Original FO/FO2 Polymeshes

Discussion in 'Fallout General Modding' started by fatfattymcfat, Aug 4, 2010.

  1. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
    But the animation looks good. Want to make a running one?
     
  2. Rain man

    Rain man First time out of the vault

    77
    Apr 20, 2010
    Here it is. :wink:

    ......

    In fact, with this 3D-model I could generate all Mr. Batman's animations. :)
     
  3. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    The animations are pretty good looking and fallouty.
     
  4. Oracle

    Oracle Water Chip? Been There, Done That

    921
    May 19, 2003
    heh an batman model. I must say that it doesn't look bad.. dunno if its usefull or not. anyways how hard or time consuming would it be to give him the weapon animations?
     
  5. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    The animations are real good Rain man.
    Maybe if you change the texture on the model it could be converted to a more fitting critter.
     
  6. Oracle

    Oracle Water Chip? Been There, Done That

    921
    May 19, 2003
    Yea that what I was thinking as well.. however I dunno if it is possible nice I have no skill at this at all.
     
  7. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    That's the most Fallouty model remake I have seen.
     
  8. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    I just wonder why it has to be batman. :p
     
  9. Rain man

    Rain man First time out of the vault

    77
    Apr 20, 2010
    Wow!!! My little bat have caused a lot of emotions... Thanks for your positive comments.

    My original model is 95% vault dweller, but I decided to check an influence of mesh changes to finaly rendered animations (Batman's model have any sorts of spikes here and there, a helmet with ears, etc.) If animations looks good at this model, they will be perfect at "fallout style" models. And... It's just very fun to see fallouty Batman. :P

    I don't created yet 3D weapon animations, but I think, it will take one evening to create four weapons sets (in case of 3D animations ready).

    I wonder, which character you would like to see instead of Batman ??
     
  10. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005


    Heh, I think everyone is thinking that.
     
  11. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
    Wow! I just can't stop watching this running cycle, considering that's the polymesh!
    You're doing great, man!
     
  12. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    @ Rain Man - Can you show the people a polygon image of the model, it's nice to see how you have built Mr. Batman. :wink:

    Example.

     
  13. Rain man

    Rain man First time out of the vault

    77
    Apr 20, 2010
    Here is my dweller model.


    What do you think about it ? Is it fit into fallout style ?

    I will show you my 3D model a little bit later...
     
  14. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
    Is he popping his neck? (Nice touch, but don't exactly original)
    Anyway, it INDEED looks fallouty to me, small adjustements required but it IS fallout'y. His back looks a bit more volume, it looks hollow.

    But you know what, Rainman? You are free to put any texture on your model, as long they have different animations - you're pretty good at it.
    Keep on going.
     
  15. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Great work Rain Man. I dig your style... :ok:
    You've captured the slightly 'cartoony' style of the FO models.
     
  16. Radman

    Radman It Wandered In From the Wastes

    192
    Jul 12, 2007
    Awsome, just awsome...

    If all you need to do is change the texture around we could be cranking out models like hot cakes! Amazong work!
     
  17. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
    Now we're speaking about mass-producing...
    Rain Man, do you use some kind of script for paste/offset adjust/save?
     
  18. Oracle

    Oracle Water Chip? Been There, Done That

    921
    May 19, 2003
    maybe I,m thinking a little to far ahead but can the death animation be handled this way too? I like the vault crittder although he looks somewhat stiff. anyway, great work!
     
  19. Rain man

    Rain man First time out of the vault

    77
    Apr 20, 2010
    As I promised, here are screenshots of 3D model and a little render.





    I understand, that you are planning to use this model for critters mass producing, but I can't share its source files at this moment (be sure, I have a realy good reason)... Sure, in few months I will present the source file to all fallout community, but not now, sorry.
    BTW,Jotisz, if you want continue your work on 3D animations, I can send you some basic poses with the armature... Just to show how I created it. :wink:

    PS "Death animations" is a head ake... At this moment I don't know how to automate creation of this anim type... :crazy:
     
  20. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Looks like you made quite a detailed model it looks real good
    Well I still have a little critter I want to create

    and I want to give the basic anims for the bodies I have posted previously I'm sure your poses would come handy you created quite a good armature.
    I tried to create them with shape keys quite a long procedure though I remember seeing some game models where the body parts were different objects so cutting of a head would be just taking it of from the body I tried it once sadly it doesn't looked good it could be seen that the arms weren't part of the body especially during animations.