Original FO/FO2 Polymeshes

Everything will be released to public some day. Then it's possible to render them into 2d sprites for Fallout 2.
 
Nice models there Lexx that combat armor rocks!

For a while I dropped the dwarf and taken up someone that I think would come handy after all poor old Lenny doesn't have a place in the NPC armor mod so here is a model based on his proportion and a texture that looks like the normal ghoul I added some clothes there leather jacket and labcoat

 
Ursa said:
esidlefalling.gif
68dkkgif.gif
Rain man said:
Awesome animations! :salute:

Lexx said:
Some update on FOnline: 2238 3d models
Give them moar polys! :dance:

Jotisz said:
here is a model based on his proportion and a texture that looks like the normal ghoul I added some clothes there leather jacket and labcoat
Nice work Jotisz.
 
thanks Contie! :D
here is some progress
345345345.gif

rifleanims.gif

34539945345.gif


as i know Rain man has some progress too
Jotisz
Looks great as always! Maybe not quite fit into the style of F1 but fits perfectly into the F2. аnd much much better than Lenny critter
 
I picture batman could be used in a random encounter in Fallout 2. You encounter batman and he cripples your legs. He has tons of health and is skilled in unarmed combat and very high crit chance. He runs away when you're low on health or unconscious (he doesn't kill) or when he's low on health.

Also Ursa your animations look great. Are you making graphics for a mod?
 
Ursa said:
thanks Contie! :D
here is some progress
345345345.gif

rifleanims.gif

34539945345.gif


as i know Rain man has some progress too
Jotisz
Looks great as always! Maybe not quite fit into the style of F1 but fits perfectly into the F2. аnd much much better than Lenny critter

Sometimes, you're all a little too over the top on what you think doesn't fit the style. It's a small, isometric sprite of similar body type to others in the game...
 
Compared to the other critters, the stalker model has too many tiny details. That's why it sticks out of the rest.
 
Doesn't change the fact that it's a fact. The many details standing near the low amount of details just makes a difference.
 
Jotisz said:
Nice models there Lexx that combat armor rocks!

For a while I dropped the dwarf and taken up someone that I think would come handy after all poor old Lenny doesn't have a place in the NPC armor mod so here is a model based on his proportion and a texture that looks like the normal ghoul I added some clothes there leather jacket and labcoat


Man I love these. Best looking ones I've seen yet. :)
 
Surf Solar said:
Man I love these. Best looking ones I've seen yet. :)

Agreed :clap: Jotisz, definitely animate these ghouls! I think they look much better than the Fallout 2 models by far :dance: .... I hope Pixote doesn't find and scalp me :look:

Ursa said:
here is some progress

Ursa, you've pretty much done a spot-on recreation of the animations. It's... beautiful :puppy-dog:

Personally, the model you have there (not the ghoul) is nice, but doesn't do it for me. But regardless of what I think, you have yourself some serious talent :deal:
 
Some animations for the new Lenny

About the anims that Ursa posted they look cool if the modell becames a bit simplified I think it would fit in the game quite well
 
Little Robot said:
The walking seems weird to me, but maybe it's just the way I'm looking at it.

It's just playing a bit to fast I think. Looks interesting. I would have to see it in the context of Fallout to say if it is any good though. Getting that damn art direction is a pain in the ass.
 
His walk reminds me of badass hungry zombie trying to get to the player's braincase as soon as possible. But from other hand original ones are acting like typical mindless zombies seen in movies too. What can I say then... good work, perhaps? ;)

On a side note: why those fucking Ghouls don't eat brains? It's a serious design flaw, IMO.
 
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