Opinions on Fallout 4?

There is no really any "Cattering to Kids", considering that M rated games are almost the majority of the market. We als oahve to remember that a lot of "kid games" are classics. They are actually just cattering to casuals with short attention spans and no literary reference pools. Simple as that. If something kids are actually recoiling away from AAA games and isntead they prefer things like Minecraft and such.

Come on, you don't seriously believe that the fact that there's a small letter M stamped in a corner of a box actually means that people under 18 are unable to obtain it? It didn't mean anything back when services like Steam which have no way to confirm your age at all didn't exist, when people selling the games actually saw the person they were selling them to.

The Minecraft thing is true, but that's mostly before they hit puberty. Minecraft was essentially turned into a primitive RPG for kids. It seems to have lost a lot of its charm over the years.

THe fact that people outside of the main demographic play it doesn't mean it was cattering directly to them. We all saw adult films long before we were meant to, doesn't mean the Porn Industry is cattering to children, that would be kind of illegal.
Also the kiddies nowadays don't seem to play as much AAA games, my nephew and his friends spend more time playing indie games and Minecraft (Which has an obsenely large modding community) than any other type of game, the only AAA thing they play is Fifa because Football is huge here. And they are not nerds like me.
The people more into the current style of Cutscene heavy, qte hand holdy AAA shooters are people 16 and up, the kind of person who is obssesed with being mature yet they think they can achieve it by playing a shooter with Fungi Zombies, and who lack any sort of self awareness.
 
We only have less than 3 months until the game is out, so let's forego opinions of this game and wait for the competent press impressions a week before it releases.

Some of the few things I've liked so far are the depiction of power armor and the deathclaw in the Concord gameplay. That's good, but if the narrative and dialogue are about where they were in Skyrim, the game will disappoint. At least we get the new Creation Kit.
 
We only have less than 3 months until the game is out, so let's forego opinions of this game and wait for the competent press impressions a week before it releases.

Some of the few things I've liked so far are the depiction of power armor and the deathclaw in the Concord gameplay. That's good, but if the narrative and dialogue are about where they were in Skyrim, the game will disappoint. At least we get the new Creation Kit.

I think we have enough info to have opinions on the quality of the game. It looks like Skyrim with guns.
 
Not to mention that you can somewhat extrapolate the expected quality from looking at their previous games, definitely at Fallout 3 and Skyrim. It is very unlikely that you will see a huge jump in quality or some incredible changes after they released 3 games with very similar tone and quality. Todd is the chief of their game development and he is doing things his way - to quote him, Fantasy [is for us] swinging a sword from a horseback. So who ever is saying that you should wait and see because you can't judge something before it's released ... well I am not saying it is impossible and hey! Who knows maybe they even will deliver a story and writing that blows Planescape away. But there really is not much of a chance to see that happen.
 
We only have less than 3 months until the game is out, so let's forego opinions of this game and wait for the competent press impressions a week before it releases.

Some of the few things I've liked so far are the depiction of power armor and the deathclaw in the Concord gameplay. That's good, but if the narrative and dialogue are about where they were in Skyrim, the game will disappoint. At least we get the new Creation Kit.


Why don't we wait for the "competent press" impressions to tell us what we like or don't like about the depiction of power armor or the deathclaw in the concord, k?
 
hey! Who knows maybe they even will deliver a story and writing that blows Planescape away. But there really is not much of a chance to see that happen.

No. That has about a 1% chance of happening, but I know you are being generous here.
 
One of the things I've noticed about every interview so far about Fallout 4, it's always been about three things and just those three things.

1) Voiced protagonist, wow!

2) Gun stuff, Oooooh!

3) Building shit, yay!

I mean, nobody has really asked anything about the mechanics outside of the combat.

No info on skill checks in dialogue, no info on multiple endings, no info on DR/DT, ammo types or companion quests, nothing-nothing-nothing.

And then Bethesda just up and says "We're not going to talk about the story until release" and people actually cheer that decision.

Well, kiss my grits, this is the sort of shit people should be getting mad about.

A major company literally shows you five minutes of footage and expects you to plonk down cash for the game?

Freakin' unbelievable.
 
The fact that their games have received massive praise despite being so shockingly mediocre on almost every aspect means that they also have NO REASON to improve, people will keep calling their games "Game of the year" giving them 10s, 5s, 4s, A+, etc.
Why is it that people just can't never say anything negative of Bethesda games even when pointing out glaring flaws that are not only obvious but almost Amateur level.... it's like their games have some sort of Hypno suggestion that alters people's behavior, that would also explain why their fanboys are always so rabid.
 
The fact that their games have received massive praise despite being so shockingly mediocre on almost every aspect means that they also have NO REASON to improve, people will keep calling their games "Game of the year" giving them 10s, 5s, 4s, A+, etc.
Why is it that people just can't never say anything negative of Bethesda games even when pointing out glaring flaws that are not only obvious but almost Amateur level.... it's like their games have some sort of Hypno suggestion that alters people's behavior, that would also explain why their fanboys are always so rabid.

Cough*Totally not like us die-hard Fallout fans *cough

But seriously, while Fallout 4 may amaze the casual crowd, I lament at the various leaps Bethesda takes to get away from the actual Fallout formula. They don't care for the setting, making continuity errors and mistakes. It's insulting to see them use the fallout name which is why I refer them as spin-offs, not even set in the actual Fallout universe. Hopefully modders can avert this, with many interesting total conversion mods for Fallout 1/2 coming out. Hopefully they will satisfy my want for Fallout games, not the crap Bethesda churns out.

This is just a personal rant... they've done it before. May I point out Morrowind, the game that was my first RPG and first/third person game (strategy person before, still now really). I was captivated by the well done world and lore, debating with my friends on various things that happened and which faction was right. I was excited for the next game (it was technically already out) and was sorely disappointed by the eye-sore Oblivion. No longer Roman legionaries rip-off soldiers, no longer the deep and interesting factions. It happened once, and typically it happened to Fallout. I was pissed off, leaving the Tamriel world for Fallout, only to find out it was another victim. Phew, rant over.
 
Cough*Totally not like us die-hard Fallout fans *cough

I know you're not really serious, but to say this F2 definitely saw its fare share of criticism.

One of the things I've noticed about every interview so far about Fallout 4, it's always been about three things and just those three things.

1) Voiced protagonist, wow!

2) Gun stuff, Oooooh!

3) Building shit, yay!

I mean, nobody has really asked anything about the mechanics outside of the combat.

No info on skill checks in dialogue, no info on multiple endings, no info on DR/DT, ammo types or companion quests, nothing-nothing-nothing.

And then Bethesda just up and says "We're not going to talk about the story until release" and people actually cheer that decision.

Well, kiss my grits, this is the sort of shit people should be getting mad about.

A major company literally shows you five minutes of footage and expects you to plonk down cash for the game?

Freakin' unbelievable.

You forgot the Dog. Dog is super important!
 
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I'll say what I said about Fallout 3. Approach it as if it wasn't a Fallout game, and you might have a more enjoyable experience.

One of the things I've noticed about every interview so far about Fallout 4, it's always been about three things and just those three things.

1) Voiced protagonist, wow!

2) Gun stuff, Oooooh!

3) Building shit, yay!

I mean, nobody has really asked anything about the mechanics outside of the combat.

No info on skill checks in dialogue, no info on multiple endings, no info on DR/DT, ammo types or companion quests, nothing-nothing-nothing.

And then Bethesda just up and says "We're not going to talk about the story until release" and people actually cheer that decision.

Well, kiss my grits, this is the sort of shit people should be getting mad about.

A major company literally shows you five minutes of footage and expects you to plonk down cash for the game?

Freakin' unbelievable.

Exactly why places like Kotaku are complete journalist shitholes. I remember when they called Farcry 3 racist.....

Little did they know, you're NOT supposed to like the main character or his friends. You're supposed to actually cheer against them, while at the same time getting involved in the story (but FC4's was better, at least it made some kind of sense). At least that's how I interpreted it anyways. I personally wasn't able to identify with a 20-something year old rich white kid and his rich white friends who come straight out of the California suburbs...... The true star of that game was Vaas, anyways. Voice actor did a fucking awesome job.
 
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FarCry 3's main problem on that front was that they made the antagonists TOTALLY unsympathetic and pushed it so hard that the white saviour trope was believable. If they had pushed the 'man, look at these rich fucks' a little harder, emphasised the totally unrealistic nature of Jason's abilities by showing greater consequences for actions, made him do things that were a little less positive, etc, it might have seemed more self-aware. And then there's the dichotomous ending that just shows how thinly they tried to spread the moral edge along the plot. And the 'bad' ending's... end... even though it's never really implied that, throughout Jason's descent into becoming a gleeful battalion killer, he wanted to or even would go to the depths of killing [significant plot character] to ingratiate [other significant character]. As it is I can only write it off as the drugs he's on giving him roid rage, or more likely that it's ~*~all a dream~*~

But yeah it's nice to see a 'crazy' antagonist that actually is totally unhinged rather than just a Deadpool-esqe caricature.
 
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Wait a minute... If there is any kind of racism in Far Cry 3 it would be in the opposite direction. You have a decent and memorable antagonist who appeared in all the PR material, who is present in the part of the game which feels at least a little bit inspired, and who you might think is the game's main antagonist. But as you clear half of the first island you come to the startling revelation that the main antagonist is instead.... a rich white guy!

If there's a single demographic which should bitch about being discriminated in video games, it's (usually old) rich white people.

All that aside, the game's story would have been just as retarded and the protagonist and his friends just as unlikable if they were of any other race. Instead of some irritating tourist, the game's protagonist should have been based on an 80s action hero. That way, the entire game would make far more sense.
 
(boring shite below)
It's been a while since I've played it admittedly, but Jason doesn't really come off as the antagonist is the problem. Outside of turning the tables on his oppressors and the possible pathetic ending, the only really bad things he does is cheat on his girlfriend and kill a bunch of critically endangered animals. He's fiercely loyal and outside of mowing down PMC assholes his kills are of revenge for raped + murdered friends. The bad guys on Vaas's side are so comically evil relative to the islanders that Jason is quite the liberator and plays really hard into the white saviour routine (and while the plot would still be stupid if he wasn't white, there's a historical significance to the device of a lone white dude saving the island of primitive dark folk etc), thus the issue some took. They want it to be all Spec Ops and have a blurred morality where Jason becomes the killer he at first hates but instead it's just, well, shite, and the game has no real self-awareness of tropes or consideration of the deeper moral questions about pleasure in killing. The ending where you stay on the island makes no sense for the character's development. It reeks of a story that has had key scenes cut from it.

Not to say I particularly dislike FC3, it has its moments (especially the wonderfully crass Make It Burn Dem level), but it's not a game that ages well or stands up to critical analysis and it does the thing of painting the natives as a bunch of drug-addled stoneage monkeys which is just kinda horrible nowadays.

Of course it's entirely possible that they weren't actually going for that subversive plot in the first place. It is Ubisoft we're talking about here.
 
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Blood Dragon should've been the entirety of Far Cry 3.

Could you imagine how bizarre the world would be if Far Cry 3 was just an extended version of Blood Dragon and the stand-alone expansion was just a pared down Far Cry 3?

It's like going from a fat juicy steak to chewing on a can of dog food.
 
Blood Dragon was great, Far Cry 2 was decent as well (I might have gone as far as calling it good if it wasn't for the respawning checkpoints). Haven't played 4 yet, but since 3 was so successful I doubt the developers seriously tackled the issues which plagued it. I think that it's also what we can expect from Bethesda. What bothers me the most is that they came to see their own Fallout games as Elder Scrolls spin-offs, rather than a separate franchise. Fallout 3 was always intended for the Oblivion fan, as 4 will be for Skyrim's. The only hope for the future of Fallout is that The Elder Scrolls VI turns out to be a decent game without overly angering the casual crowd.
 
Wasn't Farcry 4 the one that got the "RACIST!" claims because white young adults living in California saw in their Mac Screens that the villain had light skin and thus couldn't be anything other than caucasian? And that somehow the actions of the villain directly reflect the beliefs of the authors for some completely braindead reason? Then they got all defensive when it was pointed out that Pagan Min was part asian and that a lot of asian ethnicities (gasp, there was more than one?) actually have light skin and that they aren't all olive skinned with buck theeth? I rebember that.
 
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I think it was the pink paisley suit and white hair that set them off down that route.

But really, Far Cry 4 deals with that whole "Guy comes in and saves a nation from itself" shit way better than 3.

Kind of makes up for the lack of a Blood Dragon sequel.
 
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