Why would the American government put their most guarded secret research into the hands of a private company?
https://en.wikipedia.org/wiki/Military–industrial_complex
Then again, I always was under the impression that the US Government of Fallout was a bit more dictatorial than the real US government, so they would want more control over this.
Of course they have brought every iconic element of FO to establish their reboot on the east coast... Honestly, it would be stupid for them not to, or creating a new mangier of mutants. We might have gotten better lore rational, but I am betting NMA is close by to codex on their shit list. Also now that they have established the setting on the east coast, in FO4 we see them taking more liberty with it.
Why would it be stupid to make your own factions, with their own background story, watching their struggle in the wasteland?
When you buy an IP, you do it to capitalize on the copyrights and trademarks. They didn't buy it for the fanbase, they bought it because it was a great IP from a marketing standpoint. Let's face it, Super Mutants are iconic in Fallout because they were the big bad in Fallout, the Enclave is iconic because they were the big bad in Fallout 2, and the BoS is iconic because they were in both games and a completely different and more advanced faction than everyone except the Enclave. It was an easy impulse to make the BoS and Enclave something of the good and evil side of the same coin and build a plot around that. Fred is right, Fallout 3 was a paint by numbers use of the Fallout IP that let them say, "We have all of this iconic stuff from the original Fallout games!" while also letting them use it in a way that played to their sensibilities. It didn't and still doesn't matter to them whether or not it is true to the spirit or lore of the old games and it doesn't matter to most of their fans either, and that was their demographic.
“But that’s what makes the game awesome, because it is real and those [objects] are real things that you can pick up and move, and you can take your bobble heads and arrange them neatly and roll wheels of cheese down a hill by the thousands. That’s part of what makes the game fun, is all of the stuff that you’re allowed to do in these virtual worlds.”
And why should Doom even do that? Or any other game for that matter, even if it is an open world game. I can not imagine anything that would be more fun in an RPG! Rolling cheese down a hill! Arrange my bobble heads in a neatly line! OMG! All that freedom to do what I want. It's awesome! But killing a character or blowing up a town in the game is barely anything that changes the game, outside of your father calling you a very very bad child. Just donate water to a beggar and your karma will be back on top anyway - and I am pretty confident that F4 will contain the same kind of interactivity with the world ...
It's something that a large subset of their core audience loves and plays to a similar type of enjoyment that people get out of Minecraft. They've expanded it with the house/base building aspect in Fallout 4. It's not something that I enjoy but look at housing in MMOs, it's clearly a popular feature which draws in an audience. Look at the number of cosmetic mods to Bethesda games, people use them to play with like a virtual dollhouse. It doesn't appeal to my sensibilities, but then again neither do most modern open world games. Crafting is part of the same impulse, it's rarely actually interesting or useful from a gameplay perspective but some people like the idea of making things.
I think that Bethesda is making good decisions to make better games, regardless of how much they are deviating from Fallout.
Does a dialogue wheel provide more interesting dialogue? No, but it does go for a more cinematic approach, which is the smart direction to take their games.
Removing skills is just a good idea, they made sense in tactical game but they do nothing good for a shooter. The dialogue and action requirements still exist and are still based on your character build, they just have the potential to be more interesting if the perks actually do interesting things. Keep in mind that a number of the perks gave stat bonuses in previous games, so those should be changed. I'm guessing that we will end up with a number that are functionally identical to skill points of old, they are just perks now so each level unlocks play options. ShadowRun Returns is somewhat similar in a fashion and I enjoy that system. Besides, maybe by Fallout 5 or 6 they will have made the combat as interesting as an average shooter.
All of that said, it's not my type of game and I have no plan to buy it, just like I never bought or played Fallout 3. The Fallout games that I like aren't coming back anytime soon and that's that. I'm going to give Bethesda credit where it's due and be amused at the crap that they spew as usual.
Why would the American government put their most guarded secret research into the hands of a private company?
https://en.wikipedia.org/wiki/Military–industrial_complex
Then again, I always was under the impression that the US Government of Fallout was a bit more dictatorial than the real US government, so they would want more control over this.
Of course they have brought every iconic element of FO to establish their reboot on the east coast... Honestly, it would be stupid for them not to, or creating a new mangier of mutants. We might have gotten better lore rational, but I am betting NMA is close by to codex on their shit list. Also now that they have established the setting on the east coast, in FO4 we see them taking more liberty with it.
Why would it be stupid to make your own factions, with their own background story, watching their struggle in the wasteland?
When you buy an IP, you do it to capitalize on the copyrights and trademarks. They didn't buy it for the fanbase, they bought it because it was a great IP from a marketing standpoint. Let's face it, Super Mutants are iconic in Fallout because they were the big bad in Fallout, the Enclave is iconic because they were the big bad in Fallout 2, and the BoS is iconic because they were in both games and a completely different and more advanced faction than everyone except the Enclave. It was an easy impulse to make the BoS and Enclave something of the good and evil side of the same coin and build a plot around that. Fred is right, Fallout 3 was a paint by numbers use of the Fallout IP that let them say, "We have all of this iconic stuff from the original Fallout games!" while also letting them use it in a way that played to their sensibilities. It didn't and still doesn't matter to them whether or not it is true to the spirit or lore of the old games and it doesn't matter to most of their fans either, and that was their demographic.
“But that’s what makes the game awesome, because it is real and those [objects] are real things that you can pick up and move, and you can take your bobble heads and arrange them neatly and roll wheels of cheese down a hill by the thousands. That’s part of what makes the game fun, is all of the stuff that you’re allowed to do in these virtual worlds.”
And why should Doom even do that? Or any other game for that matter, even if it is an open world game. I can not imagine anything that would be more fun in an RPG! Rolling cheese down a hill! Arrange my bobble heads in a neatly line! OMG! All that freedom to do what I want. It's awesome! But killing a character or blowing up a town in the game is barely anything that changes the game, outside of your father calling you a very very bad child. Just donate water to a beggar and your karma will be back on top anyway - and I am pretty confident that F4 will contain the same kind of interactivity with the world ...
It's something that a large subset of their core audience loves and plays to a similar type of enjoyment that people get out of Minecraft. They've expanded it with the house/base building aspect in Fallout 4. It's not something that I enjoy but look at housing in MMOs, it's clearly a popular feature which draws in an audience. Look at the number of cosmetic mods to Bethesda games, people use them to play with like a virtual dollhouse. It doesn't appeal to my sensibilities, but then again neither do most modern open world games. Crafting is part of the same impulse, it's rarely actually interesting or useful from a gameplay perspective but some people like the idea of making things.
I think that Bethesda is making good decisions to make better games, regardless of how much they are deviating from Fallout.
Does a dialogue wheel provide more interesting dialogue? No, but it does go for a more cinematic approach, which is the smart direction to take their games.
Removing skills is just a good idea, they made sense in tactical game but they do nothing good for a shooter. The dialogue and action requirements still exist and are still based on your character build, they just have the potential to be more interesting if the perks actually do interesting things. Keep in mind that a number of the perks gave stat bonuses in previous games, so those should be changed. I'm guessing that we will end up with a number that are functionally identical to skill points of old, they are just perks now so each level unlocks play options. ShadowRun Returns is somewhat similar in a fashion and I enjoy that system. Besides, maybe by Fallout 5 or 6 they will have made the combat as interesting as an average shooter.
All of that said, it's not my type of game and I have no plan to buy it, just like I never bought or played Fallout 3. The Fallout games that I like aren't coming back anytime soon and that's that. I'm going to give Bethesda credit where it's due and be amused at the crap that they spew as usual.