The_Vault_Dweller said:
I pledge my total and eternal loyalty to you, my dark master. I will do whatever you wish in return for your tutoring that could lead to such power as your apprentice.
You can start by smiting the non-Baldur's Gate-loving infidels.
Kharn said:
So you admit to liking a game purely because it's shiny?
Per said:
Needless to say, whatever I happen to write on each game should not be read as "I Like This Game for This Reason and No Other, a Thesis by Per".
Kharn said:
As for top 10 list, I've hardly played 10 pc games in my life, let alone have the knowledge/experience for a top 10 list.
That doesn't mean I won't discount a list that has both Baldur's Gateses but not Realms of Arkania II as bullshit, though.
So you admit to offering totally arbitrary opinions on other people's opinions? Tss.
1, MP: Worms United (PC)
The "United" part refers to the integration of the Reinforcements add-on, which I think added little of importance. Apart from that, we're looking at the very first Worms, before they totally screwed it up and lost the fun (franchise, meet hell. Hell, franchise). There was nothing original about it, it just did exactly what it was supposed to do. Set the right options, allow the right weapons, assemble three players and have a computer player as a wild card, and there's no limit to the amount of sharp-shooting, carpet-bombing, back-stabbing fun you can have. And why not put on a Toto album, some John Coltrane or
Jack Lewis' old time and bluegrass podcast while you're playing?
1, SP: Fallout 2 (PC)
It was when the shotgun wedding faded in that I knew I had a new favourite game. It's rare and precious that a game completely sidesteps my expectations, and Fallout 2 provides numerous weird and wonderful moments of quirky humour. Out of flavour? Perhaps. Out of character? At times. Out of the ordinary? Quite so. From your humble beginnings as a gecko stalker in the hunting grounds of Arroyo, the world unfolds like a swag bag full of awesome. Meeting with Sulik. Blowing up the shitter in Modoc. Discovering Seymour the talking plant. Dropping the land-mine on Lloyd. Reporting for guard duty in the Navarro base. Sailing off for the Enclave. I dare say that anyone who'd rate Fallout over its sequel is thinking of something other and less tangible than the actual games and how they play. Fallout 2 has an improved interface, more character options, more use for utility skills, more "dumb" dialogue, a world easily twice as big, more connections between areas, more rock collecting, more flavour,
more choice and consequence. At the cost of some consistency, some sobriety, and... well, not a whole lot else. Some say the franchise's dip into hell took place right after Fallout, I say that's bullshit. Fallout 2 may not represent an artistic achievement in the same sense that Fallout does, due to the simple fact that it's a derivative product, but there's no game I appreciate more.
Finally, some games get an honorary mention (a few of them even had a chance of making it onto the list): Arcanum, Chrono Trigger, Grim Fandango, Knights of the Old Republic, Lords of Midnight, Magic: the Gathering, Monkey Island 2: LeChuck's Revenge, Planescape: Torment, Pool of Radiance (the original), Populous: the Beginning, Railroad Tycoon, Sacrifice, The Secret of Monkey Island. Maybe you were waiting for one of these games to appear on the list.
Tough luck. They're still pretty good games! They can't all be on the list, is all. Except if you PUSH OUT FALLOUT.