PERKS: THE POSTER REVEALED.

They already exist in the form of developer weapons heh. NV has the 9999 damage 9mm for example, and an always-crit plasma rifle, and other random things you can spawn via the console if you really want to. Obviously they're not meant to be used in the game, but eh, it can occasionally be fun to just go nuts. But occasionally going nuts for fun isn't the same as making the whole game broken, which is pretty much Bethesda's design philosophy now; make the player a god basically. Sad :(

Town building is a major disappointment in my eyes. All the power yet no responsability. You basically make a town to show off.
 
They already exist in the form of developer weapons heh. NV has the 9999 damage 9mm for example, and an always-crit plasma rifle, and other random things you can spawn via the console if you really want to. Obviously they're not meant to be used in the game, but eh, it can occasionally be fun to just go nuts. But occasionally going nuts for fun isn't the same as making the whole game broken, which is pretty much Bethesda's design philosophy now; make the player a god basically. Sad :(

Town building is a major disappointment in my eyes. All the power yet no responsability. You basically make a town to show off.
I'm sure they'll put in "responsibility" by having your town get overrun by repetitive raider attacks!
 
Yeah, like the random spawns outside houses in Hearthfire. Apparently taking that one town building perk will let you establish trade routes between settlements you've created. I'll believe it when I see it. More Radiant AI bullshit, promising more than they can (or care to) deliver.
 
Yeah, like the random spawns outside houses in Hearthfire. Apparently taking that one town building perk will let you establish trade routes between settlements you've created. I'll believe it when I see it. More Radiant AI bullshit, promising more than they can (or care to) deliver.

Creating trade routes...you're joking right? Another feature that's probably a lie and even when the Bethesda fans see it's not in the game they'll say it would've been a nice feature to have but because we're extremely forgiving it's okay they lied to us.
 
I fully expect it to be a lie, or people misinterpreting whatever info Beth have released. But it certainly smacks of the usual Bethesda hype machine, promising the sky and delivering the ground at speed.
 
Yeah, like the random spawns outside houses in Hearthfire. Apparently taking that one town building perk will let you establish trade routes between settlements you've created. I'll believe it when I see it. More Radiant AI bullshit, promising more than they can (or care to) deliver.

Creating trade routes...you're joking right? Another feature that's probably a lie and even when the Bethesda fans see it's not in the game they'll say it would've been a nice feature to have but because we're extremely forgiving it's okay they lied to us.

Couldn't you set up "trade routes" in FO3 with Canterbury Commons? And literally all you did was talk to some hobos with brahmin and ask them to walk through the town once a week. Somehow that miraculously solved the town's need for food, water, or any other resources. I'd expect FO4's routes to have about as much depth.

But if it's implemented well, it could actually be pretty interesting. This is one of the first pieces of FO4 news that gets me excited. I just hope they don't forget that small villages don't actually survive off of "trade" alone, like the incredible Megaton and Rivet City did. Towns actually have to, y'know, grow food and tend to animals and pump for water and have an economy before they can "trade"....
 
Well we are talking about a company that believs mastering spech/barter means to increases nearly all merchants' gold by 1000.

It will be intersesting to see what they understand under succesfull trading.
 
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