Mord_Sith
Mildly Dipped
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Dopemine Cleric said:I prefer the ladder
I prefer the dumb waiter myself but to each their own I guess...
Dopemine Cleric said:I prefer the ladder
Mord_Sith said:Dopemine Cleric said:I prefer the ladder
I prefer the dumb waiter myself but to each their own I guess...
UmbrellaMaster said:Pretty sure if in Fallout 2 if you had the option of chopping off Tandi's head and talking to it later most people playing it would go, "What in the flying fuck were the devs thinking?".
So why does this seem perfectly in line with what Bethesda is creating in their Fallout?
Oh wait, drinking out of toilets, cars that create radioactive explosions, and a lunchbox that explodes throwing currency in all directions pretty much steps into line perfectly. Shit, why didn't they just buy the Postal franchise? That has the same "humor" and could easily be made post apoc.
On a lighter note, I also enjoyed the Vault Dweller / dogmeat walking into the distance screen...
Hell, even the fucking stupid idea of 'feral' ghouls would be slightly more acceptable if they just STFU with stupid thoughts like that and spent the time that the used adding that extra 'gameplay' to making the game better -- or just fucking finishing it sooner.
Exactly what is everyones problem with Feral ghouls by the way?
whirlingdervish said:a rarity, as opposed to another mutated and mindless beast to fill dungeons with.. right? riiight?
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If you consider the orcs on "The Elder Scroll" universe, trademark of Bethesda, you'll probably think of that equivalence as the contrary. Violent, possibly, savages, it depends... Not able to communicate, I don't think so.nobuo said:Exactly what is everyones problem with Feral ghouls by the way?
I think the problem lies in that (correct me if I'm wrong) it looks like super mutants are going to be savage ogres (read: orcs) and the only screenshot we've seen of ghouls (only one I've seen, again correct me if i'm wrong) is of a scowling zombie. If that's all they end up being in Fallout 3 (which wouldn't be a surprise given all the crap we've seen so far), that's a horrible bastardization of what was Fallout 1/2 super mutants and ghouls.
Soulforged said:The devs at Bethesda can be a lot of things, but I don't think they're that stupid. Presenting any well known element of Fallout in an obviously wrong way will just bring doom to the franchise they just bought.
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EDIT: One way to detect an element presented in an obviously wrong way is to identify contradictions between previous presentations on previous sources and the new.
Will they be NPCs you can interact with or monsters?
Both, actually. Most are used as NPCs you talk and interact with, but there are also other ghouls, the Feral Ghouls, these are more “creature” like, and are aggressive.
Bodybag said:Not even a TB/ISO sequel to Fallout? OOOOOOH.
You really believe they're going to leave it like that? I doubt it. Good isn't a simple matter and evil isn't a simple matter, if they do the details right I think it can generate the necessary conflict inside the order to evolve things. There's still the issue with the plausibility of the travel to the east coast though, but assuming that...whirlingdervish said:..So what would you call their portrayal of the BOS as a goody goody organization of benevolent wasteland knights out to save the world from eeeevil on the east coast that they've never seen?
I ask because when I think of that, "Stupid" is exactly what comes to mind.
The BOS description is not the only thing we know about Bethesda's BOS, you know?Ravager69 said:And again, may I ask someone to *pinpoint\quote* the part of the BOS's description in Fallout 3 makes them a "goody goody world savers"?
Ravager69 said:And again, may I ask someone to *pinpoint\quote* the part of the BOS's description in Fallout 3 makes them a "goody goody world savers"?