OXM article excerpts

Pretty sure if in Fallout 2 if you had the option of chopping off Tandi's head and talking to it later most people playing it would go, "What in the flying fuck were the devs thinking?".

So why does this seem perfectly in line with what Bethesda is creating in their Fallout?

Oh wait, drinking out of toilets, cars that create radioactive explosions, and a lunchbox that explodes throwing currency in all directions pretty much steps into line perfectly. Shit, why didn't they just buy the Postal franchise? That has the same "humor" and could easily be made post apoc.

On a lighter note, I also enjoyed the Vault Dweller / dogmeat walking into the distance screen...
 
UmbrellaMaster said:
Pretty sure if in Fallout 2 if you had the option of chopping off Tandi's head and talking to it later most people playing it would go, "What in the flying fuck were the devs thinking?".

So why does this seem perfectly in line with what Bethesda is creating in their Fallout?

Oh wait, drinking out of toilets, cars that create radioactive explosions, and a lunchbox that explodes throwing currency in all directions pretty much steps into line perfectly. Shit, why didn't they just buy the Postal franchise? That has the same "humor" and could easily be made post apoc.

On a lighter note, I also enjoyed the Vault Dweller / dogmeat walking into the distance screen...

My fucking thoughts exactly.

Sorry for the lack of a proper introduction, I've been reading NMA for years and just never bothered to join the forums proper.

Seriously, that's not "dark humor" -- dark humor is what the original series had. That's just stupid, pubescent, goth-sociopath future-hero funny. Basically, Postal funny. Which is unfunny.

Hell, even the fucking stupid idea of 'feral' ghouls would be slightly more acceptable if they just STFU with stupid thoughts like that and spent the time that the used adding that extra 'gameplay' to making the game better -- or just fucking finishing it sooner.

Sorry for the rant. It's kind of like someone took something pure and beautiful and took a shit on it.
 
Hell, even the fucking stupid idea of 'feral' ghouls would be slightly more acceptable if they just STFU with stupid thoughts like that and spent the time that the used adding that extra 'gameplay' to making the game better -- or just fucking finishing it sooner.

Please take note of something we tried to hammer in your heads for the past three, four pages: degenerated, zombie-like ghouls were present in previous Fallouts. And were supposed to be featured as a rarity in Van Buren.
 
I did notice that the "Super Mutant Behemoth" screenshot said that it was one of many different types of mutants. Just interesting to note. The dogmeat screen did rock by the way. Exactly what is everyones problem with Feral ghouls by the way? I do have a problem with the repetitive interviews that Bethesda keeps having about all the gore though. The gore is all fine and dandy,but I wish they would talk more about the other aspects of the game.
 
Exactly what is everyones problem with Feral ghouls by the way?

I think the problem lies in that (correct me if I'm wrong) it looks like super mutants are going to be savage ogres (read: orcs) and the only screenshot we've seen of ghouls (only one I've seen, again correct me if i'm wrong) is of a scowling zombie. If that's all they end up being in Fallout 3 (which wouldn't be a surprise given all the crap we've seen so far), that's a horrible bastardization of what was Fallout 1/2 super mutants and ghouls.
 
whirlingdervish said:
a rarity, as opposed to another mutated and mindless beast to fill dungeons with.. right? riiight?

:)

Not really. Most of Necropolis was populated with zombie ghouls.
 
nobuo said:
Exactly what is everyones problem with Feral ghouls by the way?

I think the problem lies in that (correct me if I'm wrong) it looks like super mutants are going to be savage ogres (read: orcs) and the only screenshot we've seen of ghouls (only one I've seen, again correct me if i'm wrong) is of a scowling zombie. If that's all they end up being in Fallout 3 (which wouldn't be a surprise given all the crap we've seen so far), that's a horrible bastardization of what was Fallout 1/2 super mutants and ghouls.
If you consider the orcs on "The Elder Scroll" universe, trademark of Bethesda, you'll probably think of that equivalence as the contrary. Violent, possibly, savages, it depends... Not able to communicate, I don't think so.

The devs at Bethesda can be a lot of things, but I don't think they're that stupid. Presenting any well known element of Fallout in an obviously wrong way will just bring doom to the franchise they just bought. So the comparision might be hilarious, but it's far from serious or considered. If you do though, consider the orcs already mentioned...

EDIT: One way to detect an element presented in an obviously wrong way is to identify contradictions between previous presentations on previous sources and the new.
 
Soulforged said:
The devs at Bethesda can be a lot of things, but I don't think they're that stupid. Presenting any well known element of Fallout in an obviously wrong way will just bring doom to the franchise they just bought.
<snip>
EDIT: One way to detect an element presented in an obviously wrong way is to identify contradictions between previous presentations on previous sources and the new.


..So what would you call their portrayal of the BOS as a goody goody organization of benevolent wasteland knights out to save the world from eeeevil on the east coast that they've never seen?

I ask because when I think of that, "Stupid" is exactly what comes to mind.
 
BOS being so called "goody goodies" does not bother me. Not everyone thinks alike and the BOS having a splintercell group is not that fucking crazy. I am the first to admit that ideas like the Fatman and blowing up cars doesn't fit in the canon that well. BOS having a group of people travel to the capital of the country to look for remnants of government and technlogy does not bug me though. Thats just me though and I know many fans on this forum disagree. I might add that the Orcs in the Elder Scrolls universe aren't mindless savages. They are actually a hell of a lot more civilized than the Tolkien Orcs. Some Ghouls being like zombies does not bug me for the simple fact that we have seen a grand total of a dozen pics.
I doubt the pics they have shown us are all the game has to offer. Regular ghouls are probably in the game. Just because they haven't shown them doesn't mean they wont be in the game. I Haven't seen any pics of radscorpions and I'm sure they are in the game as well. I understand constructive criticism of the game; it is to be expected from this forum, however, saying something is stupid because you don't agree is a little lame. We really don't have that much info to make some of the assumptions that have been made, so we will just have to wait and see here in a few months.
Or you can tell me to go fuck myself. Either one.
 
I already quoted this on page 6:


Fallout 3 FAQ:

Will they be NPCs you can interact with or monsters?

Both, actually. Most are used as NPCs you talk and interact with, but there are also other ghouls, the Feral Ghouls, these are more “creature” like, and are aggressive.
 
Bodybag said:
Not even a TB/ISO sequel to Fallout? OOOOOOH.

Did you just shock yourself?

Entitlement is something I would hope most sane people don't expect. But that doesn't mean a sequel is justified in alienating itself from the product it's a sequel to. No, we're not entitled to any genuine sequel not just in name. But then by the same logic, Bethesda is not entitled to any genuine pleasantries and support from the fans.

[enter indiscreet self-whammy here]
 
whirlingdervish said:
..So what would you call their portrayal of the BOS as a goody goody organization of benevolent wasteland knights out to save the world from eeeevil on the east coast that they've never seen?

I ask because when I think of that, "Stupid" is exactly what comes to mind.
You really believe they're going to leave it like that? I doubt it. Good isn't a simple matter and evil isn't a simple matter, if they do the details right I think it can generate the necessary conflict inside the order to evolve things. There's still the issue with the plausibility of the travel to the east coast though, but assuming that...
 
That's jumping to a lot of conclusions as well Soulforged, although not negative solutions it's still jumping to them without having all the information.

What has been seen in the past as to the 'Bethizing' of other game franchises, especially one so much on the fringe as Fallout in terms of morality and uniqueness, has not been pretty.

From what I have seen and heard we have the Bethsoft crew treating the old fans like they're lepers, we have the game with orange supermutants that just look like angry orcs with trash cans attached to their gut to make them look like they might be trying to protect themselves, and a loving and caring BoS.

I can understand 1-5 Paladins breaking off, but other than that it wouldn't be a 'splinter cell' as you put it TorontRayne, it would be a full split, as there really isn't that much of the BoS, they just got a lot of tech so they don't die off as easily as others.

Yes I'll admit that the megaton example isn't a terrible example of how choice can affect the game, but to simply arm it and run is kinda silly, anything that wiped out or damaged a town usually took half a dozen different interactions before the damage was done in the prior Fallouts, except for maybe Gecko and Vault 13.
 
And again, may I ask someone to *pinpoint\quote* the part of the BOS's description in Fallout 3 makes them a "goody goody world savers"?
 
Ravager69 said:
And again, may I ask someone to *pinpoint\quote* the part of the BOS's description in Fallout 3 makes them a "goody goody world savers"?
The BOS description is not the only thing we know about Bethesda's BOS, you know?
 
Morbus: it's not?

Ravager69 said:
And again, may I ask someone to *pinpoint\quote* the part of the BOS's description in Fallout 3 makes them a "goody goody world savers"?

But Elder Owyn Lyons had another priority, one he considered more important than his original directive or any orders received since – the protection of the innocent people of the Capital Wasteland. And so, Lyons sent word to his superiors that he would continue his search for technology when he was damned good and ready, and would not sacrifice the people who had come to rely on the bravery and strength of the Brotherhood of Steel.

I'm sorry, but that's not exactly vague usage of words there. He sacrifices his original directive to protect "innocent" people relying on his "bravery and strength". Nothing that fits Fallout at all.
 
But by saying that the Brotherhood of Steel cannot have people change their mind or stray from their once primary objective is crazy. People change their minds all the time. Maybe these Brotherhood members in Washington caught the politician virus and decided to change their mind on important issues every couple weeks.
 
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