Plot Holes of Fallout 4 - Spoilers

Vault experimentation is fine. I just think Vault-Tec experimenting with FEV is contrived and makes no sense.
 
The vaults are generally pretty cool, but most of them are very contrived, who does Vault 11 benefit?
 
If the vault experiments were all part of the Enclave's space plans then it would benefit them to know how dangerous humans can be when placed in a situation of self-sacrifice and personal gain.

The vaults aren't for the resident's benefit, they're for the researchers.
 
Goddamn people are shutting me down left and right today. Okay I concede the Vaults I can remember make perfect sense (from an experimental angle, the FEV Vault doesn't make much sense lore wise).
 
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What doesn't make sense is that every Vault was some kind of experiment and the incredibly high number of "whacky" experiments. Well, most of them in Fallout 3 ... I mean Gary? For fucks sake, no clue why so many people think that this is awesome or fun. I feel it's silly shit.
I don't mind the idea of SOME experiments. It fitts in the idea of the 1950s definetly, where they had some really crazy experiments. Even with civilians. See MK Ultra and such. But ALL of the vaults? That's nonsense.
 
Wasn't the plan of vaults to test the human population in an enclosed space so that they knew what they were in for when they decided to travel on a spaceship to a new planet which wasn't all fucked up? Like, if we're going to do a spaceship journey to another solar system then what if X happens, what would that be like and what can we do to prevent it?

I mean, the vaults have to have some kind of a point to them. They're not "just" about saving people, so what else is the point to them? The spaceship thing is kinda silly to me but at least it offers a believable reason for some of the more inhumane experiments. So an FEV vault? What's the point of that? Like, really, what is the point of a vault dedicated to experimenting on FEV? So that they can what? Make super humans in space? For what possible reason? The vault with the sound thingie that made people cray cray makes sense as it could happen on the spaceship that the audio system fucked up and some kind of noise could make people go mental. But FEV? Cloning experiments? Molerat experiments? What's the point of any of them? What would those experiments really bring to the table?

And if we're not going with the space adventure reason for vaults having zany experiments in them then what's the reason? No reason? Oh that's right, I forgot, it's Bethesda we're talking about here, they don't give a fuck about a reason.

And hell, even the vaults that had experiments in them didn't plan to kill the population a lot of the time. Vault 15 was to test how people from different cultures would cope in that kind of environment. That the vault fell apart and the people left it was because of their own fuck ups, not Vault Tec. Same with the gambling vault. Same with the weapon vault. Same with the political sacrifice vault. The experiements weren't to outright kill the inhabitants but to simply monitor un-ordinary situations and how they coped with it. Any vault that collapsed did so because of the inhabitants themselves most of the time. Other times they just up and left, and some vaults were never meant to fail in the first place.

But vaults by Bethesda just seem cartoon villain-esque. I mean, everyone who participated on the construction, design and plans for the vault were all inhuman pieces of shit that were like "ey yeah dis gon kill peeps ya? whatevs, still got ma cashmoney!"
 
I can understand cloning experiments, but the way it's done is so awful in Fallout 3 it'll require a retcon.
 
It'd make more sense to me for a vault to focus on extending the life length of people or better preservation of their brains ala Think Tank. Hell, even synth development would make more sense to pursue than clones.
 
Wait, wait, I'm confused. You guys are talking about the vaults being a series of crazy experiments as if Bethesda invented the idea. I could have sworn that that was a thing in F2. You find out about it from a computer in Vault 13, IIRC.
 
Yeah, that one can't be really blamed on Beth. But ... on the other side, no one forced them to actually expand on that idea and make super shitty vault experiments pretty much the norm. As it is, Fallout as franchise really contains waaaay to much whacky stuff anyway. And each new Fallout game seems to make it worse and worse, starting from Fallout 2 even.
 
They are turning the games to follow the Borderlands Dlc-areas/themes wise ideas.
We already have two zombie islands, aliens and more to come, sims expansion packs, cuthulu and moar bullshit.
But in Borderlands the variety gives freshness to the game in the Dragon Keep and Scarletts ones, but this just does not fit Fallout! I don't want a sooper spoop/ky game, if i did i'd go to play Layers of Fear, SOMA and horror games!! I want it to be good ol' Fallout, with the variety that fits it, like the New Vegas DLC.
 
I mean Gary? For fucks sake, no clue why so many people think that this is awesome or fun. I feel it's silly shit.
This was one of those things that was funny the first time, a psycho clone running around saying his own name, but the novelty wore off pretty quick.
 

Technically the Vault experiments were always a thing, though they were much more subdued than they are compared to Fallout 3 and 4's retardation.

Vault 13, for example, was an experimental vault. It was designed to purposely have the water chip fail before its time without any replacements to see how people would cope with limited water supplies.

Vault 15 was a mishmash of different cultures. It was meant to stay closed only 50 years before being opened, and it was filled with people of different cultures, religions, loyalties, etc. That's why the 3 different groups from Vault 15 are so different. (The Jackals, Vipers, Khans, and Shady Sands populations all come from Vault 15 each with their own history, religion, and ideology)

Vault 12's experiment was that the door was unable to close all the way. Thus, when the bombs fell, their vault was flooded with radiation. This led to the creation of both feral ghouls and nonferal ghouls for the first time and led to the creation of the settlement Necropolis.


And all of those are just from Fallout 1. Much less insane than Fallout 3 and 4's experiments, but still experiments.
 
I think it was Fallout 2 though which made the Vaults = Experiments canon. I can't remember that it was ever mentioned anywhere in F1. Just saying.
 
I don't recall seeing anything mentioning the Vaults being experiments in Fallout 1 but in Fallout 2 there was the Vault in Vault City with that information on a terminal if I recall.
 
I think it was Fallout 2 though which made the Vaults = Experiments canon. I can't remember that it was ever mentioned anywhere in F1. Just saying.

Well I guess they went back and changed it lore-wise after they made FO2, but either way, I gave a list of the vaults that are experiments in FO1. It may not have been mentioned in FO1 but it's canon now.
 
Wasn't Vault 13 not getting enough water chips just a delivery cock-up, with Vault City ending up with hundreds and Vault 13 only one? Can't remember them ever mentioning anything special about Vault 15, other than that's where the NCR emerged from.
 
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