Playing as the "evil" guy/girl - Is that possible?

Discussion in 'General Gaming and Hardware Forum' started by Crni Vuk, Dec 11, 2015.

  1. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I am curious, because I honestly can not imagine that with all the thousands of games out there, not to have at least some where you play exclusively evil characters, or at least get a chance to become one. Probably with role playing games, but really, any game is alright.

    So, what games do you know, where you're allowed to play the evil bastard. Any kind of evil goes really. I would say, New Vegas allows you to do a lot of evil stuff. Fallout 1 and 2 as well. Selling companions into slavery etc. But in the end, you still have to do SOME good stuff, if you want to finish the game - you can't join the Enclave for example. It's sad that Fallout 1 didn't offered you to continue playing after joining the Unity, the game is simply over at that point.

    So where are all those evil games?
  2. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    I think it's extremely difficult to market a game as "purely evil"
    I can only think of these... what's it called "Manhunt", I haven't even played it myself, so I wouldn't really know
    The uncencored versions of "Carmageddon" could qualify as well, although the focus remains with winning races

    But there are too many associations to evil in reality. A strategy game where you are meant to play as a truly evil invading power, we would have to deliberately circumvent any redeeming factors. The invasion would have to be aggressive - civilians would not only not be spared, but targeted. Does that remind us of something? :D

    Or a shooter, where you deliberately target the innocent, while systematically avoiding any redeeming factor

    Apart from a handful of indie-games, I just don't think such games can exist.
    Last edited: Dec 11, 2015
  3. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite Board Cop oTO

    Aug 16, 2010
  4. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    Jan 28, 2013
    Do you need to do good to win FNV, though? It's been a while, but I think you can finish a playthrough while doing evil stuff only.
  5. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I would say Command & Conquer gave you also the option to play as "evil" person, or well at least winning the game with the evil faction.

    In Blood you would play a cultist with the name Caleb, he was betrayed, but still, technically you served under an evil god. Blood 2 followed that tradiation, in some sense.

    Baldurs Gate allowed you to finish the game as evil ass, becoming even the god of evil asses and such.

    Dungeon Keeper! Oh, how could I forget about that one :3 Loooove that one.
  6. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    Jul 2, 2015
    There's very little you *have* to do in NV, a theoretical evil playthrough could involve-

    -Go to Vegas
    -Meet with Caesar
    -Kill House
    -Murder all the Boomers
    -Convert the White Gloves to Cannibalism
    -Murder the Brotherhood
    -Either Kill Caesar yourself of sell Arcade into slavery.
    -Assassinate Kimball
    -Rout the NCR at the Dam.

    That's sufficient to complete the game, everything else you'd have to do is either morally neutral (blowing up the robots at the fort, how you deal with Benny), or optional.
    • [Like] [Like] x 1
  7. cordelionreaver

    cordelionreaver Where'd That 6th Toe Come From?

    Nov 29, 2015
    You are pretty evil in Saint's Row 2, which makes sense as you are a criminal trying to reclaim your empire.

    In Star Wars The Old Republic the Empire classes work well with evil characters if you don't overboard with dark side choices. In fact the bounty hunter story doesn't really work with a good character.
  8. khain

    khain [X] Sarcastic

    Dec 3, 2015
    One example would be Star Wars: KotOR.

    You're a former evil guy, brainwashed to try and make you a goody, but you still get to pick a nice evil path, I found. It was a nice reveal (and not *too* predictable), and I actually felt like I was roleplaying someone properly evil.

    As in, not in a "kick cats gratuitously in the street", but have a plan, and destroy the ones in your way.
    Last edited: Dec 12, 2015
    • [Like] [Like] x 1
  9. SuAside

    SuAside Testament to the ghoul lifespan

    May 27, 2004
    For me, I guess the best example would be Arcanum. It offers multiple paths ranging from extreme goodness & extreme evil.

    As a sidenote: Personally, I've often found it a lot harder to play a consistently evil avatar. I'd like to think that's because I'm a good person, but who knows. :evil:
    • [Like] [Like] x 1
  10. khain

    khain [X] Sarcastic

    Dec 3, 2015
    Good call, Arcanum.

    Just like KotOR, it's one of the very few games where I thought about something along the lines of 'Meh, I'm sure the game won't allow me the freedom to do that', and it just delivered by giving me exactly that choice. Those moments are just pure gold in a gamer's life.
  11. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    Most of us are
    I think we all lean towards good-guy play, while appreciating the option to play dickhead routes

    This is also why good-guy plays have to be written better, and the FO4 feels so weird, because its too nice. It was the same in FO3, with the cringeworthy first encounter with Three Dog, where you can either tell him to go suck a dick OR whine about how much you miss your daddy. There's no option to be - just and fair, while not a complete sissy.

    In FO1 and 2 you could be good - but still badass.
    (my personal favorite is the "up yours and have a bullet breakfast, asshole"-response to those Vault15 guys who kidnapped that girl. You are being a good guy, saving a girl - while also being a total, ice-cold badass)
  12. Atomkilla

    Atomkilla Hazel Hegemon oTO Orderite

    Dec 26, 2010

  13. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    Many urban open-world games like Scarface, Mafia, GTA, Saints Row, put you in the shoes of a gangster.
    Many dungeon managers like Overlord, Dungeon Keeper, Dungeon, put you in the shoes of an Evil Overlord.
    In Starcraft Series, (and quite some other RTS) you have campaign for each race. Some are more evil than others.
    In Hotline Miami series you play several sociopath. In Hitman/Assassin's creed/etc your job is too assassinate people.
    In Party Hard, you assassinate partygoers because they make too much noise.
    In Postal series, you just cause mayhem.
    In some cyberpunk series like Syndicate, you are just a mercenary that do the job no matter how shady it is.
    The Age of Decadence seems to be about backstabbing and politic.
    Some games are about prison escape, like the escapist or prisonscape. Usually, there isn't so many nice people in prisons.
    There is Blood in which you play a total sociopath that was betrayed by an evil overlord. Not only you can kill civilian, but sometime, you are even required to kill civilian without even the game telling you about it. It just assume that you kill them all. (some civilian hold the key to the next door. You cannot move forward if you don't kill that civilian and loot the key. The game doesn't tell you. Also, all civilians are counted on the kill count. So if you want to have the maximum kill of the level, you have to kill them. At last, the protagonist kill other civilians in the cinematics/cutscenes)
    • [Like] [Like] x 1
  14. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    While we are at it... What I absolutely hate is if a games "evil path" is pretty much "kill everything" - it's a main issue with RPGs. People always assume that you are evil if you kill everything that moves. Me personally, I'd say this isn't evil, but crazy / madness. Evil would be if you could manipulate other folks into doing bad things, or plotting a coup that gives you something of value while everyone else gets out of it really bad, etc.
    • [Like] [Like] x 5
  15. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I would love to see a game with an Evil Pacifist route. Go around the place breaking people's spirits, conning them, manipulate others into doing your drity work, etc.
    • [Like] [Like] x 6
  16. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    What I also find silly is games giving you "do good stuff" or do "good stuff but beeing also a dick about it" as moral choice in a game.
  17. Mishmash

    Mishmash First time out of the vault

    Dec 8, 2015
    Hatred for sure

    also dungeon keeper and destory all humans if comic book villain style can be considered as beign evil.
    and mass effect series.
    Last edited by a moderator: Jan 9, 2016
  18. khain

    khain [X] Sarcastic

    Dec 3, 2015
    I think we have indeed to make the distinction between 'evil' and complete sociopath.

    Seeing examples like Postal... yeah, sure, your actions are evil, but it's in a such a nonsensical, random way that to be honest it doesn't really grab my attention any more than a silly candid narrative where I'm forced to play a do-gooder.

    As for gangster games... again, it's more about douchebaggery than anything else.

    As the couple of previous posts are saying, what is often missing is a rational evil path - something where your evil actions happen because they actually have a reason to exist, and yield significant benefits compared to the 'good' path.

    I like Walpknut's view. It's also why I quoted KotOR, which made me feel like you weren't evil for the sake of it, but you had good reasons. And it wasn't about just kicking the elderly and shooting babies just so that the developers could say how edgy they were, it was about implementing a domination scheme.

    In that respect, I've always liked slavery in video games. it's done for lucrative reasons, it's a lot more rational than just killing everyone, and it's cold hearted and calculating rather than mayhem-motivated.
    • [Like] [Like] x 1
  19. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    Jul 2, 2015
    I think it's because, when you consider it seriously and soberly the choice of "should I be good or evil" is more or less one of the least interesting moral dilemmas you can face, since even evil people don't think they're evil. So what you're seeing instead is a game posing a choice between principle and expediency, which is a trickier knot to untangle.

    Like an evil character should never think he or she is evil and shouldn't be doing things for the greater glory of evil. They should just be a person who follows a code believing in their actions being right, but that code or conduct is abhorrent to others.
    • [Like] [Like] x 2
  20. Mutoes

    Mutoes Mildly Dipped

    Feb 5, 2008
    Some that come to mind:
    Overlord games: Well you play evil overlord...

    Gta 5 You play as hardened professional criminals

    Syndicate games: You play as executive for corporation that doesnt put much value on human life or a religious cult bent on destruction of mankind
    Last edited by a moderator: Jan 9, 2016