Possible Interview with Chris Avellone

I'd ask him about the dialogue system.
Alpha Protocol had a dialogue system that had 3 responses based on tone of response and tries to carry things out like an actual conversation, which is what Bethesda is aiming for with FO4.
Ask him what he thinks the final product was like for FO4, what he feels about the Alpha Protocol system, how the two compare and whether it could work for a open world game like Fallout.
 
Hot damn, I've been reading this thread and only now get online. Alright,
1. Since none have been asking it, I want to know what and how he thinks and feels about New Reno? Since there was quite a hot discussion about New Reno being out of place in Fallout. I've read what he said (or what other people said? I forgot :/ ) about New Reno, but I want to know his honest opinion about New Reno: Does it truly work in a setting like Fallout?
2. Then, what's your opinion of New Vegas City? How does it compare to New Reno? Do you think, with the ending slides of New Reno and the somewhat confirmed canon for New Reno in Fallout: New Vegas, do you think New Reno can work like New Vegas did if you and the team got to work on a new Fallout game where we return to the edge of West Coast and see how they fare after the Second Battle for Hoover Dam?
 
Fallout Developers Profile - Chris Avellone said:
8000. What is your hope for future Fallout games? Would you like to be a part of a future Fo team?

My hope for future Fallout games is they get made. I suspect they will now. I doubt the fanbase will ever think they�re being done right, no matter who does them, Cain included. We�re not the same people we were 5-10 years ago, and design methods change, and George Lucas alone is proof that age, position, and a sizeable change in salary and job security can change your �voice� over the years. The world changes. Interest rates fluctuate.

To be honest, I wish Fallout would just die and people would make new post-holocaust RPGs that are even better than Fallout. But hey, whatever.
And NV's story have lots to do about let go...
 
  1. Since you've helped out with the Nuka-Break series, do you think there's any potential in a Fallout TV show/Movie?
  2. Is there any RPG that you think's an overlooked/underrated classic?
  3. If you had unlimited resources, what would your perfect Fallout game look like?
  4. What, in your opinion, is the biggest mistake you've made during that remained in the final product?
  5. What's the weirdest idea for a game that you've ever had?
  6. Have you ever considered writing a novel?
By the way @Millim you should probably be at least one of the guys to interview him (assuming this goes through), since you've actually corresponded with him.
 
By the way @Millim you should probably be at least one of the guys to interview him (assuming this goes through), since you've actually corresponded with him.

Cheers man, yeah I don't mind being one of the people who interview him.
Just don't let me do it alone (I'll break easily aha)

But anyway, another question I would put in is "Did you play the Original Wasteland before working on Fallout 2 and if so, how did it influence the final product?"
 
Can't wait for Obsidian to own Fallout again so we can hear Avellone's actual unbiased opinion on Bethesda's garbage (if it is any different, that is).

Anyhow, I would ask:

- What sort of guidelines do you use when writing characters?
- Do you try to flesh them out as much as possible, or just focus on what needs to be done? (Sidequests, for example) A lot of games just develop characters for their immediate quests and nothing else.
- Why do Planescape: Torment characters speak the way the do, with that Irish/Scottish/Whatever accent?
 
My questions will need someone to write them in proper english (if any of them is chosen to be part of the interview):

  • Which ending of Fallout New Vegas would you consider cannon (if you had the power to choose)
  • If you could change the past and release right now a complete and finished game you worked on but unfortunately was cancelled, which one would it be? (could be more elaborated since I know of three games from the top of my head that he worked on but got cancelled: Van Buren, Baldur's Gate III and Aliens Crucible).
  • Do you prefer to work on fantasy or sci-fi projects.
  • Do you prefer to work on games that are more dialogue and story focused like Planescape Torment or more action and combat focused like Icewind Dale?
  • NMA is in the process of starting it's own Pen and Paper Fallout RPG. Do you have any advice?
 
If you could change the past and release right now a complete and finished game you worked on but unfortunately was cancelled, which one would it be? (could be more elaborated since I know of three games from the top of my head that he worked on but got cancelled: Van Buren, Baldur's Gate III and Aliens Crucible).

This one is pretty good, I would add:

- If you could have the chance on improving a game you've worked in before, but didn't live up to your expectations for various reasons (rushed development, rushed release, or any other), which one would it be? What would you have done different and added?
 
I have a couple:
  • What particular writer (whether that be through books, movies, comics, ect) has influenced your writings the most?
  • While working in game production, which person have you enjoyed working with the most?
  • Whar game(s) are you looking forward to in the near-ish future?
  • How were you introduced to gaming?
 
I just remembered a Question (I should really put these in one post or so)
And it's kind of a two part question, but could have the same answer;

Fallout New Vegas and its DLC had a running theme of letting go of the past, and embracing change. Was this you (Obsidian) talking directly to the people who were otherwise upset with the Direction that Bethesda took the game, and was it also allowing the old developers a chance to let go of the IP gracefully?
 
Hot damn, I've been reading this thread and only now get online. Alright,
1. Since none have been asking it, I want to know what and how he thinks and feels about New Reno? Since there was quite a hot discussion about New Reno being out of place in Fallout. I've read what he said (or what other people said? I forgot :/ ) about New Reno, but I want to know his honest opinion about New Reno: Does it truly work in a setting like Fallout?
2. Then, what's your opinion of New Vegas City? How does it compare to New Reno? Do you think, with the ending slides of New Reno and the somewhat confirmed canon for New Reno in Fallout: New Vegas, do you think New Reno can work like New Vegas did if you and the team got to work on a new Fallout game where we return to the edge of West Coast and see how they fare after the Second Battle for Hoover Dam?

He already answered that first question in the old interview. He basically said he would defend New Reno to the death and he still thinks it's a great location.
 
I'd love his thoughts on how fallout 4 holds up as an rpg and his feelings on it being categorised as just simply rpg.
 
I never really got into the "New Reno is out of place" argument. I get where it is coming from, but I never felt it was as much "out of place" as people tend to say it is, ie not worth all of the butthurt it has got.
 
Okay guys, before you write questions down, please read the original interviews with Chris Avellone. I've been having to skip a bundle of questions because they were already answered in the first review. I'm going to link them in the opening paragraph so you can easily find them on the first page.
 
I'd love his thoughts on how fallout 4 holds up as an rpg and his feelings on it being categorised as just simply rpg.
I think that if we do somehow convince one of these fine people to come by for a one on one, we should be careful about questions related to Bethesda's iterations. It would bring professionalism in to question and I don't think anyone would want to be there if they had a choice. A better question that can be inferred would be, "Recently there has been some confusion to what RPG means, do you feel that it has changed over the years? What key features and mechanics do you think bring RPG to a title?" or, "What are your thoughts on rpg-fps? Can you have an RPG that is heavenly weighted in FPS?" That way Fallout 4 isn't the question, the same answer can be concluded and their opinions of Bethesda are not in the lime light.

Okay guys, before you write questions down, please read the original interviews with Chris Avellone. I've been having to skip a bundle of questions because they were already answered in the first review. I'm going to link them in the opening paragraph so you can easily find them on the first page.

Not everyone will read it and still want to ask old questions. I think just adding the ones we are going to use to a short list in the op is a good idea. Also, some questions may have been asked before but times have changed, so having a different spin on an old question could work too and might bring some humor to the conversation, like, "In a previous interview you mentioned that you were not a fan of opera, what about Dubstep Opera?"
 
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I'm gonna get ready to annoy my Flatmates with Phantom of the Dubstep.
 
Might be a bit direct but id love his opinion Beth's writing/lore.

He's not going to slight them even if that was his honest opinion. Don't think it'd be wise to potentially waste a question by making him judge the work of his colleagues and possibly get an evasive answer like: "So I think they had some really cool ideas here, and there, and I think this was something I really liked and... So I think they're doing a pretty cool job and going into interesting places."
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You might also want to wait with the questions until Codex gets their MCA interview up so there's no overlap. The Feargus one is already up and some of you who're prone for it might want to put your tinfoil hats on...

http://www.rpgcodex.net/content.php?id=10307

FU: So. What was found out, I don't know how it was found out, but, so we hired Leonard Boyarsky, from Blizzard, and Leonard...[searches for good words] was one of the co-founders... was one of the co-creators of Fallout, and one of the co-founders of Troika. So we hired Leonard and Tim Cain works for us, and Tim Cain and Leonard are not working on Tyranny or Eternity or Armored Warfare, so we might be working on something and they might be the guys that are looking into what we're doing.
 
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