Old School weaponry

Heh , i wonder if there was any instruments in any of the Fallout games ? haha , could be cool to find maybe play to maybe earn some minor bottelcaps :P. i hope that there is alot of things you can modify in fo3 , create your own stuff and such.

is lugar in the fallout games? think i never found one or never noticed atleast then..

aren't the piperifle a old weapon ?

does anyone know if any new messages of the Fo3 has leaked out yet? seem`s like we have to wait for ever on it :/
 
Instruments, as in MUSICAL instruments? I suppose you could throw them in as "Flavor" objects but I can't see why this is important. Even in D&D where there are really reasons to be a Bard (OK, there are no good reasons to be a bard. Seriosly, I've seen DM's let 8th level bards join 4th level campaigns because playing a bard is anti-cheating), you earn crap money performing. (ten copper? two silver? Sheeee-it; I only need 120,315 Gold to get a Holy Avenger!) I can't imagine being a Bard would be useful to the PC. Yes, I know there was a minstrel-type in Fallout, but that was all he did, he wasn't an adventurer.
 
Yeah, falvor items would do, as well as several combo items... Bethesda is known for making lots of items... Especially Vault Merchandise.

And lets not forget Cigarettes.
 
The sniper rifle is one of my personal favorite projectile weapons. In Fallout I was able to take out the Death Claw with 3 taregeted shots to the eyes from my sniper rifle at close range, a small guns skill of 165%, a perception of 7, and a luck of 5. I love sniper rifles they're awesome. Please elaborate with your comments on projectile weapons.
 
They've hinted that the story and timeline of fallout 3 continues on from fallout 2 so why shouldn't there be more advanced weaponry with all those enclave and brotherhood science boffins, hidden secret army bases and suchlike.
I love the old wartime weapons and the light machineguns and all the ballistic weapons so much more than the laser and plasma stuff but i kinda think the H&K's a little out of place. There's room for advanced weapons based on that sci fi 50's vibe, the gausse rifle being a good example, but really just want more beat up old guns that i can customise to my hearts content, or rather have someone do it for me.
Good guns/weapons should be unique items, one of a kind ,even the most basic un-upgraded weapon that could one day become an ultra slaying machine.You only have a few team members anyway.
Of course choice of weaponry must be given to the player, i just don't wan't to have a choice of 16 assault rifles, maybe 6 might do.
 
brother bozar said:
They've hinted that the story and timeline of fallout 3 continues on from fallout 2 so why shouldn't there be more advanced weaponry with all those enclave and brotherhood science boffins, hidden secret army bases and suchlike.
Because the Brotherhood had declined and the Enclave was nuked?

I admit I wouldn't mind seeing some more types of energy weapons survive from before the war, but the Enclave developing their own PA was bad enough. I think that all this new stuff being made just detracts from the post apocalyptic feeling of the game.

I'd like to see more zip guns and pipe rifles, each one using different types of ammo. A scavenger finds a stash of pre-war ammunition but no weapon to fire it, so they make their own to fit.
 
I can see a four barreled pipe made shotgun being pretty effective...what you are saying reminds me of the system used in 'Arcanum' - you get blueprints and all the parts(bits of junk) and make your own thing that fires six inch nails or whatever. Yes, i like the idea of collecting all the bits, maybe just a couple in some cases and having a NPC put them together for me. Lesser weapons could be obtained whole and more elaborate, unique weapons constructed.
 
I wasn't really advocating the player building his own weapons (though that could be interesting), but trying to say that out of all the weapons available the postwar handmade weapons like the pipe rifle and zipguns should be uniques each one different to the next.
 
...just been reading the first page again,-

Somebody said catapult/slingshot, that would be an awesome kind of toy/easter egg weapon along the lines of the red ryder or supersoaker (ok the red ryder is no toy in the hands of a killing machine), and would fit right in with the retro vibe.

Somebody also said that fallout wouldn't be fallout without a huge choice of weaponry. I couldn't agree more.
 
A slingshot would be good, every kid should have one...instead of those stones they allwayys carry with them :roll:
 
How about a plain old sling? Could be made from brahmin hide or some such. Takes a bit of skill but it's silent and accurate enough. If slingshot did say 1-4 damage, then sling should do, perhaps 3-9? Maybe more? Anyone ever use a proper sling? It's not a common weapon, that's for sure. Would fit in with the tribals, since they had no ranged weapons in FO2.

I have a book about guns that details some homebuilt weapons. Most came from the north of Ireland. Among the nicer ones were a five shot revolver with a mechanism to ensure the chambers lined up with the barrel, and a 20-gauge shotgun pistol. I like the idea of the 4-barreled shotgun. 12-gauge is ideal for homebuilt weapons since surprisingly the pressure is low. The 20-gauge, since the column of shot is much longer, develops much higher pressure. Inadequate materials are generally the failing of most home-brew weapons. There were also some high-quality disguised guns in the shape of pens; I can see these being used in places like NCR where you cannot carry weapons openly; the damage may be low but nobody is expecting it. (Actually having places where this would come in handy would be nice too; fact was, while you couldn't go armed in NCR, it didn't matter. You never had to defend yourself, and the various assassinations all had some loophole or other. (You could use Super-Stimpacks in all of them, I think).
 
Lord 342 said:
How about a plain old sling? Could be made from brahmin hide or some such. Takes a bit of skill but it's silent and accurate enough. If slingshot did say 1-4 damage, then sling should do, perhaps 3-9? Maybe more? Anyone ever use a proper sling? It's not a common weapon, that's for sure. Would fit in with the tribals, since they had no ranged weapons in FO2.

I've made several slings from looking at pictures and used them. They work quite well and they're damn easy to make.

I have a book about guns that details some homebuilt weapons. Most came from the north of Ireland. Among the nicer ones were a five shot revolver with a mechanism to ensure the chambers lined up with the barrel, and a 20-gauge shotgun pistol. I like the idea of the 4-barreled shotgun. 12-gauge is ideal for homebuilt weapons since surprisingly the pressure is low. The 20-gauge, since the column of shot is much longer, develops much higher pressure. Inadequate materials are generally the failing of most home-brew weapons. There were also some high-quality disguised guns in the shape of pens

I'm pretty sure I know the ones you're talking about Lord. Some of the stuff that's been made in northern Ireland though is very dangerous... To the user. Zipguns and extraordinarily bad revolvers crop up and they really are a last resort weapon.

Regarding multi-barrel weapons: You have to be careful how big you make your boomstick. I wouldn't go above three barrels on a break action shotgun... These things start getting really heavy and have a complex firing mechanism. Some neat things that could show up would be Belgian combines (as they're called sometimes). They're essentially shotgun but with added barrels for rifle cartridges and you can mix the types of barrels and calibers.



- Colt
 
It's true that home-made weapons have lots of issues. The shotgun-pistol, while made from a cut-down shotgun, had an inadequate breechblock that would have surely given out after a few shots from a 20-ga. shell. The revolver was not *particularly* bad, but nothing I'd want to shoot, that's for sure.

I have seen and even handled Belgian Combines before; they are fascinating weapons and could be made by someone with simple gunsmithing skills. The one I handled used a hammer-diversion process where a little metal block simply prevented the hammer from striking one shell while diverting its force to another shell. Not overly complex, and definitely useful in a wasteland setting since the original design was to have a multi-use weapon.
 
I realize you can make them fairly simplistic but as the number of barrels increases, so does the complexity of the trigger group. You have to cock this thing every time you open the action. One solution is a metal piece that rotate and has a point on it in one place. Like a striker. - Colt
 
The Belgian Combine I handled had only three barrels. Not to try to oppose your statement, I have in fact seen examples of four-barreled weapons, but they were by and large complex, well manufactured pieces with *incredibly* complex trigger groups, usually with two (Or more!) triggers. And even with such fine craftsmaship, the complexity of the firing mechanism was an issue.
 
Along with the Winchester 1873, I think a shotgun could be used with a magazine or in the same loading style as the Winchester, but still retains the famous finger lever of the Winchester. It would definitely be a sweet cobbled piece, prone to more frequent mishaps than an existing relic, but has a higher capacity, perhaps rate of fire.

Or, along the same lines, a slug thrower of the same style, or a number of other uses.

While the Winchester is from a century previous, many popular shows of the fiction period Fallout borrows from had the beloved gun. The reason why I mention this Winchester model specifically is somewhat due to a popular vagrant. I could certainly see either of these weapons in the hands of a raider leader.
 
The Winchester lever action is still in production, AFAIK, so if one showed up it wouldn't have to be an antique any more than other weapons. They are very good but not as rugged as bolt actions. I'm not sure how this should translate into the gameworld, especially since we don't know if there'll be an extensive "item breakage/wear factor". Rosh is right about popular fiction. With TV westerns, sales of Revolvers and Lever-action rifles went up -a lot. There should be a bunch of .45 cal. revolvers floating around the game world. Lots of different types, but mostly the same.
 
This is exactly what I've said in previous posts. There should have been a bunch of lever action, bolt action, and slide action firearms all over the place with revolvers. There's a reason these weapon types are still around even after they've become "obsolete". - Colt
 
I still think that most of the surviving pre-war weapons should be energy based (and very rare outside the Brotherhood and the Vaults) the Fallout universe having moved away from slug throwers by the time of the war. And the majority of post war produced weaponry should be extrapolations of guns from the old west up to the 1950's. Mainly being produced by the Brotherhood, Vault City and other high tech groups as trade items. With pipe rifles and zip guns etc being made by individuals.

I read a short story recently about a murder on a space station, since weapons weren't allowed the murderer used the computer controlled fabricators to manufactor a replica of a colt revolver. One of the characters asked why out of all the weapons available the murder choose such an ancient design. The answer given was that it was a simple design already in the database and easily made with the available materials. Most importantly a tried and tested design that he knew would work. I think that holds true for the Brotherhood and other groups producing weapons, they might experiment with reverse engineering laser pistols and they have their own stock of pre-war weapons that they keep maintained but for trade items they want weapons that were easily and cheaply produced from available materials.
 
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