eff-out said:
To be fair, I wasn't reaching back to 1994 to uncover the origins of their empire, I was making a relevant comment on their trajectory as it pertained to the game in question.
Aye, that's fair, especially considering the Arena/Daggerfall lot are long gone. Still, simple enough, Bethesda has never made a pen and paper-emulating RPG, and doesn't employ anyone who has such a game on their resume. The same pretty much applied to Interplay TSR working on Fallout 1, true enough, but their intent was pretty different.
eff-out said:
I want you to know that I am genuinely interested in finding out what integral elements Fallout 3 will lack.
We'll see. I'm curious why you would believe it would stay limited to TB combat? If you drop TB combat to appease the "fun crowd", why not just drop focus on dialogue and choice and consequence while you're at it? Who is your target audience, after all?
eff-out said:
To say that it's absolutely necessary for P&P emulating RPG's to have TB gameplay is vlery close to saying that P&P emulating RPG's still need a human dungeon master.
How so? An RPG with a human dungeon master (co-op gameplay) would be a better P&P emulating RPG than one without. You have to make choices, tho', you can't emulate pen and paper games perfectly and nor should that be your intent (see sarfa's post), you don't want the pen and paper heritage to limit what you're doing or you'll end up making a bad game.
TB and RT is a design choice in which neither one is inferior to the other, tho', which means by default you should chose the one better fitting your purpose. Here, that is TB.
eff-out said:
I don't understand why this is such a huge hang-up, and how people here can compare its absence (with a straight face!) to making Fallout Cart Racing and Halo Extreme Football Championships.
It's a difference in scale for sure, but how is it an absolute difference?
eff-out said:
Ditto for Isometric, someone else brought up GTA and I don't think history views that franchise's move from top-down to 3-d as a gameplay misstep.
Y'know, I recently got around to replaying the GTA series (and playing VC/SA for the first time), and I really, really don't understand this argument.
GTA III plays the same as GTA I/II. It keeps the same design philosophy and has the same gameplay implementation, it just shifts the camera to something that
better suits its purpose. Third person works better for a game in which shooting and driving is a big part, anyone who played the originals (GTA I and II) knows that. That means it's an improvement on an existing philosophy.
Equally, bird's eye view camera just works best with turn-based combat. I have always been fond of shiftable camera (RoA used it) and wouldn't mind seeing a pen and paper emulation with first-person/OTS exploration and bird's eye-view combat.
I don't think the camera view really matters once you dump the TB gameplay, tho'. It's not so much a separate point as an extension of the same one: bird's eye view just fits pen and paper gameplay because of TB combat, it doesn't fit the gameplay independently. At least, that's my argument, it's well possible people have other reasons to be sticklers for isometric.
eff-out said:
Choice and consequence really is a guessing game. When Pete Hines says he'll give people second chances we can only speculate how it will manifest itself. I know hardcore P&P players would probably view the idea of a quick-save/quick-load as hand-holding and as an anathema to "real consequences".
Most hardcore P&P players do not like the idea of quick-save/loading, including a lot of developers. And they're right. But it's a part of what computer gaming is about, and that's something pen and paper gaming will have to adapt to. I don't like the forcefed solutions, in any case.
Is it a guessing game? To a certain extent, sure, but little we've seen is all the positive. You can only swing Megaton about so many times before it becomes suspect. The only two arguments for C&C since the very game's announcement is: Megaton and dead people can't give you quests. The last point is banal at best, which makes me wonder why Bethesda wouldn't be showing us the money.
We'll see, tho', it is a guessing game.
eff-out said:
You know why it's likely?
If it's so likely, why hasn't it ever happened yet? Name me a single game that did not start out as a pen and paper emulation but ended up as one.
eff-out said:
Tbecause apparently my enjoyment of videogames
Didn't we already go through this? If this isn't your genre, fine, but please leave us to our enjoyment of it.
eff-out said:
Snarky? yes. Substantive? no. If you define something SPECIFICALLY by what it is emulating, which part do you give more gravity to?
I don't think you gave my point enough thought. Pen and paper emulating RPGs are supposed to transmit a certain experience to the computer. That means it'll appeal to original fans of that experience, for sure, but it won't be limited to those original fans at all, because it's on a new medium, and in being a new medium offers yet another unique experience. That's why "only appeal to tabletop players" doesn't make all that much sense.
eff-out said:
TOkay, I understand. I think completely missing the point counts as incompetent though. But then, if the point is only Turn-Based Isometric gameplay, I guess I'm pretty incompetent too.
No overt hand-holding, real choice and consequence, varied equally developed skill set and balance, TB combat, these are all things I've repeated before. Some we know aren't in Fallout 3, some we have good reason to expect not to be.
Why are you talking to me if you're unwilling to listen and just looking to distil my arguments into easily deflatable tidbits?
Completely missing the point counts as incompetence, but that's not what I said they did. They know the point, they just don't care. They think their own design philosophy is superior to Fallout's original one, so they're applying it over the original.