koreans for centuries, and where at war with them in WW2 (before the Fallout timeline diverged). In any case, curiosity about the Japanese was planted in the 50's and really came to fruition by the next decade.

Apparently it didn't come to fruition in Fallout's setting. Oh, shit! It is a little late to change the art direction now, for the sake of some twink who wants swords.

The 1950's aesthetic serves a thematic purpose, but most of the equipment (prior to energy weapons and power armor) draws from more modern sci fi references (most obviously Mad Max). Most of the ballistic weapons from FO1 are found in the 70's and 80's but with a retro remodelling. So I don't think it makes much sense to introduce unchanged classic weapons except as a handful of rare/unique items.

Sparky, has the thought of "paralell universe" come through your mind? I know you try to stretch the definitions os Fallout's universe to your liking, but then you forget that the Great War did not occur in 1960. So yes, prototype weapons and some semi-future conventional weapons would be from "old times", slightly in the future of the 50's writer, and then the more modern weapons from the Great War would be wholly outlandish. Or, you know, we could have all conventional weapons up to the Korean War, and suddenly have a plasma rifle pop out of some scientist's ass in 2014, nothing conventional between then.

Bye, kid. Come back when you don't have to resort to a thesaurus. Better yet, don't come back at all.
 
I really think somebody needs a hug. Just knowing you were trying to make a joke makes me believe that there really is a soft, lovable, squishy Roshambo under all that scaly thick skin and firey breath :)



That is also why we see Bugs Bunny and others use cigar rockets since the 1940's and even earlier.

I can't believe your even arguing THIS of all things, but it's not like, you know, the German's were prototyping these rockets since the 20's and that this relation is pretty well-documented.

It's no use arguing that judo wasn't being practiced in Europe and the U.S. since the 1890's, because its a documented fact. It might be worth arguing that it doesn't fit in Fallout, but you'll have to find someone who disagrees with you first. Because I DON'T. It might help to read that last sentence aloud.

Of course, this is why the developers put all those Japanese culture influences into Fallout

Did I say something like that? I can't seem to find that anywhere, but go point it out and I'll delete it in a jiffy!

Oh, shit! It is a little late to change the art direction now, for the sake of some twink who wants swords.

Funny, all I can find is stuff saying where I DON'T want swords in the game. Even if 'ol Flash gets one. But again, please point out where I made such a silly comment and I'll make a full retraction.

So yes, prototype weapons and some semi-future conventional weapons would be from "old times", slightly in the future of the 50's writer, and then the more modern weapons from the Great War would be wholly outlandish. Or, you know, we could have all conventional weapons up to the Korean War, and suddenly have a plasma rifle pop out of some scientist's ass in 2014, nothing conventional between then.

Umm... yes?

I'm just assuming you're disagreeing with what I said, which was basically that adding a bunch of unchanged WWII weapons would make no sense in Fallout. But if you think that more 1940's weapons make sense, you're God (sarcasm here, you obviously don't).


I would really think that as administrator, you could cut down on the name calling (ironically in conjunction with the condescending tone and "kid" comments), and perhaps re-evaulate where exactly you disagree with me, before derailing more threads into a one-sided flame war.
 
jlamb said:
I really think somebody needs a hug. Just knowing you were trying to make a joke makes me believe that there really is a soft, lovable, squishy Roshambo under all that scaly thick skin and firey breath :)

I really think you need a brain, because you failed to properly use the thesaurus you're raping. Try looking in the dictionary, and then look up "calvary". It is all about context, which you seem to be conveniently ignoring whenever it pleases you.

I can't believe your even arguing THIS of all things, but it's not like, you know, the German's were prototyping these rockets since the 20's and that this relation is pretty well-documented.

So then why are you counter-arguing that the US wouldn't have had "Germanophilia" right after World War II, based on the merit that they have been using cigar rocket designs for decades before the Nazi party came into power, thus making Germany "not so popular" with the rest of the world for years afterwards? Or were you going by if they are already using rockets based upon German design before the Nazi party came into play, then if they keep the design AFTER the Nazi party becomes unpopular, people must obviously love Germany and it's culture!

Straw man argument, BURNT. So you think you're going to an art university? Stay the fuck away from game design or people will tire of having to re-educate you at every turn.

It's no use arguing that judo wasn't being practiced in Europe and the U.S. since the 1890's, because its a documented fact. It might be worth arguing that it doesn't fit in Fallout, but you'll have to find someone who disagrees with you first. Because I DON'T. It might help to read that last sentence aloud.

Funny, you keep arguing that and similar.

Of course, this is why the developers put all those Japanese culture influences into Fallout

Did I say something like that? I can't seem to find that anywhere, but go point it out and I'll delete it in a jiffy!

Context, shithead. Your arguments were for rationalizing the inclusion of Japanese elements based upon what you could find on Google for "When martial arts first came to America". So far, I have yet to see anything other than bullshit and dodging from you. Of course you had to remove the last part of that sentence, otherwise you wouldn't have been able to easily ignore it.

Funny, all I can find is stuff saying where I DON'T want swords in the game. Even if 'ol Flash gets one. But again, please point out where I made such a silly comment and I'll make a full retraction.

Yes, you did make said "silly comment". Something about why those setting elements should be in, just because some people were learning judo and might have picked up a sword from Japan. You argued on merit of practicality, not in setting design.

Then again, I could also point out that Fallout is a post-apocalyptic setting, and Flash Gordon was science-fiction/fantasy, but that would just confuse you even more. I have serious doubts that you would be able to even discern the finer aspects between the two settings, given your contextual usage of Flash Gordon.

Umm... yes?

I'm just assuming you're disagreeing with what I said, which was basically that adding a bunch of unchanged WWII weapons would make no sense in Fallout. But if you think that more 1940's weapons make sense, you're God (sarcasm here, you obviously don't).

Actually, if you had some idea of context, it would stand to reason that I'm debunking your "it's not just 50's...see the H&K!! LOLO!" shit, which I've now noticed you've tried to build another straw man upon. Too bade you're too stupid to understand what I wrote.

I would really think that as administrator, you could cut down on the name calling (ironically in conjunction with the condescending tone and "kid" comments), and perhaps re-evaulate where exactly you disagree with me, before derailing more threads into a one-sided flame war.

No, you first need to get a clue, then you need to learn how to read. It is useless for me to explain things repeatedly to some moron that still can't grasp an understanding of context and FICK-SHUN STILE! Goodbye.
 
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