Ratty said:
the predecessors are even worse in that regard (since there are no villains to defeat, no family members to rescue
The original Pirates! had family members and villains (if you mean the evil renegades you fight when courting a governor's daughter or searching for news of relatives).
Jarno Mikkola said:
I am not surprised, I am disappointed, because of why, cause I can't see how this game has a thing to give more than the most have, most play game of the genre, the MoM, Master of Magic.
I haven't played MoM. Such are the vagaries of the spider simian evil etc. I will take that as a strong recommendation.
5, MP: Lotus Turbo Challenge 2 (Amiga)
Magnetic Fields, the developer responsible for Super Cars II, also put together this 8-stage driving game. You could play it on your own, which was good enough. Or you could play it with someone else, which was better.
Or you could have your own little LAN party, connecting your Amiga to another using a null modem and selecting the four-player option. Needless to say, this is where things got pretty awesome. Even though we're talking about the converging lines/skidding in curves type of driving game, there was a sense of speed and control which was quite remarkable at the time. In Lotus III they added essentially infinite stages, but at the same time they lost that special feeling, so there was no particular reason to play it. Oh well.
5, SP: Baldur's Gate (PC)
There I was in 99 or something, thinking nothing important had happened with computer RPGs since, well, Eye of the Beholder II, Pools of Darkness and Realms of Arkania. Suddenly I was introduced to Baldur's Gate, and it was immediately clear there had been a generation shift while I wasn't looking; the graphics, presentation and level of detail were far beyond anything I'd seen before. You mean maps are these pre-rendered isometric forests and mountains with trees and streams and cliffs? You mean I can watch my avatars do stuff and change appearance and colour depending on clothes and equipment? You mean there's no division between movement and combat interfaces? You mean there are little animated gibberlings that squeal as they slash at me? You mean there are spell effects and gems and dialogues and in-jokes and books with little stories? I'll take it, please. I'm quite impressed with how they nailed the flavour of the Forgotten Realms; also the game feels huge, the plot isn't as dumb as some other plots ("defeat the evil fighter" as opposed to "defeat the evil wizard", wooo), and there's the whole character progression deal, suboptimal as AD&D may be. A lasting, immersive fantasy experience and a well-deserved success. A pity the Tales of the Sword Coast expansion was lame.