Quakecon 2015: Fallout 4 details

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Maybe the Chosen One just decided to cede his position to his/her descendant and they went on to explore the Mojave, then he got stung in the skull by a Radscorpion and went insane.

Well the Gunshot wedding is not a romance, but you are right, I forgot Mrs. Bishop.... that one was true love, at least for my Bruce Lee Chosen One.
 
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What's funny, is this douchenozzle that used our Kotaku article to get youtube views, is basically afraid of all the things that we wanted in a new Fallout.




He's upset about one of the few good features.

Ugh. Every time I hear him being mentioned I shudder. He embodies the stereotype of a Bethesda fan.

Yeowch... Just for reference, is there anyone on YouTube/ prolific in the gaming community in general, who accurately embodies the fans of the original Fallouts? wouldn't consider myself representative of either group, as I only enjoy the first game, and even then I don't think it's that great (found 2 to be rushed and stilted as a sequel; don't like 3 and NV at all) , but I do find both fascinating!
 
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Plus, Nobark is the Chosen One.
Nonsense, he was the Vault 11 survivor! Seriously though, why were there so many Vaults in New Vegas? Good lord, Vegas got TWO vaults (3 and 21 respectively) and all Los Angeles got was a demonstration vault, not meant to be used!

@Askorti, and a chance to actually get a child, at least the game leaves it somewhat ambigous. I always love to imagine that the Courier is somehow an offspring of that ... conection, at least my courier was :look:

My Courier, Albert, was the son of the Chosen One after he established New Arroyo. He isn't very popular in town nowadays, especially since he ran off and stole the holy Vault 13 jumpsuit. XD

Imagine how awkward it was when Bruce Isaac said that he 'plowed' my half brother's daughter.
Its possible that there are more unknown vaults in LA. We didn't even see Hollywood in LA so there's a lot of the city that we havent seen in game.
 
Seriously though, why were there so many Vaults in New Vegas? Good lord, Vegas got TWO vaults (3 and 21 respectively) and all Los Angeles got was a demonstration vault, not meant to be used!

I would guess the president and CEO of RobCo living in Vegas had something to do with it. I could see it as part of the contract RobCo signed with Vault-Tec to design and produce the PipBoy that Vegas would end up with more than its share of Vaults. That kind of quid pro quo seems appropriate for pre-war megacorporations.
 
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Plus, Nobark is the Chosen One.
Nonsense, he was the Vault 11 survivor! Seriously though, why were there so many Vaults in New Vegas? Good lord, Vegas got TWO vaults (3 and 21 respectively) and all Los Angeles got was a demonstration vault, not meant to be used!

@Askorti, and a chance to actually get a child, at least the game leaves it somewhat ambigous. I always love to imagine that the Courier is somehow an offspring of that ... conection, at least my courier was :look:

My Courier, Albert, was the son of the Chosen One after he established New Arroyo. He isn't very popular in town nowadays, especially since he ran off and stole the holy Vault 13 jumpsuit. XD

Imagine how awkward it was when Bruce Isaac said that he 'plowed' my half brother's daughter.
Its possible that there are more unknown vaults in LA. We didn't even see Hollywood in LA so there's a lot of the city that we havent seen in game.
Yeah, I thought that but then I realized that it would have been in the 'Vault Locations' holodisk. That, and I figure that the Mutants would have raided it aleady and we'd hear it being mentioned.

Yeah, Fallout 3 placing the Chryslus headquarters in DC made no sense to me. It would be in Detroit, being a parallel to Chrysler! Worried they'll do that with RobCo in Boston, just because it was a 'tech' company.
 
Speaking of which I wonder where RobCo's headquarters is...

I'm guessing it'll end up on the East Coast for some reason.

I think Bethesda's smart enough to know that if they do put a RobCo corporate building out east, it shouldn't be the main one (since the Fallout world was much less networked than ours, a computer giant having corporate offices on each coast is reasonable.)

But the main offices should be in Redmond, Mountain View, or Cupertino because of the value of the reference instantly establishing what RobCo was is reasonably valuable. I suppose you could put it in Albuquerque too (Microsoft was founded there.)

Though I suppose the East Coast corporate offices for RobCo should be in Armonk or Endicott NY for similar reasons.
 
Why would the American government put their most guarded secret research into the hands of a private company?

https://en.wikipedia.org/wiki/Military–industrial_complex
Then again, I always was under the impression that the US Government of Fallout was a bit more dictatorial than the real US government, so they would want more control over this.

Of course they have brought every iconic element of FO to establish their reboot on the east coast... Honestly, it would be stupid for them not to, or creating a new mangier of mutants. We might have gotten better lore rational, but I am betting NMA is close by to codex on their shit list. Also now that they have established the setting on the east coast, in FO4 we see them taking more liberty with it.

Why would it be stupid to make your own factions, with their own background story, watching their struggle in the wasteland?

When you buy an IP, you do it to capitalize on the copyrights and trademarks. They didn't buy it for the fanbase, they bought it because it was a great IP from a marketing standpoint. Let's face it, Super Mutants are iconic in Fallout because they were the big bad in Fallout, the Enclave is iconic because they were the big bad in Fallout 2, and the BoS is iconic because they were in both games and a completely different and more advanced faction than everyone except the Enclave. It was an easy impulse to make the BoS and Enclave something of the good and evil side of the same coin and build a plot around that. Fred is right, Fallout 3 was a paint by numbers use of the Fallout IP that let them say, "We have all of this iconic stuff from the original Fallout games!" while also letting them use it in a way that played to their sensibilities. It didn't and still doesn't matter to them whether or not it is true to the spirit or lore of the old games and it doesn't matter to most of their fans either, and that was their demographic.

“But that’s what makes the game awesome, because it is real and those [objects] are real things that you can pick up and move, and you can take your bobble heads and arrange them neatly and roll wheels of cheese down a hill by the thousands. That’s part of what makes the game fun, is all of the stuff that you’re allowed to do in these virtual worlds.”

And why should Doom even do that? Or any other game for that matter, even if it is an open world game. I can not imagine anything that would be more fun in an RPG! Rolling cheese down a hill! Arrange my bobble heads in a neatly line! OMG! All that freedom to do what I want. It's awesome! But killing a character or blowing up a town in the game is barely anything that changes the game, outside of your father calling you a very very bad child. Just donate water to a beggar and your karma will be back on top anyway - and I am pretty confident that F4 will contain the same kind of interactivity with the world ...

It's something that a large subset of their core audience loves and plays to a similar type of enjoyment that people get out of Minecraft. They've expanded it with the house/base building aspect in Fallout 4. It's not something that I enjoy but look at housing in MMOs, it's clearly a popular feature which draws in an audience. Look at the number of cosmetic mods to Bethesda games, people use them to play with like a virtual dollhouse. It doesn't appeal to my sensibilities, but then again neither do most modern open world games. Crafting is part of the same impulse, it's rarely actually interesting or useful from a gameplay perspective but some people like the idea of making things.


I think that Bethesda is making good decisions to make better games, regardless of how much they are deviating from Fallout.
Does a dialogue wheel provide more interesting dialogue? No, but it does go for a more cinematic approach, which is the smart direction to take their games.
Removing skills is just a good idea, they made sense in tactical game but they do nothing good for a shooter. The dialogue and action requirements still exist and are still based on your character build, they just have the potential to be more interesting if the perks actually do interesting things. Keep in mind that a number of the perks gave stat bonuses in previous games, so those should be changed. I'm guessing that we will end up with a number that are functionally identical to skill points of old, they are just perks now so each level unlocks play options. ShadowRun Returns is somewhat similar in a fashion and I enjoy that system. Besides, maybe by Fallout 5 or 6 they will have made the combat as interesting as an average shooter.

All of that said, it's not my type of game and I have no plan to buy it, just like I never bought or played Fallout 3. The Fallout games that I like aren't coming back anytime soon and that's that. I'm going to give Bethesda credit where it's due and be amused at the crap that they spew as usual.

Why would the American government put their most guarded secret research into the hands of a private company?

https://en.wikipedia.org/wiki/Military–industrial_complex
Then again, I always was under the impression that the US Government of Fallout was a bit more dictatorial than the real US government, so they would want more control over this.

Of course they have brought every iconic element of FO to establish their reboot on the east coast... Honestly, it would be stupid for them not to, or creating a new mangier of mutants. We might have gotten better lore rational, but I am betting NMA is close by to codex on their shit list. Also now that they have established the setting on the east coast, in FO4 we see them taking more liberty with it.

Why would it be stupid to make your own factions, with their own background story, watching their struggle in the wasteland?

When you buy an IP, you do it to capitalize on the copyrights and trademarks. They didn't buy it for the fanbase, they bought it because it was a great IP from a marketing standpoint. Let's face it, Super Mutants are iconic in Fallout because they were the big bad in Fallout, the Enclave is iconic because they were the big bad in Fallout 2, and the BoS is iconic because they were in both games and a completely different and more advanced faction than everyone except the Enclave. It was an easy impulse to make the BoS and Enclave something of the good and evil side of the same coin and build a plot around that. Fred is right, Fallout 3 was a paint by numbers use of the Fallout IP that let them say, "We have all of this iconic stuff from the original Fallout games!" while also letting them use it in a way that played to their sensibilities. It didn't and still doesn't matter to them whether or not it is true to the spirit or lore of the old games and it doesn't matter to most of their fans either, and that was their demographic.

“But that’s what makes the game awesome, because it is real and those [objects] are real things that you can pick up and move, and you can take your bobble heads and arrange them neatly and roll wheels of cheese down a hill by the thousands. That’s part of what makes the game fun, is all of the stuff that you’re allowed to do in these virtual worlds.”

And why should Doom even do that? Or any other game for that matter, even if it is an open world game. I can not imagine anything that would be more fun in an RPG! Rolling cheese down a hill! Arrange my bobble heads in a neatly line! OMG! All that freedom to do what I want. It's awesome! But killing a character or blowing up a town in the game is barely anything that changes the game, outside of your father calling you a very very bad child. Just donate water to a beggar and your karma will be back on top anyway - and I am pretty confident that F4 will contain the same kind of interactivity with the world ...

It's something that a large subset of their core audience loves and plays to a similar type of enjoyment that people get out of Minecraft. They've expanded it with the house/base building aspect in Fallout 4. It's not something that I enjoy but look at housing in MMOs, it's clearly a popular feature which draws in an audience. Look at the number of cosmetic mods to Bethesda games, people use them to play with like a virtual dollhouse. It doesn't appeal to my sensibilities, but then again neither do most modern open world games. Crafting is part of the same impulse, it's rarely actually interesting or useful from a gameplay perspective but some people like the idea of making things.


I think that Bethesda is making good decisions to make better games, regardless of how much they are deviating from Fallout.
Does a dialogue wheel provide more interesting dialogue? No, but it does go for a more cinematic approach, which is the smart direction to take their games.
Removing skills is just a good idea, they made sense in tactical game but they do nothing good for a shooter. The dialogue and action requirements still exist and are still based on your character build, they just have the potential to be more interesting if the perks actually do interesting things. Keep in mind that a number of the perks gave stat bonuses in previous games, so those should be changed. I'm guessing that we will end up with a number that are functionally identical to skill points of old, they are just perks now so each level unlocks play options. ShadowRun Returns is somewhat similar in a fashion and I enjoy that system. Besides, maybe by Fallout 5 or 6 they will have made the combat as interesting as an average shooter.

All of that said, it's not my type of game and I have no plan to buy it, just like I never bought or played Fallout 3. The Fallout games that I like aren't coming back anytime soon and that's that. I'm going to give Bethesda credit where it's due and be amused at the crap that they spew as usual.
 
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COMPANIONS: Companions confirmed is Piper (A girl character, and no she's not that hot.) Located in Diamond City, Mr. Handy (A Robot like Codsworth), Preston Garvey (The leader of the Minutemen, or sort of). There'll also be relationships! No matter the gender you are, you can always be a couple with a boy or a girl.

Oh for fuck sakes! I was right! :irked: So just like Mass Effect and Dragon Age there is going to be stupid romances with companions and just like DA2, companions will not have a set sexuality. I mean, its not like people in real life have a set sexual preference. Will western developers stop trying to make their games be like Mass Effect 2 and Dragon Age! I am really getting fucking sick of it! :violent:
 
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Bethesda doesn't care about the lore. They made their own version of the Fallout lore, and that's the one they are going to stick to. There is no point arguing with people who like Bethesda and their games, this is the new generation gamers and they grew up playing bad games like that. And no matter how much you try, you will never convince them to play the classics. Fallout 1/2 is not appealing to them because it's not in 3D, it doesn't have fancy graphical effects, turn-based combat is too hard for them and there is too much text to read. Let's face it, they pretty old games, if I probably had a 14 yr old kid who up until now only played Call of Duty, Battlefield, Batman etc he would never touch these games EVER. The majority of people who like the classic games are people who grew up in the 90's for the most part, people who played Return To Castle Wolfentein, Doom 1/2, Duke Nukem, Zelda, Resident Evil, Final Fantasy etc. Anyway talking about this crap is pissing me off.

What do you think about underwater exploration? Do you think that will be back? New Vegas had it and so did Skyrimjob.
 
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Yeowch... Just for reference, is there anyone on YouTube/ prolific in the gaming community in general, who accurately embodies the fans of the original Fallouts? wouldn't consider myself representative of either group, as I only enjoy the first game, and even then I don't think it's that great (found 2 to be rushed and stilted as a sequel; don't like 3 and NV at all) , but I do find both fascinating!

 
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Why would the American government put their most guarded secret research into the hands of a private company?

https://en.wikipedia.org/wiki/Military–industrial_complex
Then again, I always was under the impression that the US Government of Fallout was a bit more dictatorial than the real US government, so they would want more control over this.

Of course they have brought every iconic element of FO to establish their reboot on the east coast... Honestly, it would be stupid for them not to, or creating a new mangier of mutants. We might have gotten better lore rational, but I am betting NMA is close by to codex on their shit list. Also now that they have established the setting on the east coast, in FO4 we see them taking more liberty with it.

Why would it be stupid to make your own factions, with their own background story, watching their struggle in the wasteland?

When you buy an IP, you do it to capitalize on the copyrights and trademarks. They didn't buy it for the fanbase, they bought it because it was a great IP from a marketing standpoint. Let's face it, Super Mutants are iconic in Fallout because they were the big bad in Fallout, the Enclave is iconic because they were the big bad in Fallout 2, and the BoS is iconic because they were in both games and a completely different and more advanced faction than everyone except the Enclave. It was an easy impulse to make the BoS and Enclave something of the good and evil side of the same coin and build a plot around that. Fred is right, Fallout 3 was a paint by numbers use of the Fallout IP that let them say, "We have all of this iconic stuff from the original Fallout games!" while also letting them use it in a way that played to their sensibilities. It didn't and still doesn't matter to them whether or not it is true to the spirit or lore of the old games and it doesn't matter to most of their fans either, and that was their demographic.

“But that’s what makes the game awesome, because it is real and those [objects] are real things that you can pick up and move, and you can take your bobble heads and arrange them neatly and roll wheels of cheese down a hill by the thousands. That’s part of what makes the game fun, is all of the stuff that you’re allowed to do in these virtual worlds.”

And why should Doom even do that? Or any other game for that matter, even if it is an open world game. I can not imagine anything that would be more fun in an RPG! Rolling cheese down a hill! Arrange my bobble heads in a neatly line! OMG! All that freedom to do what I want. It's awesome! But killing a character or blowing up a town in the game is barely anything that changes the game, outside of your father calling you a very very bad child. Just donate water to a beggar and your karma will be back on top anyway - and I am pretty confident that F4 will contain the same kind of interactivity with the world ...

It's something that a large subset of their core audience loves and plays to a similar type of enjoyment that people get out of Minecraft. They've expanded it with the house/base building aspect in Fallout 4. It's not something that I enjoy but look at housing in MMOs, it's clearly a popular feature which draws in an audience. Look at the number of cosmetic mods to Bethesda games, people use them to play with like a virtual dollhouse. It doesn't appeal to my sensibilities, but then again neither do most modern open world games. Crafting is part of the same impulse, it's rarely actually interesting or useful from a gameplay perspective but some people like the idea of making things.


I think that Bethesda is making good decisions to make better games, regardless of how much they are deviating from Fallout.
Does a dialogue wheel provide more interesting dialogue? No, but it does go for a more cinematic approach, which is the smart direction to take their games.
Removing skills is just a good idea, they made sense in tactical game but they do nothing good for a shooter. The dialogue and action requirements still exist and are still based on your character build, they just have the potential to be more interesting if the perks actually do interesting things. Keep in mind that a number of the perks gave stat bonuses in previous games, so those should be changed. I'm guessing that we will end up with a number that are functionally identical to skill points of old, they are just perks now so each level unlocks play options. ShadowRun Returns is somewhat similar in a fashion and I enjoy that system. Besides, maybe by Fallout 5 or 6 they will have made the combat as interesting as an average shooter.

All of that said, it's not my type of game and I have no plan to buy it, just like I never bought or played Fallout 3. The Fallout games that I like aren't coming back anytime soon and that's that. I'm going to give Bethesda credit where it's due and be amused at the crap that they spew as usual.

Perks in FO4 won't be interesting. Skyrim is the best proof for that.

LIGHT ARMOR TREE:

"X% OF ARMOR THICKNESS INCREASE!"

"MAKES YOU ABLE TO GO FASTER IF YOU WEAR EVERYTHING LIGHT!"

"GIVES YOU MORE ARMOR IF YOU WEAR EVERYTHING LIGHT!"

OP PERK AT THE END:

"LIGHT ARMOR WEIGHS NOTHING!"

Ditto for Heavy Armor.

Magic is "X% REDUCTION IN MAGICKA COST"
 
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