Opinions on Fallout 4?

Dishonored's system was also broken. It was always spare people = no chaos, kill people = chaos. So you'll spare them unless you actually want the game to end in chaos. There should have been characters which cause more chaos if left alive, the final result should have been determined on who was left alive, not how many of them.
 
Considering that a lie has already been stated. The whole "100's of perks" When it reality, It's 70 perks with 4 ranks.

This besides the fact they are reusing assets lazily and very silent about their story. Has given me the impression that this will be another fallout 3. Mind you without Skills.

Not many people noticed, OR rather picked up on this. But if you watch their E3 trailer and the vault Seller comes in and gives you paper work or whatever. He sound EXACTLY like the same generic voice actor for a lot of NPC's in fallout 3.

Yeah, So much for "paying attention too details" They couldn't have hired someone else? Fallout: NewVegas sort of had that one generic NPC Voice. But, It could be at least someone different this time.
 
Yeah, he has that slightly older guy voice.

He was also in Skyrim if I recall correctly.

That crazy dude who lived in the iceberg and had you go out to steal blood from elves.
 
Well New Vegas has 3 types of voices for each type of npc. Even Ghouls have more than one voice. It also benefits from having unique voice actors for the most important character, except for Lee Oliver for some reason.
 
I love New Vegas as much as the next guy BUT aside from the well known actors that contributed it was no better than Fallout 3 voice acting wise. Bethesda truly leads the way in mediocrity. They spent too much voicing the main character forgetting that most people don't give a shit what he/she sounds like - they want to hear from interesting characters.
 
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F4 will just be like F3. It is a game with gameplay and game design decisions based on the opinion from the marketing department! It is not, and will not be a game with the approach to make the best possible game: it is a game designed to particularly please the largest group of people: Target audience bullshit! And don't even get me started on that one or I'll get a massive fit. All the criticism and points made here are valid and I'm on the same site. I'm a huge critic of this regressive approach towards a "product" because it will ultimately lead to its decline, as seen with the Fallout franchise or the Diablo franchise (with D3).
 
Do not fight the urge to rant :)

The really concerning thing is that it's not just Fallout or Diablo, it's the whole industry. I wouldn't be surprised if within a few years, your average AAA title is literally a 3d movie with quick time events which determine whether you failed or not.
 
tfw games like Fahrenheit /could/ work but fuckos like David Cage can't write a decent story and/or more effectively and immersively incorporate 'movement-based interaction' (sorry I can't think of a decent way to describe that 'move the analog stick in a way that resembles opening a door'-style gameplay) to save their lives

Though I'd still rather have one-hundred Fahrenheit-style clones than one-hundred COD or general chest-high wall shooter clones. Stuff like Spec Ops: The Line are floating about but they are rare. Games that make you angry due to making obvious mistakes or having a bad plot etc. are, in my opinion, preferable to games that are annoying purely because they offer absolutely nothing new, and that QTE-focused gameplay at least forces a focus on the story a little more than endless and illogical grinding through troops does. To quote a semi-decent critic, "But say what you like about Fahrenheit, at least stuff happened in it".

But I extend that to art in general, as a work that makes me angry, annoyed, or 'rubs me up the wrong way' at least elicits something from me, and the positive is nothing without the negative. Blandness is exactly that: dull and featureless. A truly awful work is anything but dull. Problem is that, in the grand scheme (rather than relative to other Fallout games), F3 is in the 'bland' area of that cloud. It appears kind of good/okay/acceptable and sort of interesting and semi-competently written at first but the golden shine quickly reveals itself to be a puddle of urine.
 
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I'll wrap on Fallout 4. As of right now, Bethesda has not done a key aspect, most RPG companies do. Story as a sales point. Let's be honest here, Bioware, Obsidian. Both market their games with what is unique about them. They show story and intrigue with just about much to keep you on your toes. With Bethesda's case, It seems like this is a company who are making RPG's for all the wrong reason. It's like if a MMO developer who focused on gameplay and mechanics, like bethesda. Just said, Fuck it. Make a offline version with a few tweaks. That is a bit far-fetched, but couldn't be anymore closer to the truth. They stopped really trying after morrowind.


Let's recap on what they are doing.
Taking mods from the nexus and implementing it, Like building a house simulator 2015 a feature i'll NEVER use. Unoriginal and not an appeal to me.
No traits. You know, They could have done it like a home brew table top game, Such as Dungeons and Dragons and went the flaws and traits route, But nope none of that shit. We have none now.
Skills, Who needs them when you have 70 perks with 4 ranks for each, Say hello to Fallrim 4. Where Skyrim and Fallout just smash as one into a incoherent mess that tries to appeal to everyone.
Romance, I generally like the idea. But i feel it's going to be as shallow as skyrim marriages. Although, I hope i'm wrong.
Voice'd protagonist very linear background and predetermined sexual orientation. Takes away from the character building char and relegates everyone into a more simple path that i feel shows in the end makes everyone's character the same.
No level cap, So essentially we all will end up with the same build and what not, Yay.
Same writer from Fallout 3 and Skyrim is coming back, Run to the hills.


That is just some, Not all. The lied so far about the unique groups or what new lie Todd Howard spewed from his arse. So far, I've seen generic mutant and generic raider. They can't even advertise the groups? Holy shit, They really are scared of getting exposed once the game comes out. Or i'd imagine the PR will be a nightmare. Overall, A lot of shady things coming out so far and with better RPG's out this year like Witcher 3. This game doesn't even stand a chance. The hype is total lunacy and fanboy fanaticism for a bygone developer who lost's it's touch with the reality of RPG's and for that, I will not, Shall not allow it to go uncriticized. Again, I'll state, No story or side quest feature's or something that convinces me they give two shits about the story of their game or it's lore. They just want to make a walk around simulator with bare-bone side content. Bethesda why try to hide generic gameplay footage at the gamecom conference in Germany? You really think it was worth making Copy Right take downs over it?

Someone explain to me why this game is getting so much the attention it doesn't deserve. Fallout in the past was never so vast of a fan base where it got the amount of shouting it is now? Did hell freeze over? I always thought fallout to be the Evil Dead of our time. Or Back to the Future. A cult following that is decent in size. But not massive as 14m views or whatever.

I'll give Fallout 4 4/10
 
Because it's a theme park now. Got to all stands, check out all the rides, have fun YOUR way. Kids these days dig this crap like nothing else. Just look at Skyrim, it's almost as bad as all the other AAA games in trying to include EVERYONE, all styles, all preferences. You want to be an Altmer thief? No problem, doesn't matter that it makes absolutely no sense lore-wise. You want to be a Bosmer mage? Sure, no problem, it doesn't matter that Bosmer generally don't have much of affinity for magic in-lore. They are afraid of putting any sort of obstacles in the player's way because they know that the new generation of gamers doesn't want a challenge and doesn't want to think, with games like Dark Souls being a complete niche of masochists who brag about just how good they are at beating a difficult game.
And there are no signs of it getting any better anytime soon.
 
Agreed to both above posts. Tis a sad time gaming is coming to these days, what with easy shit and catering towards kids these days.
 
There is no really any "Cattering to Kids", considering that M rated games are almost the majority of the market. We als oahve to remember that a lot of "kid games" are classics. They are actually just cattering to casuals with short attention spans and no literary reference pools. Simple as that. If something kids are actually recoiling away from AAA games and isntead they prefer things like Minecraft and such.
 
I'd say that, among more dedicated gamers and younger kids with Steam and not much money, small and artsy independent puzzlers are getting bigger. The number of them on Steam (and itch.io, gamejolt, etc) that are both aesthetically pleasing, worth playing, deceptively simple and easy to make in an engine like Unity providing one has a grain of talent is pleasing and surprising. Sure, it's a slow burn, but when I go through the front pages, my own library, and past conversations I've had, a return to something as initially beguiling as Papers, Please, or more 'action puzzler' games is something that seems to be happening. Ironically the XBLA has a shit ton of them and though there's the usual inconsistency in quality, enough people seem to be realising that PC and Mac is where many of the best are available, and they subsequently are going on Steam and buying loads of them due to their price, brevity, sometimes creativity, and sometimes better challenge.
 
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That is just some, Not all. The lied so far about the unique groups or what new lie Todd Howard spewed from his arse. So far, I've seen generic mutant and generic raider. They can't even advertise the groups? Holy shit, They really are scared of getting exposed once the game comes out.



Well that's not much of a surprise. If you're interested you can still go and look for pretty much all of the E3 videos about Oblivion with Todd explaining most of the game mechanics of which none made it to the game like shown, like really none - they have been all worse in the real game.

They explained a lot of the game mechanics. Including dialogues and their revolutionary radiant AI which turned out to be really just a marketing gag. Maybe they even had this idea at some point on paper who knows. What I have seen and read about Oblivion after it's release though. It doesn't even look like they really tried to implement it and gave up completely on it right after they started to work on the game.

I think the people at Bethesda, like Todd, Emil and the rest did realize how lucky they have actually been in the end and that Oblivion didn't create a huge backlash After Morrowind I have to admit that I was very hyped for Oblivion as I thought it would have improved on all the parts that Morrowind had issues with, like the Dialogues. Turns out I was very wrong. But what can happen from that can be seen nicely with Aliens Colonial Marines, which in my opinion is not that far away from what Bethesda did with Oblivion and the shown gameplay/footage.

I have to say that I have deep respect from Bethesdas marketing gurus. Or who ever is responsible for their advertising and hype-machine. They really know pretty well how to sell their games.
 
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Do not fight the urge to rant :)

The really concerning thing is that it's not just Fallout or Diablo, it's the whole industry. I wouldn't be surprised if within a few years, your average AAA title is literally a 3d movie with quick time events which determine whether you failed or not.

I try to avoid to rant. I work in a field where I constantly have to deal with marketing. I'm a person of reason and try to double-check my own statements to see if they really hold accountability when being put to test- observing F3, F4 and the speeches, the gameplay shown and in particular what they show it is crystal clear to me what decisions were made by whom and why. It's tactics, wording and methods I stumble across on a daily basis working at projects for companies for almost 10 years now. It is basically the victory of the small mind. Anybody here please correct me if I'm wrong, but I once read an interview with one of the F1 guys in which he stated the marketing department asked to remove the Turn Based combat system with the reason Diablo was the flavor of the month during that time and they wanted their combat system because... you know... sales!

Now if you can put 1+1 together you get a clear idea what influence this industry has IF the company is not ran by people who know what the f*ck they're doing. So I can see where you concerns are coming from, but don't forget there are also a bunch of companies making really good games with less money- they might don't have the impact they used to have on other games, or create a wave of similar games, but there is plenty of room for them, maybe more than ever. Vanillaware for example comes to mind. And Pardon I got off topic to anybody.
 
That is just some, Not all. The lied so far about the unique groups or what new lie Todd Howard spewed from his arse. So far, I've seen generic mutant and generic raider. They can't even advertise the groups? Holy shit, They really are scared of getting exposed once the game comes out. Or i'd imagine the PR will be a nightmare. Overall, A lot of shady things coming out so far and with better RPG's out this year like Witcher 3. This game doesn't even stand a chance. The hype is total lunacy and fanboy fanaticism for a bygone developer who lost's it's touch with the reality of RPG's and for that, I will not, Shall not allow it to go uncriticized. Again, I'll state, No story or side quest feature's or something that convinces me they give two shits about the story of their game or it's lore. They just want to make a walk around simulator with bare-bone side content. Bethesda why try to hide generic gameplay footage at the gamecom conference in Germany? You really think it was worth making Copy Right take downs over it?
I'll give Fallout 4 4/10

We live in a world where each next installment of the Call of Duty series sells like groceries. And a world where Skyrim is one of the best-selling games of all time. Combine all that, throw in a bit of sci-fi mumbo-jumbo and power armor, and you've got yourself Fallout 4 - which is therefore guaranteed to sell like an aids-curing, penis-enlarging whiskey which doesn't cause a hangover and makes you live forever. Despite all our hopes, constantly downgrading games actually seems to turn a profit.

There is no really any "Cattering to Kids", considering that M rated games are almost the majority of the market. We als oahve to remember that a lot of "kid games" are classics. They are actually just cattering to casuals with short attention spans and no literary reference pools. Simple as that. If something kids are actually recoiling away from AAA games and isntead they prefer things like Minecraft and such.

Come on, you don't seriously believe that the fact that there's a small letter M stamped in a corner of a box actually means that people under 18 are unable to obtain it? It didn't mean anything back when services like Steam which have no way to confirm your age at all didn't exist, when people selling the games actually saw the person they were selling them to.

The Minecraft thing is true, but that's mostly before they hit puberty. Minecraft was essentially turned into a primitive RPG for kids. It seems to have lost a lot of its charm over the years.


Wasn't Oblivion also the game that made DLCs the norm? If so, then that's another feat of marketing.
 
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