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Discussion in 'Fallout General Modding' started by fatfattymcfat, Aug 4, 2010.
But the animation looks good. Want to make a running one?
Here it is.
In fact, with this 3D-model I could generate all Mr. Batman's animations.
The animations are pretty good looking and fallouty.
heh an batman model. I must say that it doesn't look bad.. dunno if its usefull or not. anyways how hard or time consuming would it be to give him the weapon animations?
The animations are real good Rain man.
Maybe if you change the texture on the model it could be converted to a more fitting critter.
Yea that what I was thinking as well.. however I dunno if it is possible nice I have no skill at this at all.
That's the most Fallouty model remake I have seen.
I just wonder why it has to be batman. :p
Wow!!! My little bat have caused a lot of emotions... Thanks for your positive comments.
My original model is 95% vault dweller, but I decided to check an influence of mesh changes to finaly rendered animations (Batman's model have any sorts of spikes here and there, a helmet with ears, etc.) If animations looks good at this model, they will be perfect at "fallout style" models. And... It's just very fun to see fallouty Batman.
I don't created yet 3D weapon animations, but I think, it will take one evening to create four weapons sets (in case of 3D animations ready).
I wonder, which character you would like to see instead of Batman ??
Heh, I think everyone is thinking that.
Wow! I just can't stop watching this running cycle, considering that's the polymesh!
You're doing great, man!
@ Rain Man - Can you show the people a polygon image of the model, it's nice to see how you have built Mr. Batman.
Here is my dweller model.
What do you think about it ? Is it fit into fallout style ?
I will show you my 3D model a little bit later...
Is he popping his neck? (Nice touch, but don't exactly original)
Anyway, it INDEED looks fallouty to me, small adjustements required but it IS fallout'y. His back looks a bit more volume, it looks hollow.
But you know what, Rainman? You are free to put any texture on your model, as long they have different animations - you're pretty good at it.
Keep on going.
Great work Rain Man. I dig your style...
You've captured the slightly 'cartoony' style of the FO models.
Awsome, just awsome...
If all you need to do is change the texture around we could be cranking out models like hot cakes! Amazong work!
Now we're speaking about mass-producing...
Rain Man, do you use some kind of script for paste/offset adjust/save?
maybe I,m thinking a little to far ahead but can the death animation be handled this way too? I like the vault crittder although he looks somewhat stiff. anyway, great work!
As I promised, here are screenshots of 3D model and a little render.
I understand, that you are planning to use this model for critters mass producing, but I can't share its source files at this moment (be sure, I have a realy good reason)... Sure, in few months I will present the source file to all fallout community, but not now, sorry.
BTW,Jotisz, if you want continue your work on 3D animations, I can send you some basic poses with the armature... Just to show how I created it.
PS "Death animations" is a head ake... At this moment I don't know how to automate creation of this anim type...
Looks like you made quite a detailed model it looks real good
Well I still have a little critter I want to create
and I want to give the basic anims for the bodies I have posted previously I'm sure your poses would come handy you created quite a good armature.
I tried to create them with shape keys quite a long procedure though I remember seeing some game models where the body parts were different objects so cutting of a head would be just taking it of from the body I tried it once sadly it doesn't looked good it could be seen that the arms weren't part of the body especially during animations.