TorontRayne said:
But by saying that the Brotherhood of Steel cannot have people change their mind or stray from their once primary objective is crazy. People change their minds all the time. Maybe these Brotherhood members in Washington caught the politician virus and decided to change their mind on important issues every couple weeks.
Yes, people change their mind all the time.
Now imagine if someone made Lord of the Rings IV, in which suddenly the orcs decided to become good guys and frollick in the fields with the hobbits.
What's that? Wouldn't work?
No duh it wouldn't.
The "people change their mind logic" doesn't apply to organizations in series like this. Organizations can develop and change, but they serve a certain role in the pattern the game series has set up. The Brotherhood served as a xenophobic technocratic insular society. In Van Buren, it became more involved in world politics by waging war with the NCR. And that's fine, because that fits the establish behavioural pattern, it's a logical extension of the BoS' philosophy.
See, the story here isn't a psychological or logical one, it's not as if the BoS could never change or should never be changed at all.
It's a narrative one.
Fallout 3 moved the narrative location several hundred miles from one location to the next. Then Bethesda wanted to have a narrative including some good guys. For the role of these good guys, they decided to move an organization that was previously bound to the other coast cross-continent where they turned into good-two-shoes.
It's not that it can't happen, the problem is that narratively speaking, this is Disaster Area:
- They moved the group cross-continent. This is inconsistency in location.
- They then made the group change their modus operandi. This is inconsistent with the "leitmotif".
You could ask too many questions here. Why move the organization cross-continent if you don't need that kind of organization in your game? Why change the organization's philosophy if you geographically moved away from the organization anyway?
Neither question has any proper answer.
And that, as they say, is a different pair of shoes. Seriously, this is horrible, narratively-speaking. Change of location? Sure. Change of philosophy? Perhaps. Change of location and philosophy? Completely and utterly unnecessary.
Soulforged said:
The fact that Emil, the lead designer, is communicating through Q&A with the fans says otherwise.
Oh yes, because it's not like he's avoiding this place like the plague, not like several of our more prominent members either don't go there or are banned from there, and it's not like he's not actually discussing any game elements, only peripheral matters. Hmmm?
That said, it certainly is a good thing. It only took us 2 years of asking for more fan interaction for the lead designer to bother posting on his own forum.
It's certainly a good thing, but honestly, I'm not all that impressed.
Morbus said:
Of course not. We also have all the interviews and the demo and the previews and stuff... That's all valuable info in understanding how the BOS is handled.
I don't think they revealed much that wasn't in the profile.