Patches for Fallout 2

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If there is a lot of demand for it, I am available for translation of the Fallout 2 un-official patch into French.
 
Thanks for the welcome. :)

Ok, I've sent you the files needed to fix the Den Gangwar problem.

On a related note, is it possible for you to release the raw *.ssl files you modified for your scripts? It would make it easier for modders to create things based on your patches.
 
To KurganFr: I'll think about it.

Haenlomal: Got'em. :)
I don't do scripts personally so I don't have raw files... except those you've sended me.
 
Oh...I didn't realize that! In that case, would you prefer I send in compiled int files instead? The only possible problem is that it might "collide" with changes already made in your previous patches, since whatever changes already made to those scripts would of course not be in my scripts, and vice-versa.
 
Celestial, I've noticed that it says in your patch that the npc's show armor changes, I didn't notice it when I tried. :(

Also, were you going to add the shuttle? I saw that when I hit ctrl+r on the title screen.

I noticed you deleted the quest when you get the fuel injector from the ghoul in gecko, you have another quest with him after that, and it's gone now, with the quest items... was that too get rid of the bug where he upgrades your weapons for free?

Another problem I ran into was the bag in Modoc, you can't put anything in it unless it's in your hands... which is really annoying because you want to put your misc. items in there, stimpacks etc. Think you can do anything with?
 
I've been playing around with the 1.05 patch, and I don't know if this has been noted before, so I'll post this. If this info has been posted before (or is otherwise generally well known), I apologize, and please don't flame me!

Basically, the *.ssl files that shipped with the official Fallout 2 Mapper seems to be version 1.0 release. That means that if you make any changes based on them, and 1.02 bug fixes are not included! Which means that you have to make the fix yourself, on top of whatever changes you planned to make. Can anyone verify or deny what I just posted?

If what I just posted is true, I may need to send in a new dcTyler.ssl file for the DenFix, since 1.02 claimed that it fixed a problem where Tyler would attack the player after he had given permission to touch the door. (Anyone know how to reproduce this bug in 1.0, btw?)
 
Bugs I've found when going through 1.05 patch.
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Arroyo
1. You cannot go back and do the spear quest after you have left.

Vault City
1. In the Corrections Center, the Black Officer who gives you quests, attacks you when you get too close to him. *Trigger* (Stealing outside of the CC)
2. McClure doesn't look at the disk given to you buy the ghoul near skeeter after you fix the reactor.

Gecko
1. Skeeter's quest to get a part in the reactor is missing.

Klamath
1. The crashed planes pilot does not have dogtags, but a keycard.

Raiders Base
1. Car does not stay on top of the well screen after you go into the base.
2. Raiders Base still shows up on map.
Misc.
1. The NPC's armor does not reflect visually.
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--I will update this as I go through 1.05.
 
Haenlomal: I've already received the fixed script files from jargo and Tyler's file is in them. He probably used the file from 1.02 but I'll ask him to be sure.

Silvanoshei: You did not installed the patch properly. Look on one of the previous pages here to find out how to install it right.
 
Fascinating. If jargo does indeed have source *.ssl scripts from version 1.02, could you please tell me how to get a hold of them? The source files that come with the official Fallout 2 Mapper seems to be 1.00...with all its flaws and bugs.
 
I don't think he has the .ssl files. He just opens the .int files from 1.00 version (or 1.02 if they are updated) and tweaks with them. Drop him a private message or mail if you want.
 
We're having a break now. I'm playing all days in Warcraft II and deadlus (EPA project leader)... well I didn't heard a word from him for a long time. I'll check what's he doing.
 
Some answers to Haenlomal:
Most of the *.ssl files shipped with the official Mapper is in version 1.2
But yes you find there some in old version.

Celestial is right i decompile *.int files then change them and compile back. :)

We're having a break now. I'm playing all days in Warcraft II and deadlus (EPA project leader)... well I didn't heard a word from him for a long time. I'll check what's he doing.

I have speak with deadlus recently, maps are almost finished
and i make some scripts for it.
But progress is slow :roll:
 
deadlus (EPA project leader)...
:shock:... I always thought you're the leader!

Like Jargo said, maps are almost finished. Level Indigo, Blue and half of the level Green are the only ones left.

Here are the maps if anyone is interested. Feel free to comment
 
You decompile *.int scripts? I guess that means you must have a decompiler! :) Where can I download those (I can't seem to find one on this site)? Or are they private tools that you made yourself?
 
Well i use compiler/decompiler written by Noid you can get it from
Fallout Modding Centre at tools section.

Unfortunelly syntax of decompiled scripts is little different than oryginal so you got to convert it, to compile it back witch original compiler.
I've writted a little app that do this for me :D it will be included in FSE project (Fallout Script Editor- currently beta stage)
 
WHATS the quickest way to see if my 1.05 patch is working??

I have tried a couple of times with no luck. I just now deleted all of FO2 and reinstalled it fresh, (its does a version 1.02d install automaticly), they I installed the 1.05 and 1.05 update patch,

OK, I start a new game, whats should I do right away to see if the patch is working?

Is there any advice you can give me on how to install the patch?

Thank you. THIS site kicks ass. I have been a diehard fallout fan since day one.
 
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