Patches for Fallout 2

Discussion in 'Fallout General Modding' started by Celestial, Jun 4, 2003.

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  1. Bunny

    Bunny It Wandered In From the Wastes

    105
    Nov 15, 2003
    thx skynet it works

    the only thing that isnt working is abbey

    i know the patch is on i got the dog tag in klamath off the dead enclave soldier, but no abbey above gecko...


    is it a world location, or IN gecko??



    "oppinions are like assholes. everyones got them and they stink."

    haha
     
  2. Skynet

    Skynet Mildly Dipped

    501
    Jun 5, 2003
    It´s a world location. A little up from Gecko.

    Try installing the Abbey mod over the 1.05 again. If it doesn´t work, you don´t miss a lot, trust me. I´ve got much better Abbey mod coming hopefully near future.
     
  3. Oni

    Oni First time out of the vault

    19
    Sep 27, 2004
    EDIT: Nevermind, found my solution on page 11. Silly me. Anyway, great patch, this irons out those last few turn-offs Fallout 2 had. Adds a lot of gaming and replay value. Nice work!
     
  4. CrawlingClown

    CrawlingClown First time out of the vault

    3
    Oct 1, 2004
  5. Phil the Nuka-Cola Dude

    Phil the Nuka-Cola Dude Sonny, I Watched the Vault Bein' Built!

    Jul 9, 2004
    I still have that too many items bug, i thought this was fixed in the patch. Clown your sig is creepy and disturbing like morhg's...you two should make exquisite friends.
     
  6. Skynet

    Skynet Mildly Dipped

    501
    Jun 5, 2003

    Nope, it is a engine bug. 1.05 patch uses a few new items, which means that this bug happens more often (I think).
     
  7. Carib FMJ

    Carib FMJ Nuka-Cola Chaser

    Nov 8, 2003
    Can't wait for Abbey and EPA.... Primitive Village can well... remain primative.
     
  8. Skynet

    Skynet Mildly Dipped

    501
    Jun 5, 2003
    Any progress with 1.06, Celestial?

    Are the EPA maps copyrighted or can I improve/modify/create scripts for them and release them public. I ask this because:

    1. As I have understood, there is no quarantine that EPA will ever be released (by current creators).

    2. I'm making a Fallout 2 Gold Edition (unofficial), that would likely include EPA.
     
  9. b00gjuice

    b00gjuice First time out of the vault

    2
    Oct 18, 2004
    Help with 1.05 patch please

    Hello,

    Since this is my first post; I apologize if my question has been asked before. I just can't find a clear answer sifting through countless messages.

    Questions:

    How do I install 1.05 patch and update 1 properly?
    Do I need to install the 1.02 official patch first?
    Do I need to delete files?
    Which ones do I set read only?

    Nothing is really clear.

    Thanks

    A step by step would be nice.


    I got to Klamath and there is a yellow key card on the dead Enclave guy. I assume from reading some messages that it should be dog tags. Also, Sulik does not show he is wearing armor.
     
  10. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    You will need to remove the existing Patch00.dat I think :?

    I think you just install the officail 1.02 patch to upgrade the fallout.exe then delete the patch00.dat file and install the 1.05 patch.

    Sorry I have never actually used it myself (I was waiting for 1.06)
     
  11. b00gjuice

    b00gjuice First time out of the vault

    2
    Oct 18, 2004
    I read through all the messages at work (don't tell my boss) and figured it out:

    1. Deleted patch00.dat
    2. Set all .PRO files to read only
    3. deleted number 34 Pro so .223 ammo doesn't waste me.

    I created a character and buzzed through the temple of trials; ran over to Klamath, and found dog tags on the enclave soldier. Oh, and the brahman guts also.

    Time to start playing!
     
  12. dalponis

    dalponis First time out of the vault

    56
    Aug 10, 2003
    I just stopped playing until 1.06 comes out. I think that edit on the starting page to say 1.06 instead of 1.02 is cool.
     
  13. cremo

    cremo First time out of the vault

    96
    Apr 28, 2003
    i agree with that
     
  14. Faldrath

    Faldrath First time out of the vault

    2
    Oct 30, 2004
    Hi, I'm new here, so please forgive me if this has been asked before.

    How can I get Falche to work with the 1.05 patch? After it's installed, Falche won't load the savegames anymore...

    Thanks.
     
  15. Edge386

    Edge386 It Wandered In From the Wastes

    179
    Sep 19, 2004
    After reading all 42 pages....I believe that Falche does not work with this unoficcial patch, due to the fact it changes many things including how save games are written. I think that Falche loads from the patch000.dat file. (am I right on this one?) anyway, there might be some intense work around for using Falche.

    I would like to say after reading about the harddrive incident, I am very pleased to hear you have picked up your project again Celestial. That takes some very intense will power to recoop from something so dramatic as losing all those months of hard work. I am trying out the 1.05 patch now and I like what I see so far.

    BTW I started using the patch AFTER I started a game on 1.02 in the Temple of Trials. It worked fine. ALSO, I didnt set the .pro files to read only until after I got to Klamath and STILL, everything worked fine. So this seems to be a very stable version. I can't wait to see v 1.06. Good luck Celestial! You have done us all a tremendous favor! :D
     
  16. Faldrath

    Faldrath First time out of the vault

    2
    Oct 30, 2004
    Actually the workaround wasn't so intense, and your post unwillingly showed the way to me. I simply installed the 1.02 patch, created a new game, altered it with Falche and then installed the 1.05 patch. Voilà :) Everything running smoothly... thanks!
     
  17. Eric the Viking

    Eric the Viking First time out of the vault

    41
    Jul 15, 2004
    Some fine words there Edge... echoing all our sentiments... I can't wait for the 1.06... I think it going to be even better than we expect.


    Cheers,

    Eric
     
  18. Bet

    Bet First time out of the vault

    38
    Oct 23, 2004
    Alright, well I sort of messed up on the character I wanted to play this time in Fallout 2, so fate has handed me a chance to wait for 1.06. Count in another person who's waiting with much anticipation (especially for EPA...seeing something out of the Bible made real is going to be SWEET). Who would have thought that tagging the wrong skill with 1.05 would lead to the ability to wait for 1.06? Good luck everyone that's involved.


    Edit: Edge, I decided that for once I was going to shun small arms (I never have before, in any Fallout game in dozens of game starts), and tag something else instead. Trying a slightly more desperate move and having Energy Weapons as my only combat skill. It's a whim!
     
  19. Edge386

    Edge386 It Wandered In From the Wastes

    179
    Sep 19, 2004
    Tagging the wrong skill? What do you mean?

    Earlier I had said that I continued a game saved under the official 1.02 patch, after applying the unofficial 1.05 patch. All does work well besides the fact that I can only save under that slot anymore, and not over another slot. I think I can try copying the save directory for that save game over top of another directory for another slot to allow myself the extra slots desired, but I have not tried this yet. I'll pop back in when I have.
     
  20. dude_obj

    dude_obj Vault Senior Citizen
    Moderator

    Oct 19, 2004
    The M60 is a burst weapon, but its sound is a single fire sound.
    I fixed the sound for this proto, you can find it here.
    Drop it in the patch \proto\items and the M60 has a burst sound.
    Apologies in advance if you already have this fix ....
     
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