A little update from me, just nine months later. I've just got San Francisco and the Oil rig left. Feels manageable.
I got a bit overwhelmed by New Reno and all the choices there so it just felt to mentally taxing to tackle it given how overworked I am. But one evening in November I decided to just go ahead and finish this thing.
New Reno
I did all the quests for all the families except the made man ones. I then killed the Salvatores for the Mordinos and then had to kill them as well upon not accepting being their made man. I then killed the Bishops for Westin (except Leslie Anne). Then i accepted being a made man for the Wrights, but I had Ethyl bust up their alcohol production. So in the end all families lost.
I didn’t remember that the guy at the garage could upgrade the car so I killed everyone there and didn’t get the upgrades. That bums me.
Some thoughts:
In New Reno people will react if you try to go through their stuff. Why isn’t it implemented like that in the rest of the game?
Should be fixed! It's a good design that reward characters that have put points into Sneak and Steal.
There’s a lot of meta game knowledge to be used but I couldn’t remember any. I have read about the quests online after completing them and realized they could have been better executed by me. Like cure yet addiction.
Great location and you can do quests for all families just like in Nevada, except the last few quests. This puts Nevada's design into a new perspective for me. I didn't remember Fallout 2 all to well.
Didn’t loose any karma when taking money in the poor box at the Father Tully church. Why is that?
Redding
Gave the excavator chip to Marge LeBarge if I recall correctly.
Some thoughts:
There’s only one excavator chip for the mining machine. Why can’t you keep the chip to run the Wanamingo mine yourself, or give the chip to Ascorti when you sell the mine back to him? Wouldn’t that make Redding independent? If you give the chip to Dan McGrew then Redding aligns with New Reno, if you give it to Marge LeBarge then it aligns with NCR. However if you clear the Wanamingo mine and then would be able to give the chip to Ascorti then Redding should be able to be independent right? How is Ascorti even supposed to use the Wanamingo mine if you give the chip to someone else? Or is it implicitly assumed that the second machine in the Wanamingo mine has a functional chip and that it is operational? Lot's of questions.
You can’t tell the gypsy woman that the noises from the well came from Wanamingos and that they probably stole her Brahmin. Maybe you should be able to help her by talking Ascorti out of her dept?
Sierra Army Depot
How do people normally deal with the turrets? I just cheese it and shoot them in the sensors and then move out of their range.
The Skynet computer was developed using Alien technology! Why isn't that debated more?
SAD would be incredibly important for all major factions in Fallout 2. You should be able to tell NCR, BoS, Vault City, the Enclave about it. Everyone would want to claim it.
Abbey
Atmospheric music at this location. People don’t react to taking stuff in their homes, not the trader either, you can empty his desk right in front of him. It's generally like this in F2 and it bothers me.
According to the files in the Abbey up to 122 vaults would be constructed and each coould hold up to 1000 residents. So the total number of people that survived in vaults weren’t that many.
Don’t think I’ve done Abbey before. Did it a bit non-optimal by having to travel twice, once for the Super repair kit and once for the lighter.
You can bring the Botany information from EPA to the Abbey but shouldn’t you be able to give them all sorts of old memorabilia?
In the end you should just be able to tell the BoS about the Abbey so that they can go up there and confiscate everything. There's probably loads of valuable information there.
Broken Hills
You can’t ask Liz about the V13 canteen that she’s selling. And they restock! Where is she getting them?
In Broken Hills you have to sheath your weapon, even the companions when talking to Steve. It’s also used in NCR. Why is this annoying feature used so sparingly throughout the game? It's very clunky when it also applies to companions.
The Professor says he developed a method of easy mass production of Mentats!!
Didn’t remember that the scorpion attacks you after having been defeated.
Overall Broken Hills wasn't that big of a deal as I remembered.
NCR
Couldn’t clear the kill the slavers quest. Everyone at that location is dead so I don’t know what I’m supposed to do. But I remember having some problems there earlier. This is what I wrote after having completed the Slavers Camp:
The_Proletarian said:
I went to the Slavers camp. Killed all slavers and then talked to Suliks sister. You then get two options, sneak out or fight. If you choose to fight nothing happens and you don't get new dialogue with his sister. Even if I left the location and returned nothing changed. So I was forced into reloading and choose the cowards options and sneak away in the night. It must be a bug?
Vault Village/Nearby village
Didn’t remember this location. Didn’t know you had to negotiate within a month before everyone gets taken as servants. So the poor village suffered. But I intended to give them a good deal!
Didn't get the location of the fake vault 13 this time. Who gives you that?
Vault 15
Actually improved map layout compared to Fallout 1. You must be able to drive trucks to the vault entrance if you want to bring equipment there. Impossible with the layout seen in Fallout 1. At least there’s an elevator down in Fallout 2. But this location could be improved. Next time I will use the updated map by
@.Pixote.
When did people get the signal to seek shelter in the vaults? Did they live in the vicinity? It would probably take some time to get all 1000 people there and how much in advance do you actually know that the Chinese nukes are on their way?
EPA
Adventure game design. Haven’t been to EPA before so it was very exciting exploring it. Basically it's just a load of free items for you and a lot of unique ones.
“Aliens” at EPA have dug a tunnel which suggests that they escaped from there into the world. The Blue Level is crawling with them…
Vault 13
Talking death claws isn’t
that stupid. They got their intelligence enhanced by the Enclave scientists. It's not the best idea, but it's not the worst either.
Vault 13 had 1000 residents according to the log. And 100 living quarters. 200 feet below the ground.
Hydro-agricultural farms!!! I have always said the vaults should have that and it comforts me to have it confirm that that's indeed a thing.
Computer says there where 122 Vaults and 17 control vaults. The experiments make more sense if you know that the Enclave were preparing to leave Earth in a Colony Ship. Then it would make sense to run an experiment like in V13 which was to remain closed for 200 years. If you are going to use a
generation ship then that's actually some pretty valuable information. Some of the other experiments make sense as well in light of this information. And I mean the intro says that the Oil Rig was built on top of the last known oil field in the world. The war that ended the world was fought over the last resources so they would have to leave Earth in order to continue industrialised society.
BoS
They want the Vertibird plans from you and then nothing more. What do they intend to do about the Enclave? You never find out.
@Alphons do you have anything to share about NV?
Other news is that Fallout: Sonora can be added to this playlist. And in late December the main quest of Fallout: Yesterday will be made available in a new public release.