PERKS: THE POSTER REVEALED.

Compared to the settlements of Skyrim the towns of Oblivion seems like the scale of the places you'd think should be in Skyrim.
I wouldn't be surprised if there was a waste of a settlement like Winterhold, might as well left that area blank.

I wouldn't be surprised if all the settlements were wastes, propably to emphasize the loneliness in the wastes...

And to emphasise the SETTLEMENT BUILDING MINIGAME of course. Why create actual settlements when you can just throw a few tools together and let the player do your job?
 
Since this is the roast of Bethesda. More to laugh!




Let's dance! The Dragon-brake-dance!

HEY5aAP.gif


*Edit
Oh, this has been posted somewhere already, however, it is a really really well made and thought out video about the Elder Scroll games
[h=1]The Elder Scrolls : The Dumbing Down[/h]
https://www.youtube.com/watch?v=JweTAhyR4o0
 
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In the dumbing down video he talks about quest markers. In Fallout 4, we know there's a perk that basically highlights the PRECISE ROUTE if you go into VATS. The handholding has become even worse, if that's even possible.
 
In the dumbing down video he talks about quest markers. In Fallout 4, we know there's a perk that basically highlights the PRECISE ROUTE if you go into VATS. The handholding has become even worse, if that's even possible.

I thought we learned "glowing route to the objective" was a stupid idea way back when Fable 2 did it.
 
In the dumbing down video he talks about quest markers. In Fallout 4, we know there's a perk that basically highlights the PRECISE ROUTE if you go into VATS. The handholding has become even worse, if that's even possible.

I thought we learned "glowing route to the objective" was a stupid idea way back when Fable 2 did it.
I think Fable 3 had the glowing trail too? That damn thing would always direct me the wrong way.
 
So we have bread crumbs to follow now? They wasted a perk on bullshit. Not surprised in the least.
 
Final level just gives you a slide show of what happens and gives you three choices that are the only things that determine which ending you get. After that you are teleported to an empty spot on the map/completely removes everything from the map and lets you build your town where you listen to 50's music and shoot people in the head with teddy bears.
 
In Fallout 5 all that annoying gameplay will be removed and consists solely of watching through the protagonist's eyes as she or she walks around while doing their thing, giving gamers finally a 'truly immersive experience'.
 
Screw it all. Just make a win-button on the controller that gets to you to the ending of the whole game the moment you push it.
 
In the dumbing down video he talks about quest markers. In Fallout 4, we know there's a perk that basically highlights the PRECISE ROUTE if you go into VATS. The handholding has become even worse, if that's even possible.

I thought we learned "glowing route to the objective" was a stupid idea way back when Fable 2 did it.

Yes, but it wasn't a thing in Fallout 3, and now Beth are adding it because clearly that game wasn't easy enough and they need to handhold the player even more.
 
In the dumbing down video he talks about quest markers. In Fallout 4, we know there's a perk that basically highlights the PRECISE ROUTE if you go into VATS. The handholding has become even worse, if that's even possible.

I thought we learned "glowing route to the objective" was a stupid idea way back when Fable 2 did it.

Yes, but it wasn't a thing in Fallout 3, and now Beth are adding it because clearly that game wasn't easy enough and they need to handhold the player even more.

Why not make instal-kill weapons? Why not make you super tough?
 
They already exist in the form of developer weapons heh. NV has the 9999 damage 9mm for example, and an always-crit plasma rifle, and other random things you can spawn via the console if you really want to. Obviously they're not meant to be used in the game, but eh, it can occasionally be fun to just go nuts. But occasionally going nuts for fun isn't the same as making the whole game broken, which is pretty much Bethesda's design philosophy now; make the player a god basically. Sad :(
 
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